📄 agg_trans_affine.h
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// Calculate the determinant of matrix
double determinant() const
{
return sx * sy - shy * shx;
}
// Calculate the reciprocal of the determinant
double determinant_reciprocal() const
{
return 1.0 / (sx * sy - shy * shx);
}
// Get the average scale (by X and Y).
// Basically used to calculate the approximation_scale when
// decomposinting curves into line segments.
double scale() const;
// Check to see if the matrix is not degenerate
bool is_valid(double epsilon = affine_epsilon) const;
// Check to see if it's an identity matrix
bool is_identity(double epsilon = affine_epsilon) const;
// Check to see if two matrices are equal
bool is_equal(const trans_affine& m, double epsilon = affine_epsilon) const;
// Determine the major parameters. Use with caution considering
// possible degenerate cases.
double rotation() const;
void translation(double* dx, double* dy) const;
void scaling(double* x, double* y) const;
void scaling_abs(double* x, double* y) const;
};
//------------------------------------------------------------------------
inline void trans_affine::transform(double* x, double* y) const
{
register double tmp = *x;
*x = tmp * sx + *y * shx + tx;
*y = tmp * shy + *y * sy + ty;
}
//------------------------------------------------------------------------
inline void trans_affine::transform_2x2(double* x, double* y) const
{
register double tmp = *x;
*x = tmp * sx + *y * shx;
*y = tmp * shy + *y * sy;
}
//------------------------------------------------------------------------
inline void trans_affine::inverse_transform(double* x, double* y) const
{
register double d = determinant_reciprocal();
register double a = (*x - tx) * d;
register double b = (*y - ty) * d;
*x = a * sy - b * shx;
*y = b * sx - a * shy;
}
//------------------------------------------------------------------------
inline double trans_affine::scale() const
{
double x = 0.707106781 * sx + 0.707106781 * shx;
double y = 0.707106781 * shy + 0.707106781 * sy;
return sqrt(x*x + y*y);
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::translate(double x, double y)
{
tx += x;
ty += y;
return *this;
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::rotate(double a)
{
double ca = cos(a);
double sa = sin(a);
double t0 = sx * ca - shy * sa;
double t2 = shx * ca - sy * sa;
double t4 = tx * ca - ty * sa;
shy = sx * sa + shy * ca;
sy = shx * sa + sy * ca;
ty = tx * sa + ty * ca;
sx = t0;
shx = t2;
tx = t4;
return *this;
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::scale(double x, double y)
{
double mm0 = x; // Possible hint for the optimizer
double mm3 = y;
sx *= mm0;
shx *= mm0;
tx *= mm0;
shy *= mm3;
sy *= mm3;
ty *= mm3;
return *this;
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::scale(double s)
{
double m = s; // Possible hint for the optimizer
sx *= m;
shx *= m;
tx *= m;
shy *= m;
sy *= m;
ty *= m;
return *this;
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::premultiply(const trans_affine& m)
{
trans_affine t = m;
return *this = t.multiply(*this);
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::multiply_inv(const trans_affine& m)
{
trans_affine t = m;
t.invert();
return multiply(t);
}
//------------------------------------------------------------------------
inline const trans_affine& trans_affine::premultiply_inv(const trans_affine& m)
{
trans_affine t = m;
t.invert();
return *this = t.multiply(*this);
}
//------------------------------------------------------------------------
inline void trans_affine::scaling_abs(double* x, double* y) const
{
// Used to calculate scaling coefficients in image resampling.
// When there is considerable shear this method gives us much
// better estimation than just sx, sy.
*x = sqrt(sx * sx + shx * shx);
*y = sqrt(shy * shy + sy * sy);
}
//====================================================trans_affine_rotation
// Rotation matrix. sin() and cos() are calculated twice for the same angle.
// There's no harm because the performance of sin()/cos() is very good on all
// modern processors. Besides, this operation is not going to be invoked too
// often.
class trans_affine_rotation : public trans_affine
{
public:
trans_affine_rotation(double a) :
trans_affine(cos(a), sin(a), -sin(a), cos(a), 0.0, 0.0)
{}
};
//====================================================trans_affine_scaling
// Scaling matrix. x, y - scale coefficients by X and Y respectively
class trans_affine_scaling : public trans_affine
{
public:
trans_affine_scaling(double x, double y) :
trans_affine(x, 0.0, 0.0, y, 0.0, 0.0)
{}
trans_affine_scaling(double s) :
trans_affine(s, 0.0, 0.0, s, 0.0, 0.0)
{}
};
//================================================trans_affine_translation
// Translation matrix
class trans_affine_translation : public trans_affine
{
public:
trans_affine_translation(double x, double y) :
trans_affine(1.0, 0.0, 0.0, 1.0, x, y)
{}
};
//====================================================trans_affine_skewing
// Sckewing (shear) matrix
class trans_affine_skewing : public trans_affine
{
public:
trans_affine_skewing(double x, double y) :
trans_affine(1.0, tan(y), tan(x), 1.0, 0.0, 0.0)
{}
};
//===============================================trans_affine_line_segment
// Rotate, Scale and Translate, associating 0...dist with line segment
// x1,y1,x2,y2
class trans_affine_line_segment : public trans_affine
{
public:
trans_affine_line_segment(double x1, double y1, double x2, double y2,
double dist)
{
double dx = x2 - x1;
double dy = y2 - y1;
if(dist > 0.0)
{
multiply(trans_affine_scaling(sqrt(dx * dx + dy * dy) / dist));
}
multiply(trans_affine_rotation(atan2(dy, dx)));
multiply(trans_affine_translation(x1, y1));
}
};
//============================================trans_affine_reflection_unit
// Reflection matrix. Reflect coordinates across the line through
// the origin containing the unit vector (ux, uy).
// Contributed by John Horigan
class trans_affine_reflection_unit : public trans_affine
{
public:
trans_affine_reflection_unit(double ux, double uy) :
trans_affine(2.0 * ux * ux - 1.0,
2.0 * ux * uy,
2.0 * ux * uy,
2.0 * uy * uy - 1.0,
0.0, 0.0)
{}
};
//=================================================trans_affine_reflection
// Reflection matrix. Reflect coordinates across the line through
// the origin at the angle a or containing the non-unit vector (x, y).
// Contributed by John Horigan
class trans_affine_reflection : public trans_affine_reflection_unit
{
public:
trans_affine_reflection(double a) :
trans_affine_reflection_unit(cos(a), sin(a))
{}
trans_affine_reflection(double x, double y) :
trans_affine_reflection_unit(x / sqrt(x * x + y * y), y / sqrt(x * x + y * y))
{}
};
}
#endif
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