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📄 frame_t.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 27.11.2003 by RST.// $Id: frame_t.java,v 1.3 2004/07/09 06:50:50 hzi Exp $package jake2.client;import jake2.game.player_state_t;import java.util.Arrays;public class frame_t {			public static final int MAX_MAP_AREAS = 256; 			boolean		valid;			// cleared if delta parsing was invalid	int				serverframe;	public int servertime;		// server time the message is valid for (in msec)	int				deltaframe;	byte			areabits[] = new byte [MAX_MAP_AREAS/8];		// portalarea visibility bits	public 		player_state_t playerstate = new player_state_t(); // mem	public int				num_entities;	public int				parse_entities;	// non-masked index into cl_parse_entities array			public void set(frame_t from) {		valid = from.valid;		serverframe = from.serverframe;		deltaframe = from.deltaframe;		num_entities = from.num_entities;		parse_entities = from.parse_entities;		System.arraycopy(from.areabits, 0, areabits, 0, areabits.length);		playerstate.set(from.playerstate);	}		public void reset()	{		valid = false;		serverframe = servertime = deltaframe = 0;		Arrays.fill(areabits, (byte)0);		playerstate.clear();		num_entities = parse_entities = 0;	}	}

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