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📄 particle_t.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 20.11.2003 by RST.// $Id: particle_t.java,v 1.3 2004/12/14 12:48:51 cawe Exp $package jake2.client;import jake2.Defines;import jake2.util.Lib;import java.nio.*;public class particle_t {		// lwjgl renderer needs a ByteBuffer	private static ByteBuffer colorByteArray = Lib.newByteBuffer(Defines.MAX_PARTICLES * Lib.SIZEOF_INT, ByteOrder.LITTLE_ENDIAN);	public static FloatBuffer vertexArray = Lib.newFloatBuffer(Defines.MAX_PARTICLES * 3);	public static int[] colorTable = new int[256];	public static IntBuffer colorArray = colorByteArray.asIntBuffer();  			public static void setColorPalette(int[] palette) {		for (int i=0; i < 256; i++) {			colorTable[i] = palette[i] & 0x00FFFFFF;		}	}		public static ByteBuffer getColorAsByteBuffer() {		return colorByteArray;	}}

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