📄 menuscript_cn0.scr
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mes_script v1.0.0
Menu_Dice
{
//---------------------------------------------------------
// global parameters
//---------------------------------------------------------
WALLPAPER = "wallpaper.bmp" ;
BACKGRUOND = "background.bmp" ;
CURSOR = "cursor.bmp" ;
APPWAIT_TEXT = "cn0\wait_text.bmp" ; // Please wait...
APPWAIT_TEXTAREA = 85,110,150,20 ;
COLORANIMATION = 1;
//---------------------------------------------------------
// Main menu
//---------------------------------------------------------
Menu
{
SUBITEMVISIBILITY = SUBITEMVISIBILITY_ALL; // show all subitems, time,input lock state, battery level...
AmbientColor = 0.5f, 0.5f, 0.5f; // R,G,B
GlowColor = 0.5f, 0.5f, 0.0f;
//AmbientColor = 0.5f, 0.3f, 0.3f;
//GlowColor = 0.0f, 0.0f, 0.5f;
//AmbientColor = 0.3f, 0.3f, 0.5f;
//GlowColor = 0.5f, 0.5f, 0.0f;
MenuTextAlpha = 1.0f; // Alpha value for menu text TextImage = "cn0\Title00.bmp"; // Image filename of title. It can be NULL(hidden).
ActiveMenuTextAlpha = 1.0f; // Alpha value for active menu text
Title = "cn0\main_title.bmp"; // Image filename of background. It can not be NULL.
TitleAlpha = "cn0\main_title_alpha.bmp";
Title_Pos = 0,0;
Button_Dice // Navigation
{
ActionType = 1 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 0 ; // SubMenu Index or Application Index
MessageString = "minimum_app\steno.exe";
TouchArea = 35,40,90,90 ; // position and size of touch area in screen space
DiceArea = 35,40,90,90 ; // position and size of cube in screen space
DiceImage = "Icon00.bmp" ; // Image filename of this cube
TextPos = 38, 138 ; // position of title in screen space
TextImage = "cn0\Title00.bmp" ; // Image filename of title. It can be NULL(hidden).
TextAlpha = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
}
Button_Dice // Music
{
ActionType = 1 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 1 ; // SubMenu Index or Event parameter
MessageString = "minimum_app\音乐播放器.exe";
TouchArea = 162,40,90,90 ; // position and size of touch area in screen space
DiceArea = 162,40,90,90 ; // position and size of cube in screen space
DiceImage = "Icon01.bmp" ; // Image filename of this cube
TextPos = 165, 138 ; // position of title in screen space
TextImage = "cn0\Title01.bmp" ; // Image filename of title. It can be NULL(hidden).
TextAlpha = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
}
Button_Dice // Photo
{
ActionType = 1 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 2 ; // SubMenu Index or Event parameter
MessageString = "minimum_app\计算器.exe";
TouchArea = 290,40,90,90 ; // position and size of touch area in screen space
DiceArea = 290,40,90,90 ; // position and size of cube in screen space
DiceImage = "Icon02.bmp" ; // Image filename of this cube
TextPos = 293, 138 ; // position of title in screen space
TextImage = "cn0\Title02.bmp" ; // Image filename of title. It can be NULL(hidden).
TextAlpha = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
}
Button_Dice // E-Book
{
ActionType = 1 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 3 ; // SubMenu Index or Event parameter
MessageString = "minimum_app\red.exe";
TouchArea = 35,168,90,90 ; // position and size of touch area in screen space
DiceArea = 35,168,90,90 ; // position and size of cube in screen space
DiceImage = "Icon03.bmp" ; // Image filename of this cube
TextPos = 38, 266 ; // position of title in screen space
TextImage = "cn0\Title03.bmp" ; // Image filename of title. It can be NULL(hidden).
TextAlpha = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
}
Button_Dice // Video
{
ActionType = 1 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 4 ; // SubMenu Index or Event parameter
MessageString = "minimum_app\green.exe";
TouchArea = 162,168,90,90 ; // position and size of touch area in screen space
DiceArea = 162,168,90,90 ; // position and size of cube in screen space
DiceImage = "Icon04.bmp" ; // Image filename of this cube
TextPos = 165, 266 ; // position of title in screen space
TextImage = "cn0\Title04.bmp" ; // Image filename of title. It can be NULL(hidden).
TextAlpha = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
}
Button_Dice // System
{
ActionType = 1 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 5 ; // SubMenu Index or Event parameter
MessageString = "minimum_app\blue.exe" ;
TouchArea = 290,168,90,90 ; // position and size of touch area in screen space
DiceArea = 290,168,90,90 ; // position and size of cube in screen space
DiceImage = "Icon05.bmp" ; // Image filename of this cube
TextPos = 293, 266 ; // position of title in screen space
TextImage = "cn0\Title05.bmp" ; // Image filename of title. It can be NULL(hidden).
TextAlpha = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
}
Button_Dice // System
{
ActionType = 3 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 6 ; // SubMenu Index or Event parameter
MessageString = NULL;
TouchArea = 550,10,240,240 ; // position and size of touch area in screen space
DiceArea = 550,10,240,240 ; // position and size of cube in screen space
DiceImage = "Icon06.bmp" ; // Image filename of this cube
TextPos = 550, 250 ; // position of title in screen space
TextImage = NULL; // Image filename of title. It can be NULL(hidden).
TextAlpha = NULL; // Image filename of title. It can be NULL(hidden).
}
}
Menu
{
SUBITEMVISIBILITY = SUBITEMVISIBILITY_ALL; // show all subitems, time,input lock state, battery level...
AmbientColor = 0.5f, 0.5f, 0.5f; // R,G,B
GlowColor = 0.5f, 0.5f, 0.0f;
//AmbientColor = 0.5f, 0.3f, 0.3f;
//GlowColor = 0.0f, 0.0f, 0.5f;
//AmbientColor = 0.3f, 0.3f, 0.5f;
//GlowColor = 0.5f, 0.5f, 0.0f;
MenuTextAlpha = 1.0f; // Alpha value for menu text TextImage = "cn0\Title00.bmp"; // Image filename of title. It can be NULL(hidden).
ActiveMenuTextAlpha = 1.0f; // Alpha value for active menu text
Title = "cn0\main_title1.bmp"; // Image filename of background. It can not be NULL.
TitleAlpha = "cn0\main_title_alpha.bmp";
Title_Pos = 94,0;
Button_Dice // Navigation
{
ActionType = 1 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 0 ; // SubMenu Index or Application Index
MessageString = "minimum_app\steno.exe";
TouchArea = 35,40,90,90 ; // position and size of touch area in screen space
DiceArea = 35,40,90,90 ; // position and size of cube in screen space
DiceImage = "Icon10.bmp" ; // Image filename of this cube
TextPos = 38, 138 ; // position of title in screen space
TextImage = "cn0\Title00.bmp" ; // Image filename of title. It can be NULL(hidden).
TextAlpha = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
}
Button_Dice // Music
{
ActionType = 1 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 1 ; // SubMenu Index or Event parameter
MessageString = "minimum_app\音乐播放器.exe";
TouchArea = 162,40,90,90 ; // position and size of touch area in screen space
DiceArea = 162,40,90,90 ; // position and size of cube in screen space
DiceImage = "Icon11.bmp" ; // Image filename of this cube
TextPos = 165, 138 ; // position of title in screen space
TextImage = "cn0\Title01.bmp" ; // Image filename of title. It can be NULL(hidden).
TextAlpha = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
}
Button_Dice // Photo
{
ActionType = 1 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 2 ; // SubMenu Index or Event parameter
MessageString = "minimum_app\计算器.exe";
TouchArea = 290,40,90,90 ; // position and size of touch area in screen space
DiceArea = 290,40,90,90 ; // position and size of cube in screen space
DiceImage = "Icon12.bmp" ; // Image filename of this cube
TextPos = 293, 138 ; // position of title in screen space
TextImage = "cn0\Title02.bmp" ; // Image filename of title. It can be NULL(hidden).
TextAlpha = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
}
Button_Dice // E-Book
{
ActionType = 1 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 3 ; // SubMenu Index or Event parameter
MessageString = "minimum_app\red.exe";
TouchArea = 35,168,90,90 ; // position and size of touch area in screen space
DiceArea = 35,168,90,90 ; // position and size of cube in screen space
DiceImage = "Icon13.bmp" ; // Image filename of this cube
TextPos = 38, 266 ; // position of title in screen space
TextImage = "cn0\Title03.bmp" ; // Image filename of title. It can be NULL(hidden).
TextAlpha = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
}
Button_Dice // Video
{
ActionType = 1 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 4 ; // SubMenu Index or Event parameter
MessageString = "minimum_app\green.exe";
TouchArea = 162,168,90,90 ; // position and size of touch area in screen space
DiceArea = 162,168,90,90 ; // position and size of cube in screen space
DiceImage = "Icon14.bmp" ; // Image filename of this cube
TextPos = 165, 266 ; // position of title in screen space
TextImage = "cn0\Title04.bmp" ; // Image filename of title. It can be NULL(hidden).
TextAlpha = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
}
Button_Dice // System
{
ActionType = 1 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 5 ; // SubMenu Index or Event parameter
MessageString = "minimum_app\blue.exe" ;
TouchArea = 290,168,90,90 ; // position and size of touch area in screen space
DiceArea = 290,168,90,90 ; // position and size of cube in screen space
DiceImage = "Icon15.bmp" ; // Image filename of this cube
TextPos = 293, 266 ; // position of title in screen space
TextImage = "cn0\Title05.bmp" ; // Image filename of title. It can be NULL(hidden).
TextAlpha = "cn0\Title_alpha.bmp"; // Image filename of title. It can be NULL(hidden).
}
Button_Dice // System
{
ActionType = 3 ; // 0:none 1:Send event to application 2:Run SubMenu
ActionParam = 6 ; // SubMenu Index or Event parameter
MessageString = NULL;
TouchArea = 550,10,240,240 ; // position and size of touch area in screen space
DiceArea = 550,10,240,240 ; // position and size of cube in screen space
DiceImage = "Icon06.bmp" ; // Image filename of this cube
TextPos = 550, 250 ; // position of title in screen space
TextImage = NULL; // Image filename of title. It can be NULL(hidden).
TextAlpha = NULL; // Image filename of title. It can be NULL(hidden).
}
}
}
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