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📄 menuscript_cn0.scr

📁 windows ce 下的3D桌面
💻 SCR
字号:
mes_script v1.0.0

Menu_Dice
{                    
	//---------------------------------------------------------           
	// global parameters
	//---------------------------------------------------------           
	WALLPAPER               = "wallpaper.bmp"             ;
	BACKGRUOND              = "background.bmp"            ;
	CURSOR              = "cursor.bmp"            ;

    APPWAIT_TEXT            = "cn0\wait_text.bmp"         ; // Please wait...
    APPWAIT_TEXTAREA        = 85,110,150,20               ;

    COLORANIMATION          = 1;
    
	//---------------------------------------------------------           
	// Main menu
	//---------------------------------------------------------           
    Menu
    {
        SUBITEMVISIBILITY    = SUBITEMVISIBILITY_ALL; // show all subitems, time,input lock state, battery level...
        AmbientColor         = 0.5f, 0.5f, 0.5f; // R,G,B
        GlowColor            = 0.5f, 0.5f, 0.0f;
        //AmbientColor       = 0.5f, 0.3f, 0.3f;
        //GlowColor          = 0.0f, 0.0f, 0.5f;
        //AmbientColor       = 0.3f, 0.3f, 0.5f;
        //GlowColor          = 0.5f, 0.5f, 0.0f; 
        MenuTextAlpha        = 1.0f; // Alpha value for menu text	        TextImage     = "cn0\Title00.bmp"; // Image filename of title. It can be NULL(hidden).
        ActiveMenuTextAlpha  = 1.0f; // Alpha value for active menu text 
        Title                = "cn0\main_title.bmp"; // Image filename of background. It can not be NULL.
        TitleAlpha           = "cn0\main_title_alpha.bmp";
	    	Title_Pos            = 0,0;              
	    
	    Button_Dice // Navigation
	    {
	        ActionType    = 1            ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 0            ; // SubMenu Index or Application Index
			MessageString = "minimum_app\steno.exe";
	        TouchArea     = 35,40,90,90  ; // position and size of touch area in screen space
	        DiceArea      = 35,40,90,90  ; // position and size of cube in screen space
	        DiceImage     = "Icon00.bmp" ; // Image filename of this cube
	        TextPos       = 38, 138      ; // position of title in screen space
                    TextImage     = "cn0\Title00.bmp" ; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
	    }	    
	    Button_Dice // Music
	    {
	        ActionType    = 1             ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 1             ; // SubMenu Index or Event parameter
			MessageString = "minimum_app\音乐播放器.exe";
	        TouchArea     = 162,40,90,90  ; // position and size of touch area in screen space
	        DiceArea      = 162,40,90,90  ; // position and size of cube in screen space
	        DiceImage     = "Icon01.bmp"  ; // Image filename of this cube
	        TextPos       = 165, 138      ; // position of title in screen space
	        TextImage     = "cn0\Title01.bmp" ; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
	    }
	    Button_Dice // Photo
	    {
	        ActionType    = 1             ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 2             ; // SubMenu Index or Event parameter
			MessageString = "minimum_app\计算器.exe";
	        TouchArea     = 290,40,90,90  ; // position and size of touch area in screen space
	        DiceArea      = 290,40,90,90  ; // position and size of cube in screen space
	        DiceImage     = "Icon02.bmp"  ; // Image filename of this cube
	        TextPos       = 293, 138      ; // position of title in screen space
	        TextImage     = "cn0\Title02.bmp" ; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
	    }
	    Button_Dice // E-Book
	    {
	        ActionType    = 1             ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 3             ; // SubMenu Index or Event parameter
			MessageString = "minimum_app\red.exe";
	        TouchArea     = 35,168,90,90  ; // position and size of touch area in screen space
	        DiceArea      = 35,168,90,90  ; // position and size of cube in screen space
	        DiceImage     = "Icon03.bmp"  ; // Image filename of this cube
	        TextPos       = 38, 266       ; // position of title in screen space
	        TextImage     = "cn0\Title03.bmp" ; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
	    }
	    Button_Dice // Video
	    {
	        ActionType    = 1             ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 4             ; // SubMenu Index or Event parameter
			MessageString = "minimum_app\green.exe";
	        TouchArea     = 162,168,90,90 ; // position and size of touch area in screen space
	        DiceArea      = 162,168,90,90 ; // position and size of cube in screen space
	        DiceImage     = "Icon04.bmp"  ; // Image filename of this cube
	        TextPos       = 165, 266      ; // position of title in screen space
	        TextImage     = "cn0\Title04.bmp" ; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
	    }
	    Button_Dice // System
	    {
	        ActionType    = 1             ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 5             ; // SubMenu Index or Event parameter
			MessageString = "minimum_app\blue.exe"   ;
        	TouchArea     = 290,168,90,90 ; // position and size of touch area in screen space
	        DiceArea      = 290,168,90,90 ; // position and size of cube in screen space
	        DiceImage     = "Icon05.bmp"  ; // Image filename of this cube
	        TextPos       = 293, 266      ; // position of title in screen space
	        TextImage     = "cn0\Title05.bmp" ; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
	    } 
	    Button_Dice // System
	    {
	        ActionType    = 3             ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 6             ; // SubMenu Index or Event parameter
			MessageString = NULL;
        	TouchArea     = 550,10,240,240 ; // position and size of touch area in screen space
	        DiceArea      = 550,10,240,240 ; // position and size of cube in screen space
	        DiceImage     = "Icon06.bmp"  ; // Image filename of this cube
	        TextPos       = 550, 250      ; // position of title in screen space
	        TextImage     = NULL; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = NULL; // Image filename of title. It can be NULL(hidden).
	    } 
    }
    
    Menu
    {
        SUBITEMVISIBILITY    = SUBITEMVISIBILITY_ALL; // show all subitems, time,input lock state, battery level...
        AmbientColor         = 0.5f, 0.5f, 0.5f; // R,G,B
        GlowColor            = 0.5f, 0.5f, 0.0f;
        //AmbientColor       = 0.5f, 0.3f, 0.3f;
        //GlowColor          = 0.0f, 0.0f, 0.5f;
        //AmbientColor       = 0.3f, 0.3f, 0.5f;
        //GlowColor          = 0.5f, 0.5f, 0.0f; 
        MenuTextAlpha        = 1.0f; // Alpha value for menu text	        TextImage     = "cn0\Title00.bmp"; // Image filename of title. It can be NULL(hidden).
        ActiveMenuTextAlpha  = 1.0f; // Alpha value for active menu text 
        Title                = "cn0\main_title1.bmp"; // Image filename of background. It can not be NULL.
        TitleAlpha           = "cn0\main_title_alpha.bmp";
	    	Title_Pos            = 94,0;              
	    
	    Button_Dice // Navigation
	    {
	        ActionType    = 1            ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 0            ; // SubMenu Index or Application Index
			MessageString = "minimum_app\steno.exe";
	        TouchArea     = 35,40,90,90  ; // position and size of touch area in screen space
	        DiceArea      = 35,40,90,90  ; // position and size of cube in screen space
	        DiceImage     = "Icon10.bmp" ; // Image filename of this cube
	        TextPos       = 38, 138      ; // position of title in screen space
          TextImage     = "cn0\Title00.bmp" ; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
	    }	    
	    Button_Dice // Music
	    {
	        ActionType    = 1             ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 1             ; // SubMenu Index or Event parameter
			MessageString = "minimum_app\音乐播放器.exe";
	        TouchArea     = 162,40,90,90  ; // position and size of touch area in screen space
	        DiceArea      = 162,40,90,90  ; // position and size of cube in screen space
	        DiceImage     = "Icon11.bmp"  ; // Image filename of this cube
	        TextPos       = 165, 138      ; // position of title in screen space
	        TextImage     = "cn0\Title01.bmp" ; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
	    }
	    Button_Dice // Photo
	    {
	        ActionType    = 1             ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 2             ; // SubMenu Index or Event parameter
			MessageString = "minimum_app\计算器.exe";
	        TouchArea     = 290,40,90,90  ; // position and size of touch area in screen space
	        DiceArea      = 290,40,90,90  ; // position and size of cube in screen space
	        DiceImage     = "Icon12.bmp"  ; // Image filename of this cube
	        TextPos       = 293, 138      ; // position of title in screen space
	        TextImage     = "cn0\Title02.bmp" ; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
	    }
	    Button_Dice // E-Book
	    {
	        ActionType    = 1             ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 3             ; // SubMenu Index or Event parameter
			MessageString = "minimum_app\red.exe";
	        TouchArea     = 35,168,90,90  ; // position and size of touch area in screen space
	        DiceArea      = 35,168,90,90  ; // position and size of cube in screen space
	        DiceImage     = "Icon13.bmp"  ; // Image filename of this cube
	        TextPos       = 38, 266       ; // position of title in screen space
	        TextImage     = "cn0\Title03.bmp" ; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
	    }
	    Button_Dice // Video
	    {
	        ActionType    = 1             ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 4             ; // SubMenu Index or Event parameter
			MessageString = "minimum_app\green.exe";
	        TouchArea     = 162,168,90,90 ; // position and size of touch area in screen space
	        DiceArea      = 162,168,90,90 ; // position and size of cube in screen space
	        DiceImage     = "Icon14.bmp"  ; // Image filename of this cube
	        TextPos       = 165, 266      ; // position of title in screen space
	        TextImage     = "cn0\Title04.bmp" ; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
	    }
	    Button_Dice // System
	    {
	        ActionType    = 1             ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 5             ; // SubMenu Index or Event parameter
			MessageString = "minimum_app\blue.exe"   ;
        	TouchArea     = 290,168,90,90 ; // position and size of touch area in screen space
	        DiceArea      = 290,168,90,90 ; // position and size of cube in screen space
	        DiceImage     = "Icon15.bmp"  ; // Image filename of this cube
	        TextPos       = 293, 266      ; // position of title in screen space
	        TextImage     = "cn0\Title05.bmp" ; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
	    } 
	    Button_Dice // System
	    {
	        ActionType    = 3             ; // 0:none  1:Send event to application 2:Run SubMenu
	        ActionParam   = 6             ; // SubMenu Index or Event parameter
			MessageString = NULL;
        	TouchArea     = 550,10,240,240 ; // position and size of touch area in screen space
	        DiceArea      = 550,10,240,240 ; // position and size of cube in screen space
	        DiceImage     = "Icon06.bmp"  ; // Image filename of this cube
	        TextPos       = 550, 250      ; // position of title in screen space
	        TextImage     = NULL; // Image filename of title. It can be NULL(hidden).
	        TextAlpha     = NULL; // Image filename of title. It can be NULL(hidden).
	    } 
    }
}

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