📄 centity_t.java
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/// Created on 27.11.2003 by RST.// $Id: centity_t.java,v 1.2 2004/07/08 20:56:50 hzi Exp $package jake2.client;import jake2.game.entity_state_t;public class centity_t { entity_state_t baseline= new entity_state_t(null); // delta from this if not from a previous frame public entity_state_t current= new entity_state_t(null); entity_state_t prev= new entity_state_t(null); // will always be valid, but might just be a copy of current int serverframe; // if not current, this ent isn't in the frame int trailcount; // for diminishing grenade trails float[] lerp_origin = { 0, 0, 0 }; // for trails (variable hz) int fly_stoptime;}
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