📄 cgametimer.h
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#ifndef __CGAMETIMER_H
#define __CGAMETIMER_H
// INCLUDES
#include <e32base.h>
class MGameTimerObserver;
// CGameTime's purpose give a regular timer to CGameEngine
class CGameTimer : public CBase
{
// Construct and destruct
public:
static CGameTimer* NewL(MGameTimerObserver& aObserver);
~CGameTimer();
private:
CGameTimer(MGameTimerObserver& aObserver);
void ConsturctL();
/////////////////////////////////////////////////////////////////////
// Other method
public:
void Start(); // start time
void Cancel(); // cancel time
void SetTickTime(TTimeIntervalMicroSeconds32 aTickTime);
private:
static TInt Period(TAny* aPtr);
/// Called by Period
/// @return boolean ETrue continues timer, EFalse stops.
TInt DoCall();
/////////////////////////////////////////////////////////////////////
// data
private:
TTimeIntervalMicroSeconds32 iTick;
MGameTimerObserver& iObserver;
CPeriodic* iPeriodicTimer; // has a
};
#endif
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