📄 m_float.java
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/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */// Created on 13.11.2003 by RST.// $Id: M_Float.java,v 1.4 2005/11/20 22:18:33 salomo Exp $package jake2.game.monsters;import jake2.Defines;import jake2.Globals;import jake2.game.*;import jake2.game.EntDieAdapter;import jake2.game.EntInteractAdapter;import jake2.game.EntPainAdapter;import jake2.game.EntThinkAdapter;import jake2.game.GameAI;import jake2.game.GameBase;import jake2.game.GameUtil;import jake2.game.Monster;import jake2.game.edict_t;import jake2.game.mframe_t;import jake2.game.mmove_t;import jake2.util.Lib;import jake2.util.Math3D;public class M_Float { // This file generated by ModelGen - Do NOT Modify public final static int FRAME_actvat01 = 0; public final static int FRAME_actvat02 = 1; public final static int FRAME_actvat03 = 2; public final static int FRAME_actvat04 = 3; public final static int FRAME_actvat05 = 4; public final static int FRAME_actvat06 = 5; public final static int FRAME_actvat07 = 6; public final static int FRAME_actvat08 = 7; public final static int FRAME_actvat09 = 8; public final static int FRAME_actvat10 = 9; public final static int FRAME_actvat11 = 10; public final static int FRAME_actvat12 = 11; public final static int FRAME_actvat13 = 12; public final static int FRAME_actvat14 = 13; public final static int FRAME_actvat15 = 14; public final static int FRAME_actvat16 = 15; public final static int FRAME_actvat17 = 16; public final static int FRAME_actvat18 = 17; public final static int FRAME_actvat19 = 18; public final static int FRAME_actvat20 = 19; public final static int FRAME_actvat21 = 20; public final static int FRAME_actvat22 = 21; public final static int FRAME_actvat23 = 22; public final static int FRAME_actvat24 = 23; public final static int FRAME_actvat25 = 24; public final static int FRAME_actvat26 = 25; public final static int FRAME_actvat27 = 26; public final static int FRAME_actvat28 = 27; public final static int FRAME_actvat29 = 28; public final static int FRAME_actvat30 = 29; public final static int FRAME_actvat31 = 30; public final static int FRAME_attak101 = 31; public final static int FRAME_attak102 = 32; public final static int FRAME_attak103 = 33; public final static int FRAME_attak104 = 34; public final static int FRAME_attak105 = 35; public final static int FRAME_attak106 = 36; public final static int FRAME_attak107 = 37; public final static int FRAME_attak108 = 38; public final static int FRAME_attak109 = 39; public final static int FRAME_attak110 = 40; public final static int FRAME_attak111 = 41; public final static int FRAME_attak112 = 42; public final static int FRAME_attak113 = 43; public final static int FRAME_attak114 = 44; public final static int FRAME_attak201 = 45; public final static int FRAME_attak202 = 46; public final static int FRAME_attak203 = 47; public final static int FRAME_attak204 = 48; public final static int FRAME_attak205 = 49; public final static int FRAME_attak206 = 50; public final static int FRAME_attak207 = 51; public final static int FRAME_attak208 = 52; public final static int FRAME_attak209 = 53; public final static int FRAME_attak210 = 54; public final static int FRAME_attak211 = 55; public final static int FRAME_attak212 = 56; public final static int FRAME_attak213 = 57; public final static int FRAME_attak214 = 58; public final static int FRAME_attak215 = 59; public final static int FRAME_attak216 = 60; public final static int FRAME_attak217 = 61; public final static int FRAME_attak218 = 62; public final static int FRAME_attak219 = 63; public final static int FRAME_attak220 = 64; public final static int FRAME_attak221 = 65; public final static int FRAME_attak222 = 66; public final static int FRAME_attak223 = 67; public final static int FRAME_attak224 = 68; public final static int FRAME_attak225 = 69; public final static int FRAME_attak301 = 70; public final static int FRAME_attak302 = 71; public final static int FRAME_attak303 = 72; public final static int FRAME_attak304 = 73; public final static int FRAME_attak305 = 74; public final static int FRAME_attak306 = 75; public final static int FRAME_attak307 = 76; public final static int FRAME_attak308 = 77; public final static int FRAME_attak309 = 78; public final static int FRAME_attak310 = 79; public final static int FRAME_attak311 = 80; public final static int FRAME_attak312 = 81; public final static int FRAME_attak313 = 82; public final static int FRAME_attak314 = 83; public final static int FRAME_attak315 = 84; public final static int FRAME_attak316 = 85; public final static int FRAME_attak317 = 86; public final static int FRAME_attak318 = 87; public final static int FRAME_attak319 = 88; public final static int FRAME_attak320 = 89; public final static int FRAME_attak321 = 90; public final static int FRAME_attak322 = 91; public final static int FRAME_attak323 = 92; public final static int FRAME_attak324 = 93; public final static int FRAME_attak325 = 94; public final static int FRAME_attak326 = 95; public final static int FRAME_attak327 = 96; public final static int FRAME_attak328 = 97; public final static int FRAME_attak329 = 98; public final static int FRAME_attak330 = 99; public final static int FRAME_attak331 = 100; public final static int FRAME_attak332 = 101; public final static int FRAME_attak333 = 102; public final static int FRAME_attak334 = 103; public final static int FRAME_death01 = 104; public final static int FRAME_death02 = 105; public final static int FRAME_death03 = 106; public final static int FRAME_death04 = 107; public final static int FRAME_death05 = 108; public final static int FRAME_death06 = 109; public final static int FRAME_death07 = 110; public final static int FRAME_death08 = 111; public final static int FRAME_death09 = 112; public final static int FRAME_death10 = 113; public final static int FRAME_death11 = 114; public final static int FRAME_death12 = 115; public final static int FRAME_death13 = 116; public final static int FRAME_pain101 = 117; public final static int FRAME_pain102 = 118; public final static int FRAME_pain103 = 119; public final static int FRAME_pain104 = 120; public final static int FRAME_pain105 = 121; public final static int FRAME_pain106 = 122; public final static int FRAME_pain107 = 123; public final static int FRAME_pain201 = 124; public final static int FRAME_pain202 = 125; public final static int FRAME_pain203 = 126; public final static int FRAME_pain204 = 127; public final static int FRAME_pain205 = 128; public final static int FRAME_pain206 = 129; public final static int FRAME_pain207 = 130; public final static int FRAME_pain208 = 131; public final static int FRAME_pain301 = 132; public final static int FRAME_pain302 = 133; public final static int FRAME_pain303 = 134; public final static int FRAME_pain304 = 135; public final static int FRAME_pain305 = 136; public final static int FRAME_pain306 = 137; public final static int FRAME_pain307 = 138; public final static int FRAME_pain308 = 139; public final static int FRAME_pain309 = 140; public final static int FRAME_pain310 = 141; public final static int FRAME_pain311 = 142; public final static int FRAME_pain312 = 143; public final static int FRAME_stand101 = 144; public final static int FRAME_stand102 = 145; public final static int FRAME_stand103 = 146; public final static int FRAME_stand104 = 147; public final static int FRAME_stand105 = 148; public final static int FRAME_stand106 = 149; public final static int FRAME_stand107 = 150; public final static int FRAME_stand108 = 151; public final static int FRAME_stand109 = 152; public final static int FRAME_stand110 = 153; public final static int FRAME_stand111 = 154; public final static int FRAME_stand112 = 155; public final static int FRAME_stand113 = 156; public final static int FRAME_stand114 = 157; public final static int FRAME_stand115 = 158; public final static int FRAME_stand116 = 159; public final static int FRAME_stand117 = 160; public final static int FRAME_stand118 = 161; public final static int FRAME_stand119 = 162; public final static int FRAME_stand120 = 163; public final static int FRAME_stand121 = 164; public final static int FRAME_stand122 = 165; public final static int FRAME_stand123 = 166; public final static int FRAME_stand124 = 167; public final static int FRAME_stand125 = 168; public final static int FRAME_stand126 = 169; public final static int FRAME_stand127 = 170; public final static int FRAME_stand128 = 171; public final static int FRAME_stand129 = 172; public final static int FRAME_stand130 = 173; public final static int FRAME_stand131 = 174; public final static int FRAME_stand132 = 175; public final static int FRAME_stand133 = 176; public final static int FRAME_stand134 = 177; public final static int FRAME_stand135 = 178; public final static int FRAME_stand136 = 179; public final static int FRAME_stand137 = 180; public final static int FRAME_stand138 = 181; public final static int FRAME_stand139 = 182; public final static int FRAME_stand140 = 183;
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