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📄 netchan_t.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/* * Copyright (C) 1997-2001 Id Software, Inc. *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. *  * See the GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. *   */// Created on 27.11.2003 by RST.// $Id: netchan_t.java,v 1.2 2004/09/22 19:22:09 salomo Exp $package jake2.qcommon;import jake2.*;public class netchan_t {    public boolean fatal_error;    // was enum {NS_CLIENT, NS_SERVER}    public int sock;    public int dropped; // between last packet and previous    public int last_received; // for timeouts    public int last_sent; // for retransmits    public netadr_t remote_address = new netadr_t();    public int qport; // qport value to write when transmitting    // sequencing variables    public int incoming_sequence;    public int incoming_acknowledged;    public int incoming_reliable_acknowledged; // single bit    public int incoming_reliable_sequence; // single bit, maintained local    public int outgoing_sequence;    public int reliable_sequence; // single bit    public int last_reliable_sequence; // sequence number of last send    //	   reliable staging and holding areas    public sizebuf_t message = new sizebuf_t(); // writing buffer to send to                                                // server    public byte message_buf[] = new byte[Defines.MAX_MSGLEN - 16]; // leave                                                                   // space for                                                                   // header    //	   message is copied to this buffer when it is first transfered    public int reliable_length;    public byte reliable_buf[] = new byte[Defines.MAX_MSGLEN - 16]; // unpcked                                                                    // reliable                                                                    // message    //ok.    public void clear() {        sock = dropped = last_received = last_sent = 0;        remote_address = new netadr_t();        qport = incoming_sequence = incoming_acknowledged = incoming_reliable_acknowledged = incoming_reliable_sequence = outgoing_sequence = reliable_sequence = last_reliable_sequence = 0;        message = new sizebuf_t();        message_buf = new byte[Defines.MAX_MSGLEN - 16];        reliable_length = 0;        reliable_buf = new byte[Defines.MAX_MSGLEN - 16];    }}

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