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📄 m_actor.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/* * Copyright (C) 1997-2001 Id Software, Inc. *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. *  * See the GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. *   */// Created on 11.11.2003 by RST.// $Id: M_Actor.java,v 1.4 2005/11/20 22:18:33 salomo Exp $package jake2.game.monsters;import jake2.Defines;import jake2.game.*;import jake2.game.EntDieAdapter;import jake2.game.EntPainAdapter;import jake2.game.EntThinkAdapter;import jake2.game.EntTouchAdapter;import jake2.game.EntUseAdapter;import jake2.game.GameAI;import jake2.game.GameBase;import jake2.game.GameUtil;import jake2.game.Monster;import jake2.game.cplane_t;import jake2.game.csurface_t;import jake2.game.edict_t;import jake2.game.mframe_t;import jake2.game.mmove_t;import jake2.util.Lib;import jake2.util.Math3D;public class M_Actor {    //	This file generated by ModelGen - Do NOT Modify    public final static int FRAME_attak01 = 0;    public final static int FRAME_attak02 = 1;    public final static int FRAME_attak03 = 2;    public final static int FRAME_attak04 = 3;    public final static int FRAME_death101 = 4;    public final static int FRAME_death102 = 5;    public final static int FRAME_death103 = 6;    public final static int FRAME_death104 = 7;    public final static int FRAME_death105 = 8;    public final static int FRAME_death106 = 9;    public final static int FRAME_death107 = 10;    public final static int FRAME_death201 = 11;    public final static int FRAME_death202 = 12;    public final static int FRAME_death203 = 13;    public final static int FRAME_death204 = 14;    public final static int FRAME_death205 = 15;    public final static int FRAME_death206 = 16;    public final static int FRAME_death207 = 17;    public final static int FRAME_death208 = 18;    public final static int FRAME_death209 = 19;    public final static int FRAME_death210 = 20;    public final static int FRAME_death211 = 21;    public final static int FRAME_death212 = 22;    public final static int FRAME_death213 = 23;    public final static int FRAME_death301 = 24;    public final static int FRAME_death302 = 25;    public final static int FRAME_death303 = 26;    public final static int FRAME_death304 = 27;    public final static int FRAME_death305 = 28;    public final static int FRAME_death306 = 29;    public final static int FRAME_death307 = 30;    public final static int FRAME_death308 = 31;    public final static int FRAME_death309 = 32;    public final static int FRAME_death310 = 33;    public final static int FRAME_death311 = 34;    public final static int FRAME_death312 = 35;    public final static int FRAME_death313 = 36;    public final static int FRAME_death314 = 37;    public final static int FRAME_death315 = 38;    public final static int FRAME_flip01 = 39;    public final static int FRAME_flip02 = 40;    public final static int FRAME_flip03 = 41;    public final static int FRAME_flip04 = 42;    public final static int FRAME_flip05 = 43;    public final static int FRAME_flip06 = 44;    public final static int FRAME_flip07 = 45;    public final static int FRAME_flip08 = 46;    public final static int FRAME_flip09 = 47;    public final static int FRAME_flip10 = 48;    public final static int FRAME_flip11 = 49;    public final static int FRAME_flip12 = 50;    public final static int FRAME_flip13 = 51;    public final static int FRAME_flip14 = 52;    public final static int FRAME_grenad01 = 53;    public final static int FRAME_grenad02 = 54;    public final static int FRAME_grenad03 = 55;    public final static int FRAME_grenad04 = 56;    public final static int FRAME_grenad05 = 57;    public final static int FRAME_grenad06 = 58;    public final static int FRAME_grenad07 = 59;    public final static int FRAME_grenad08 = 60;    public final static int FRAME_grenad09 = 61;    public final static int FRAME_grenad10 = 62;    public final static int FRAME_grenad11 = 63;    public final static int FRAME_grenad12 = 64;    public final static int FRAME_grenad13 = 65;    public final static int FRAME_grenad14 = 66;    public final static int FRAME_grenad15 = 67;    public final static int FRAME_jump01 = 68;    public final static int FRAME_jump02 = 69;    public final static int FRAME_jump03 = 70;    public final static int FRAME_jump04 = 71;    public final static int FRAME_jump05 = 72;    public final static int FRAME_jump06 = 73;    public final static int FRAME_pain101 = 74;    public final static int FRAME_pain102 = 75;    public final static int FRAME_pain103 = 76;    public final static int FRAME_pain201 = 77;    public final static int FRAME_pain202 = 78;    public final static int FRAME_pain203 = 79;    public final static int FRAME_pain301 = 80;    public final static int FRAME_pain302 = 81;    public final static int FRAME_pain303 = 82;    public final static int FRAME_push01 = 83;    public final static int FRAME_push02 = 84;    public final static int FRAME_push03 = 85;    public final static int FRAME_push04 = 86;    public final static int FRAME_push05 = 87;    public final static int FRAME_push06 = 88;    public final static int FRAME_push07 = 89;    public final static int FRAME_push08 = 90;    public final static int FRAME_push09 = 91;    public final static int FRAME_run01 = 92;    public final static int FRAME_run02 = 93;    public final static int FRAME_run03 = 94;    public final static int FRAME_run04 = 95;    public final static int FRAME_run05 = 96;    public final static int FRAME_run06 = 97;    public final static int FRAME_run07 = 98;    public final static int FRAME_run08 = 99;    public final static int FRAME_run09 = 100;    public final static int FRAME_run10 = 101;    public final static int FRAME_run11 = 102;    public final static int FRAME_run12 = 103;    public final static int FRAME_runs01 = 104;    public final static int FRAME_runs02 = 105;    public final static int FRAME_runs03 = 106;    public final static int FRAME_runs04 = 107;    public final static int FRAME_runs05 = 108;    public final static int FRAME_runs06 = 109;    public final static int FRAME_runs07 = 110;    public final static int FRAME_runs08 = 111;    public final static int FRAME_runs09 = 112;    public final static int FRAME_runs10 = 113;    public final static int FRAME_runs11 = 114;    public final static int FRAME_runs12 = 115;    public final static int FRAME_salute01 = 116;    public final static int FRAME_salute02 = 117;    public final static int FRAME_salute03 = 118;    public final static int FRAME_salute04 = 119;    public final static int FRAME_salute05 = 120;    public final static int FRAME_salute06 = 121;    public final static int FRAME_salute07 = 122;    public final static int FRAME_salute08 = 123;    public final static int FRAME_salute09 = 124;    public final static int FRAME_salute10 = 125;    public final static int FRAME_salute11 = 126;    public final static int FRAME_salute12 = 127;    public final static int FRAME_stand101 = 128;    public final static int FRAME_stand102 = 129;    public final static int FRAME_stand103 = 130;    public final static int FRAME_stand104 = 131;    public final static int FRAME_stand105 = 132;    public final static int FRAME_stand106 = 133;    public final static int FRAME_stand107 = 134;    public final static int FRAME_stand108 = 135;    public final static int FRAME_stand109 = 136;    public final static int FRAME_stand110 = 137;    public final static int FRAME_stand111 = 138;    public final static int FRAME_stand112 = 139;    public final static int FRAME_stand113 = 140;    public final static int FRAME_stand114 = 141;    public final static int FRAME_stand115 = 142;    public final static int FRAME_stand116 = 143;    public final static int FRAME_stand117 = 144;    public final static int FRAME_stand118 = 145;    public final static int FRAME_stand119 = 146;    public final static int FRAME_stand120 = 147;    public final static int FRAME_stand121 = 148;    public final static int FRAME_stand122 = 149;    public final static int FRAME_stand123 = 150;    public final static int FRAME_stand124 = 151;    public final static int FRAME_stand125 = 152;    public final static int FRAME_stand126 = 153;    public final static int FRAME_stand127 = 154;    public final static int FRAME_stand128 = 155;    public final static int FRAME_stand129 = 156;    public final static int FRAME_stand130 = 157;    public final static int FRAME_stand131 = 158;    public final static int FRAME_stand132 = 159;    public final static int FRAME_stand133 = 160;    public final static int FRAME_stand134 = 161;    public final static int FRAME_stand135 = 162;    public final static int FRAME_stand136 = 163;    public final static int FRAME_stand137 = 164;    public final static int FRAME_stand138 = 165;    public final static int FRAME_stand139 = 166;    public final static int FRAME_stand140 = 167;    public final static int FRAME_stand201 = 168;    public final static int FRAME_stand202 = 169;    public final static int FRAME_stand203 = 170;    public final static int FRAME_stand204 = 171;    public final static int FRAME_stand205 = 172;    public final static int FRAME_stand206 = 173;    public final static int FRAME_stand207 = 174;    public final static int FRAME_stand208 = 175;    public final static int FRAME_stand209 = 176;    public final static int FRAME_stand210 = 177;    public final static int FRAME_stand211 = 178;

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