📄 threadanimation.cpp
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/*
* ============================================================================
* Name : CThreadAnimation from CThreadAnimation.h
* Part of : Thread
* Created : 04.02.2005 by Forum Nokia
* Version : 1.0
* Copyright: Nokia Corporation
* ============================================================================
*/
// INCLUDES
#include <AknBitmapAnimation.h>
#include <barsread.h> // TResourceReader
#include "ThreadAnimation.h"
// ----------------------------------------------------------------------------
//CThreadAnimation::CThreadAnimation(void)
//
// constructor
// ----------------------------------------------------------------------------
CThreadAnimation::CThreadAnimation(void): iAnimation(0), iRunning(EFalse)
{
}
// ----------------------------------------------------------------------------
//CThreadAnimation::~CThreadAnimation(void)
//
// destructor
// ----------------------------------------------------------------------------
CThreadAnimation::~CThreadAnimation(void)
{
delete iAnimation;
}
CThreadAnimation* CThreadAnimation::NewL(TResourceReader& aReader, RWindow& aWindow)
{
CThreadAnimation* self = CThreadAnimation::NewLC(aReader,aWindow);
CleanupStack::Pop(self);
return self;
}
CThreadAnimation* CThreadAnimation::NewLC(TResourceReader& aReader, RWindow& aWindow)
{
CThreadAnimation* self = new (ELeave) CThreadAnimation;
CleanupStack::PushL(self);
self->ConstructL(aReader, aWindow);
return self;
}
// Standard EPOC 2nd phase constructor
void CThreadAnimation::ConstructL(TResourceReader& aReader, RWindow& aWindow)
{
// Instantiate CAknBitmapAnimation
iAnimation = CAknBitmapAnimation::NewL();
// Provide animation control with animation data
iAnimation->ConstructFromResourceL(aReader);
// Animation control needs a window
iAnimation->SetContainerWindowL(aWindow);
}
// ----------------------------------------------------------------------------
// CThreadAnimation::StopAnimation()
//
// Stops the animation.
// ----------------------------------------------------------------------------
void CThreadAnimation::StopAnimation()
{
if( iAnimation )
{
iRunning = EFalse;
iAnimation->CancelAnimation();
}
}
// ----------------------------------------------------------------------------
// CThreadAnimation::StartAnimationL()
//
// Start the animation only if it is not yet running.
// ----------------------------------------------------------------------------
void CThreadAnimation::StartAnimationL()
{
// No need to start already running animation
if ( iRunning )
{
return;
}
// Start thread animation
iAnimation->StartAnimationL();
iRunning = ETrue;
}
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