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📄 entity_t.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 20.11.2003 by RST.// $Id: entity_t.java,v 1.2 2005/01/16 13:56:49 cawe Exp $package jake2.client;import jake2.render.*;import jake2.util.Math3D;// ok!public class entity_t implements Cloneable{	//ptr	public model_t model; // opaque type outside refresh	public float angles[] = { 0, 0, 0 };	/*	** most recent data	*/	public float origin[] = { 0, 0, 0 }; // also used as RF_BEAM's "from"	public int frame; // also used as RF_BEAM's diameter	/*	** previous data for lerping	*/	public float oldorigin[] = { 0, 0, 0 }; // also used as RF_BEAM's "to"	public int oldframe;	/*	** misc	*/	public float backlerp; // 0.0 = current, 1.0 = old	public int skinnum; // also used as RF_BEAM's palette index	public int lightstyle; // for flashing entities	public float alpha; // ignore if RF_TRANSLUCENT isn't set	// reference	public image_t skin; // NULL for inline skin	public int flags;			public void set(entity_t src) {		this.model = src.model;		Math3D.VectorCopy(src.angles, this.angles);		Math3D.VectorCopy(src.origin, this.origin);		this.frame = src.frame;		Math3D.VectorCopy(src.oldorigin, this.oldorigin);		this.oldframe = src.oldframe;		this.backlerp = src.backlerp;		this.skinnum = src.skinnum;		this.lightstyle = src.lightstyle;		this.alpha = src.alpha;		this.skin = src.skin;		this.flags = src.flags;	}	public void clear() {		model = null;		Math3D.VectorClear(angles);		Math3D.VectorClear(origin);		frame = 0;		Math3D.VectorClear(oldorigin);		oldframe = 0;		backlerp = 0;		skinnum = 0;		lightstyle = 0;		alpha = 0;		skin = null;		flags = 0;	}	}

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