📄 m_actor.java
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/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */// Created on 11.11.2003 by RST.// $Id: M_Actor.java,v 1.4 2005/11/20 22:18:33 salomo Exp $package jake2.game.monsters;import jake2.Defines;import jake2.game.*;import jake2.game.EntDieAdapter;import jake2.game.EntPainAdapter;import jake2.game.EntThinkAdapter;import jake2.game.EntTouchAdapter;import jake2.game.EntUseAdapter;import jake2.game.GameAI;import jake2.game.GameBase;import jake2.game.GameUtil;import jake2.game.Monster;import jake2.game.cplane_t;import jake2.game.csurface_t;import jake2.game.edict_t;import jake2.game.mframe_t;import jake2.game.mmove_t;import jake2.util.Lib;import jake2.util.Math3D;public class M_Actor { // This file generated by ModelGen - Do NOT Modify public final static int FRAME_attak01 = 0; public final static int FRAME_attak02 = 1; public final static int FRAME_attak03 = 2; public final static int FRAME_attak04 = 3; public final static int FRAME_death101 = 4; public final static int FRAME_death102 = 5; public final static int FRAME_death103 = 6; public final static int FRAME_death104 = 7; public final static int FRAME_death105 = 8; public final static int FRAME_death106 = 9; public final static int FRAME_death107 = 10; public final static int FRAME_death201 = 11; public final static int FRAME_death202 = 12; public final static int FRAME_death203 = 13; public final static int FRAME_death204 = 14; public final static int FRAME_death205 = 15; public final static int FRAME_death206 = 16; public final static int FRAME_death207 = 17; public final static int FRAME_death208 = 18; public final static int FRAME_death209 = 19; public final static int FRAME_death210 = 20; public final static int FRAME_death211 = 21; public final static int FRAME_death212 = 22; public final static int FRAME_death213 = 23; public final static int FRAME_death301 = 24; public final static int FRAME_death302 = 25; public final static int FRAME_death303 = 26; public final static int FRAME_death304 = 27; public final static int FRAME_death305 = 28; public final static int FRAME_death306 = 29; public final static int FRAME_death307 = 30; public final static int FRAME_death308 = 31; public final static int FRAME_death309 = 32; public final static int FRAME_death310 = 33; public final static int FRAME_death311 = 34; public final static int FRAME_death312 = 35; public final static int FRAME_death313 = 36; public final static int FRAME_death314 = 37; public final static int FRAME_death315 = 38; public final static int FRAME_flip01 = 39; public final static int FRAME_flip02 = 40; public final static int FRAME_flip03 = 41; public final static int FRAME_flip04 = 42; public final static int FRAME_flip05 = 43; public final static int FRAME_flip06 = 44; public final static int FRAME_flip07 = 45; public final static int FRAME_flip08 = 46; public final static int FRAME_flip09 = 47; public final static int FRAME_flip10 = 48; public final static int FRAME_flip11 = 49; public final static int FRAME_flip12 = 50; public final static int FRAME_flip13 = 51; public final static int FRAME_flip14 = 52; public final static int FRAME_grenad01 = 53; public final static int FRAME_grenad02 = 54; public final static int FRAME_grenad03 = 55; public final static int FRAME_grenad04 = 56; public final static int FRAME_grenad05 = 57; public final static int FRAME_grenad06 = 58; public final static int FRAME_grenad07 = 59; public final static int FRAME_grenad08 = 60; public final static int FRAME_grenad09 = 61; public final static int FRAME_grenad10 = 62; public final static int FRAME_grenad11 = 63; public final static int FRAME_grenad12 = 64; public final static int FRAME_grenad13 = 65; public final static int FRAME_grenad14 = 66; public final static int FRAME_grenad15 = 67; public final static int FRAME_jump01 = 68; public final static int FRAME_jump02 = 69; public final static int FRAME_jump03 = 70; public final static int FRAME_jump04 = 71; public final static int FRAME_jump05 = 72; public final static int FRAME_jump06 = 73; public final static int FRAME_pain101 = 74; public final static int FRAME_pain102 = 75; public final static int FRAME_pain103 = 76; public final static int FRAME_pain201 = 77; public final static int FRAME_pain202 = 78; public final static int FRAME_pain203 = 79; public final static int FRAME_pain301 = 80; public final static int FRAME_pain302 = 81; public final static int FRAME_pain303 = 82; public final static int FRAME_push01 = 83; public final static int FRAME_push02 = 84; public final static int FRAME_push03 = 85; public final static int FRAME_push04 = 86; public final static int FRAME_push05 = 87; public final static int FRAME_push06 = 88; public final static int FRAME_push07 = 89; public final static int FRAME_push08 = 90; public final static int FRAME_push09 = 91; public final static int FRAME_run01 = 92; public final static int FRAME_run02 = 93; public final static int FRAME_run03 = 94; public final static int FRAME_run04 = 95; public final static int FRAME_run05 = 96; public final static int FRAME_run06 = 97; public final static int FRAME_run07 = 98; public final static int FRAME_run08 = 99; public final static int FRAME_run09 = 100; public final static int FRAME_run10 = 101; public final static int FRAME_run11 = 102; public final static int FRAME_run12 = 103; public final static int FRAME_runs01 = 104; public final static int FRAME_runs02 = 105; public final static int FRAME_runs03 = 106; public final static int FRAME_runs04 = 107; public final static int FRAME_runs05 = 108; public final static int FRAME_runs06 = 109; public final static int FRAME_runs07 = 110; public final static int FRAME_runs08 = 111; public final static int FRAME_runs09 = 112; public final static int FRAME_runs10 = 113; public final static int FRAME_runs11 = 114; public final static int FRAME_runs12 = 115; public final static int FRAME_salute01 = 116; public final static int FRAME_salute02 = 117; public final static int FRAME_salute03 = 118; public final static int FRAME_salute04 = 119; public final static int FRAME_salute05 = 120; public final static int FRAME_salute06 = 121; public final static int FRAME_salute07 = 122; public final static int FRAME_salute08 = 123; public final static int FRAME_salute09 = 124; public final static int FRAME_salute10 = 125; public final static int FRAME_salute11 = 126; public final static int FRAME_salute12 = 127; public final static int FRAME_stand101 = 128; public final static int FRAME_stand102 = 129; public final static int FRAME_stand103 = 130; public final static int FRAME_stand104 = 131; public final static int FRAME_stand105 = 132; public final static int FRAME_stand106 = 133; public final static int FRAME_stand107 = 134; public final static int FRAME_stand108 = 135; public final static int FRAME_stand109 = 136; public final static int FRAME_stand110 = 137; public final static int FRAME_stand111 = 138; public final static int FRAME_stand112 = 139; public final static int FRAME_stand113 = 140; public final static int FRAME_stand114 = 141; public final static int FRAME_stand115 = 142; public final static int FRAME_stand116 = 143; public final static int FRAME_stand117 = 144; public final static int FRAME_stand118 = 145; public final static int FRAME_stand119 = 146; public final static int FRAME_stand120 = 147; public final static int FRAME_stand121 = 148; public final static int FRAME_stand122 = 149; public final static int FRAME_stand123 = 150; public final static int FRAME_stand124 = 151; public final static int FRAME_stand125 = 152; public final static int FRAME_stand126 = 153; public final static int FRAME_stand127 = 154; public final static int FRAME_stand128 = 155; public final static int FRAME_stand129 = 156; public final static int FRAME_stand130 = 157; public final static int FRAME_stand131 = 158; public final static int FRAME_stand132 = 159; public final static int FRAME_stand133 = 160; public final static int FRAME_stand134 = 161; public final static int FRAME_stand135 = 162; public final static int FRAME_stand136 = 163; public final static int FRAME_stand137 = 164; public final static int FRAME_stand138 = 165; public final static int FRAME_stand139 = 166; public final static int FRAME_stand140 = 167; public final static int FRAME_stand201 = 168; public final static int FRAME_stand202 = 169; public final static int FRAME_stand203 = 170; public final static int FRAME_stand204 = 171; public final static int FRAME_stand205 = 172; public final static int FRAME_stand206 = 173; public final static int FRAME_stand207 = 174; public final static int FRAME_stand208 = 175; public final static int FRAME_stand209 = 176; public final static int FRAME_stand210 = 177; public final static int FRAME_stand211 = 178;
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