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📄 cl_inv.java

📁 Jake2是一个Java 3D游戏引擎.
💻 JAVA
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/* * CL_fx.java * Copyright (C) 2004 *  * $Id: CL_inv.java,v 1.3 2005/12/18 22:10:10 cawe Exp $ *//* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */// Created on 31.01.2004 by RST.package jake2.client;import jake2.Defines;import jake2.Globals;import jake2.qcommon.Com;import jake2.qcommon.MSG;import jake2.util.Lib;import jake2.util.Vargs;/** * CL_inv */public class CL_inv {	/*	 * ================ CL_ParseInventory ================	 */	static void ParseInventory() {		int i;		for (i = 0; i < Defines.MAX_ITEMS; i++)			Globals.cl.inventory[i] = MSG.ReadShort(Globals.net_message);	}	/*	 * ================ Inv_DrawString ================	 */	static void Inv_DrawString(int x, int y, String string) {		for (int i = 0; i < string.length(); i++) {			Globals.re.DrawChar(x, y, string.charAt(i));			x += 8;		}	}	static String getHighBitString(String s) {		byte[] b = Lib.stringToBytes(s);		for (int i = 0; i < b.length; i++) {			b[i] = (byte) (b[i] | 128);		}		return Lib.bytesToString(b);	}	/*	 * ================ CL_DrawInventory ================	 */	static final int DISPLAY_ITEMS = 17;	static void DrawInventory() {		int i, j;		int num, selected_num, item;		int[] index = new int[Defines.MAX_ITEMS];		String string;		int x, y;		String binding;		String bind;		int selected;		int top;		selected = Globals.cl.frame.playerstate.stats[Defines.STAT_SELECTED_ITEM];		num = 0;		selected_num = 0;		for (i = 0; i < Defines.MAX_ITEMS; i++) {			if (i == selected)				selected_num = num;			if (Globals.cl.inventory[i] != 0) {				index[num] = i;				num++;			}		}		// determine scroll point		top = selected_num - DISPLAY_ITEMS / 2;		if (num - top < DISPLAY_ITEMS)			top = num - DISPLAY_ITEMS;		if (top < 0)			top = 0;		x = (Globals.viddef.width - 256) / 2;		y = (Globals.viddef.height - 240) / 2;		// repaint everything next frame		SCR.DirtyScreen();		Globals.re.DrawPic(x, y + 8, "inventory");		y += 24;		x += 24;		Inv_DrawString(x, y, "hotkey ### item");		Inv_DrawString(x, y + 8, "------ --- ----");		y += 16;		for (i = top; i < num && i < top + DISPLAY_ITEMS; i++) {			item = index[i];			// search for a binding			//Com_sprintf (binding, sizeof(binding), "use %s",			// cl.configstrings[CS_ITEMS+item]);			binding = "use " + Globals.cl.configstrings[Defines.CS_ITEMS + item];			bind = "";			for (j = 0; j < 256; j++)				if (Globals.keybindings[j] != null && Globals.keybindings[j].equals(binding)) {					bind = Key.KeynumToString(j);					break;				}			string = Com.sprintf("%6s %3i %s", new Vargs(3).add(bind).add(Globals.cl.inventory[item]).add(					Globals.cl.configstrings[Defines.CS_ITEMS + item]));			if (item != selected)				string = getHighBitString(string);			else // draw a blinky cursor by the selected item			{				if (((int) (Globals.cls.realtime * 10) & 1) != 0)					Globals.re.DrawChar(x - 8, y, 15);			}			Inv_DrawString(x, y, string);			y += 8;		}	}}

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