📄 threadappui.cpp
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/*
* ============================================================================
* Name : CThreadAppUi from CThreadAppUi.h
* Part of : Thread
* Created : 04.02.2005 by Forum Nokia
* Version : 1.0
* Copyright: Nokia Corporation
* ============================================================================
*/
// INCLUDES
#include <avkon.hrh>
#include <aknnotewrappers.h>
#include "Thread.pan"
#include "ThreadAppUi.h"
#include "ThreadAppView.h"
#include "Thread.hrh"
#include "ThreadEngine.h"
// ----------------------------------------------------------------------------
// CThreadAppUi::ConstructL()
//
// Standard EPOC 2nd phase constructor
// ----------------------------------------------------------------------------
void CThreadAppUi::ConstructL()
{
BaseConstructL(CAknAppUi::EAknEnableSkin);
iAppView = CThreadAppView::NewL(ClientRect());
iAppView->SetMopParent(this);
// add view to control stack
AddToStackL(iAppView);
// create new watchdog for threads
iThreadEngine = CThreadEngine::NewL(iAppView);
}
// ----------------------------------------------------------------------------
// CThreadAppUi::CThreadAppUi()
//
// constructor
// ----------------------------------------------------------------------------
CThreadAppUi::CThreadAppUi()
{
// No implementation required
}
// ----------------------------------------------------------------------------
// CThreadAppUi::~CThreadAppUi()
//
// destructor
// ----------------------------------------------------------------------------
CThreadAppUi::~CThreadAppUi()
{
if ( iThreadEngine )
{
delete iThreadEngine;
}
if ( iAppView )
{
iEikonEnv->RemoveFromStack(iAppView);
delete iAppView;
}
}
// ----------------------------------------------------------------------------
// CThreadAppUi::HandleCommandL(TInt aCommand)
//
// takes care of command handling
// ----------------------------------------------------------------------------
void CThreadAppUi::HandleCommandL(TInt aCommand)
{
switch(aCommand)
{
case EEikCmdExit:
case EAknSoftkeyExit:
Exit();
break;
case EThreadKillCommand1:
{
// kill thread1
iThreadEngine->KillThread(1);
}
break;
case EThreadKillCommand2:
{
// kill thread2
iThreadEngine->KillThread(2);
}
break;
case EThreadKillCommand3:
{
// kill thread3
iThreadEngine->KillThread(3);
}
break;
case EThreadStartCommand:
{
// start all threads
iThreadEngine->StartL();
}
break;
default:
Panic(EThreadUi);
break;
}
}
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