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📄 cl_view.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/* * CL_view.java Copyright (C) 2004 *  * $Id: CL_view.java,v 1.4 2004/09/22 19:22:07 salomo Exp $ *//* * Copyright (C) 1997-2001 Id Software, Inc. *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. *  * See the GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. *   */package jake2.client;import jake2.Defines;import jake2.Globals;import jake2.qcommon.CM;import jake2.qcommon.Com;import jake2.sys.Sys;import java.util.StringTokenizer;public class CL_view {    static int num_cl_weaponmodels;    static String[] cl_weaponmodels = new String[Defines.MAX_CLIENTWEAPONMODELS];    /*     * =================     *      * CL_PrepRefresh     *      * Call before entering a new level, or after changing dlls     * =================     */    static void PrepRefresh() {        String mapname;        int i;        String name;        float rotate;        float[] axis = new float[3];        if ((i = Globals.cl.configstrings[Defines.CS_MODELS + 1].length()) == 0)            return; // no map loaded        SCR.AddDirtyPoint(0, 0);        SCR.AddDirtyPoint(Globals.viddef.width - 1, Globals.viddef.height - 1);        // let the render dll load the map        mapname = Globals.cl.configstrings[Defines.CS_MODELS + 1].substring(5,                i - 4); // skip "maps/"        // cut off ".bsp"        // register models, pics, and skins        Com.Printf("Map: " + mapname + "\r");        SCR.UpdateScreen();        Globals.re.BeginRegistration(mapname);        Com.Printf("                                     \r");        // precache status bar pics        Com.Printf("pics\r");        SCR.UpdateScreen();        SCR.TouchPics();        Com.Printf("                                     \r");        CL_tent.RegisterTEntModels();        num_cl_weaponmodels = 1;        cl_weaponmodels[0] = "weapon.md2";        for (i = 1; i < Defines.MAX_MODELS                && Globals.cl.configstrings[Defines.CS_MODELS + i].length() != 0; i++) {            name = new String(Globals.cl.configstrings[Defines.CS_MODELS + i]);            if (name.length() > 37)                name = name.substring(0, 36);            if (name.charAt(0) != '*')                Com.Printf(name + "\r");            SCR.UpdateScreen();            Sys.SendKeyEvents(); // pump message loop            if (name.charAt(0) == '#') {                // special player weapon model                if (num_cl_weaponmodels < Defines.MAX_CLIENTWEAPONMODELS) {                    cl_weaponmodels[num_cl_weaponmodels] = Globals.cl.configstrings[Defines.CS_MODELS                            + i].substring(1);                    num_cl_weaponmodels++;                }            } else {                Globals.cl.model_draw[i] = Globals.re                        .RegisterModel(Globals.cl.configstrings[Defines.CS_MODELS                                + i]);                if (name.charAt(0) == '*')                    Globals.cl.model_clip[i] = CM                            .InlineModel(Globals.cl.configstrings[Defines.CS_MODELS                                    + i]);                else                    Globals.cl.model_clip[i] = null;            }            if (name.charAt(0) != '*')                Com.Printf("                                     \r");        }        Com.Printf("images\r");        SCR.UpdateScreen();        for (i = 1; i < Defines.MAX_IMAGES                && Globals.cl.configstrings[Defines.CS_IMAGES + i].length() > 0; i++) {            Globals.cl.image_precache[i] = Globals.re                    .RegisterPic(Globals.cl.configstrings[Defines.CS_IMAGES + i]);            Sys.SendKeyEvents(); // pump message loop        }        Com.Printf("                                     \r");        for (i = 0; i < Defines.MAX_CLIENTS; i++) {            if (Globals.cl.configstrings[Defines.CS_PLAYERSKINS + i].length() == 0)                continue;            Com.Printf("client " + i + '\r');            SCR.UpdateScreen();            Sys.SendKeyEvents(); // pump message loop            CL_parse.ParseClientinfo(i);            Com.Printf("                                     \r");        }        CL_parse.LoadClientinfo(Globals.cl.baseclientinfo,                "unnamed\\male/grunt");        // set sky textures and speed        Com.Printf("sky\r");        SCR.UpdateScreen();        rotate = Float                .parseFloat(Globals.cl.configstrings[Defines.CS_SKYROTATE]);        StringTokenizer st = new StringTokenizer(                Globals.cl.configstrings[Defines.CS_SKYAXIS]);        axis[0] = Float.parseFloat(st.nextToken());        axis[1] = Float.parseFloat(st.nextToken());        axis[2] = Float.parseFloat(st.nextToken());        Globals.re.SetSky(Globals.cl.configstrings[Defines.CS_SKY], rotate,                axis);        Com.Printf("                                     \r");        // the renderer can now free unneeded stuff        Globals.re.EndRegistration();        // clear any lines of console text        Console.ClearNotify();        SCR.UpdateScreen();        Globals.cl.refresh_prepped = true;        Globals.cl.force_refdef = true; // make sure we have a valid refdef    }    public static void AddNetgraph() {        int i;        int in;        int ping;        // if using the debuggraph for something else, don't        // add the net lines        if (SCR.scr_debuggraph.value == 0.0f || SCR.scr_timegraph.value == 0.0f)            return;        for (i = 0; i < Globals.cls.netchan.dropped; i++)            SCR.DebugGraph(30, 0x40);        for (i = 0; i < Globals.cl.surpressCount; i++)            SCR.DebugGraph(30, 0xdf);        // see what the latency was on this packet        in = Globals.cls.netchan.incoming_acknowledged                & (Defines.CMD_BACKUP - 1);        ping = (int) (Globals.cls.realtime - Globals.cl.cmd_time[in]);        ping /= 30;        if (ping > 30)            ping = 30;        SCR.DebugGraph(ping, 0xd0);    }}

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