📄 agg_rasterizer_cells_aa.h
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incr = -1;
}
x_from = x1;
//render_hline(ey1, x_from, fy1, x_from, first);
delta = first - fy1;
m_curr_cell.cover += delta;
m_curr_cell.area += two_fx * delta;
ey1 += incr;
set_curr_cell(ex, ey1);
delta = first + first - poly_subpixel_scale;
area = two_fx * delta;
while(ey1 != ey2)
{
//render_hline(ey1, x_from, poly_subpixel_scale - first, x_from, first);
m_curr_cell.cover = delta;
m_curr_cell.area = area;
ey1 += incr;
set_curr_cell(ex, ey1);
}
//render_hline(ey1, x_from, poly_subpixel_scale - first, x_from, fy2);
delta = fy2 - poly_subpixel_scale + first;
m_curr_cell.cover += delta;
m_curr_cell.area += two_fx * delta;
return;
}
//ok, we have to render several hlines
p = (poly_subpixel_scale - fy1) * dx;
first = poly_subpixel_scale;
if(dy < 0)
{
p = fy1 * dx;
first = 0;
incr = -1;
dy = -dy;
}
delta = p / dy;
mod = p % dy;
if(mod < 0)
{
delta--;
mod += dy;
}
x_from = x1 + delta;
render_hline(ey1, x1, fy1, x_from, first);
ey1 += incr;
set_curr_cell(x_from >> poly_subpixel_shift, ey1);
if(ey1 != ey2)
{
p = poly_subpixel_scale * dx;
lift = p / dy;
rem = p % dy;
if(rem < 0)
{
lift--;
rem += dy;
}
mod -= dy;
while(ey1 != ey2)
{
delta = lift;
mod += rem;
if (mod >= 0)
{
mod -= dy;
delta++;
}
x_to = x_from + delta;
render_hline(ey1, x_from, poly_subpixel_scale - first, x_to, first);
x_from = x_to;
ey1 += incr;
set_curr_cell(x_from >> poly_subpixel_shift, ey1);
}
}
render_hline(ey1, x_from, poly_subpixel_scale - first, x2, fy2);
}
//------------------------------------------------------------------------
template<class Cell>
void rasterizer_cells_aa<Cell>::allocate_block()
{
if(m_curr_block >= m_num_blocks)
{
if(m_num_blocks >= m_max_blocks)
{
cell_type** new_cells =
pod_allocator<cell_type*>::allocate(m_max_blocks +
cell_block_pool);
if(m_cells)
{
memcpy(new_cells, m_cells, m_max_blocks * sizeof(cell_type*));
pod_allocator<cell_type*>::deallocate(m_cells, m_max_blocks);
}
m_cells = new_cells;
m_max_blocks += cell_block_pool;
}
m_cells[m_num_blocks++] =
pod_allocator<cell_type>::allocate(cell_block_size);
}
m_curr_cell_ptr = m_cells[m_curr_block++];
}
//------------------------------------------------------------------------
template <class T> static AGG_INLINE void swap_cells(T* a, T* b)
{
T temp = *a;
*a = *b;
*b = temp;
}
//------------------------------------------------------------------------
enum
{
qsort_threshold = 9
};
//------------------------------------------------------------------------
template<class Cell>
void qsort_cells(Cell** start, unsigned num)
{
Cell** stack[80];
Cell*** top;
Cell** limit;
Cell** base;
limit = start + num;
base = start;
top = stack;
for (;;)
{
int len = int(limit - base);
Cell** i;
Cell** j;
Cell** pivot;
if(len > qsort_threshold)
{
// we use base + len/2 as the pivot
pivot = base + len / 2;
swap_cells(base, pivot);
i = base + 1;
j = limit - 1;
// now ensure that *i <= *base <= *j
if((*j)->x < (*i)->x)
{
swap_cells(i, j);
}
if((*base)->x < (*i)->x)
{
swap_cells(base, i);
}
if((*j)->x < (*base)->x)
{
swap_cells(base, j);
}
for(;;)
{
int x = (*base)->x;
do i++; while( (*i)->x < x );
do j--; while( x < (*j)->x );
if(i > j)
{
break;
}
swap_cells(i, j);
}
swap_cells(base, j);
// now, push the largest sub-array
if(j - base > limit - i)
{
top[0] = base;
top[1] = j;
base = i;
}
else
{
top[0] = i;
top[1] = limit;
limit = j;
}
top += 2;
}
else
{
// the sub-array is small, perform insertion sort
j = base;
i = j + 1;
for(; i < limit; j = i, i++)
{
for(; j[1]->x < (*j)->x; j--)
{
swap_cells(j + 1, j);
if (j == base)
{
break;
}
}
}
if(top > stack)
{
top -= 2;
base = top[0];
limit = top[1];
}
else
{
break;
}
}
}
}
//------------------------------------------------------------------------
template<class Cell>
void rasterizer_cells_aa<Cell>::sort_cells()
{
if(m_sorted) return; //Perform sort only the first time.
add_curr_cell();
m_curr_cell.x = 0x7FFFFFFF;
m_curr_cell.y = 0x7FFFFFFF;
m_curr_cell.cover = 0;
m_curr_cell.area = 0;
if(m_num_cells == 0) return;
// DBG: Check to see if min/max works well.
//for(unsigned nc = 0; nc < m_num_cells; nc++)
//{
// cell_type* cell = m_cells[nc >> cell_block_shift] + (nc & cell_block_mask);
// if(cell->x < m_min_x ||
// cell->y < m_min_y ||
// cell->x > m_max_x ||
// cell->y > m_max_y)
// {
// cell = cell; // Breakpoint here
// }
//}
// Allocate the array of cell pointers
m_sorted_cells.allocate(m_num_cells, 16);
// Allocate and zero the Y array
m_sorted_y.allocate(m_max_y - m_min_y + 1, 16);
m_sorted_y.zero();
// Create the Y-histogram (count the numbers of cells for each Y)
cell_type** block_ptr = m_cells;
cell_type* cell_ptr;
unsigned nb = m_num_cells >> cell_block_shift;
unsigned i;
while(nb--)
{
cell_ptr = *block_ptr++;
i = cell_block_size;
while(i--)
{
m_sorted_y[cell_ptr->y - m_min_y].start++;
++cell_ptr;
}
}
cell_ptr = *block_ptr++;
i = m_num_cells & cell_block_mask;
while(i--)
{
m_sorted_y[cell_ptr->y - m_min_y].start++;
++cell_ptr;
}
// Convert the Y-histogram into the array of starting indexes
unsigned start = 0;
for(i = 0; i < m_sorted_y.size(); i++)
{
unsigned v = m_sorted_y[i].start;
m_sorted_y[i].start = start;
start += v;
}
// Fill the cell pointer array sorted by Y
block_ptr = m_cells;
nb = m_num_cells >> cell_block_shift;
while(nb--)
{
cell_ptr = *block_ptr++;
i = cell_block_size;
while(i--)
{
sorted_y& curr_y = m_sorted_y[cell_ptr->y - m_min_y];
m_sorted_cells[curr_y.start + curr_y.num] = cell_ptr;
++curr_y.num;
++cell_ptr;
}
}
cell_ptr = *block_ptr++;
i = m_num_cells & cell_block_mask;
while(i--)
{
sorted_y& curr_y = m_sorted_y[cell_ptr->y - m_min_y];
m_sorted_cells[curr_y.start + curr_y.num] = cell_ptr;
++curr_y.num;
++cell_ptr;
}
// Finally arrange the X-arrays
for(i = 0; i < m_sorted_y.size(); i++)
{
const sorted_y& curr_y = m_sorted_y[i];
if(curr_y.num)
{
qsort_cells(m_sorted_cells.data() + curr_y.start, curr_y.num);
}
}
m_sorted = true;
}
//------------------------------------------------------scanline_hit_test
class scanline_hit_test
{
public:
scanline_hit_test(int x) : m_x(x), m_hit(false) {}
void reset_spans() {}
void finalize(int) {}
void add_cell(int x, int)
{
if(m_x == x) m_hit = true;
}
void add_span(int x, int len, int)
{
if(m_x >= x && m_x < x+len) m_hit = true;
}
unsigned num_spans() const { return 1; }
bool hit() const { return m_hit; }
private:
int m_x;
bool m_hit;
};
}
#endif
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