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📄 client_static_t.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 27.11.2003 by RST.// $Id: client_static_t.java,v 1.1.1.1 2004/07/07 19:58:52 hzi Exp $package jake2.client;import jake2.qcommon.netchan_t;import java.io.*;public class client_static_t {	// was enum connstate_t 	public int state;	// was enum keydest_t 	public int key_dest;	public int framecount;	public int realtime; // always increasing, no clamping, etc	public float frametime; // seconds since last frame	//	   screen rendering information	public float disable_screen; // showing loading plaque between levels	// or changing rendering dlls	// if time gets > 30 seconds ahead, break it	public int disable_servercount; // when we receive a frame and cl.servercount	// > cls.disable_servercount, clear disable_screen	//	   connection information	public String servername = ""; // name of server from original connect	public float connect_time; // for connection retransmits	int quakePort; // a 16 bit value that allows quake servers	// to work around address translating routers	public netchan_t netchan = new netchan_t();	public int serverProtocol; // in case we are doing some kind of version hack	public int challenge; // from the server to use for connecting	public RandomAccessFile download; // file transfer from server	public String downloadtempname="";	public String downloadname="";	public int downloadnumber;	// was enum dltype_t 	public int downloadtype;	public int downloadpercent;	//	   demo recording info must be here, so it isn't cleared on level change	public boolean demorecording;	public boolean demowaiting; // don't record until a non-delta message is received	public RandomAccessFile demofile;}

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