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📄 refdef_t.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 20.11.2003 by RST.// $Id: refdef_t.java,v 1.2 2004/07/09 06:50:50 hzi Exp $package jake2.client;public class refdef_t {	public int		x, y, width, height;// in virtual screen coordinates	public float		fov_x, fov_y;	public float		vieworg[] ={0,0,0};	public float		viewangles[]={0,0,0};	public float		blend[]={0,0,0,0};			// rgba 0-1 full screen blend	public float		time;				// time is uesed to auto animate	public int		rdflags;			// RDF_UNDERWATER, etc	public byte		areabits[];			// if not NULL, only areas with set bits will be drawn	public lightstyle_t	lightstyles[];	// [MAX_LIGHTSTYLES]	public int		num_entities;	public entity_t	entities[];	public int		num_dlights;	public dlight_t	dlights[];	public int		num_particles;	//public particle_t	particles[];}

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