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📄 iop_8104t_normal_inc.c

📁 IOP
💻 C
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/*--------------------------------------------------------------------------
|  File Name   : iop_8202D_normal_inc.c
|
|  Purposes:   Make more clear for including the iop code.
|
|  Description : This file include 8202D normal work iop code.
|
|  
|  2005-5-16 10:37      Lijd   create         
|--------------------------------------------------------------------------------*/
#ifdef IR_M3004


#elif defined(IR_PHILIPS_EASTECH)
        #include".\\8202R_normal\ioprom_8202R_philips_eastech.inc"
        
#elif defined(HT1621_PANNEL)//lijd 2005-5-16 11:09
		#include ".\\8202R_normal\ioprom_8202R_NEC_ht1621_588.inc"	 

#elif defined(F141_75)
	   	#include ".\\8202R_normal\ioprom_8202R_NEC_16312_588_141MHz.inc" 
    	   
#elif defined(F148_5)
	    #include ".\\8202R_normal\ioprom_8202R_NEC_16312_588_148MHz.inc"
             
#elif defined(PORTABLE_DVD)&&!defined(SUPPORT_VFD)//Jack added 06/03/13
        #include ".\\8202R_normal\ioprom_8202R_NEC_no_vfd_portable.inc"
#elif defined(GAME_GPIO_SHARE_TYPE_1)   // GAME_CLK>pin58     GAME_LATCH>pin45     GAME_D1>pin21       GAME_D0>Pin22
	    #include ".\\8202R_normal\ioprom_8202R_NEC_16312_588_game_type_1.inc"
#elif defined(GAME_GPIO_SHARE_TYPE_2)   // GAME_CLK>VFD_DATA  GAME_LATCH>VFD_STB   GAME_D1>SERVO_HOME  GAME_D0>Pin 3(GPIO 6)
	    #include ".\\8202R_normal\ioprom_8202R_NEC_16312_588_game_type_2.inc"
#elif defined(GAME_GPIO_SHARE_TYPE_3)   // GAME_CLK>VFD_DATA  GAME_LATCH>VFD_STB   GAME_D1>SERVO_HOME  GAME_D0>Pin 1(GPIO 4)
	    #include ".\\8202R_normal\ioprom_8202R_NEC_16312_588_game_type_3.inc"
#elif defined(GPL10_PANNEL)
        #include ".\\8202R_normal\ioprom_8202R_NEC_GPL10.inc"
#else    
  /*  #if defined(SUPPORT_NESGAME) && !defined(SDRAM_16Mb_Mode)
      //kevinmonkey 061023 32, 64Mb use different pin mux, and thus different IOP code
      #include ".\\8202R_normal\ioprom_8202R_NEC_16312_588_NES_game.inc"
    #else  //!SUPPORT_NESGAME
		#include ".\\8202R_normal\ioprom_8202R_NEC_16312_588.inc"
    #endif //#ifdef SUPPORT_NESGAME    
  
 */   
      #if !defined(SDRAM_16Mb_Mode)//64M sdram with nesgame
         #include ".\\8202R_normal\ioprom_8202R_NEC_16312_588_NES_game.inc"
         
      #else //16M sdram with nesgame venter20070323
         #include ".\\8202R_normal\ioprom_8202R_NEC_16312_588.inc"
      #endif
     
#endif

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