📄 wm4mathmcr.h
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// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.0 (2006/06/28)
#ifndef WM4MATHMCR_H
#define WM4MATHMCR_H
//----------------------------------------------------------------------------
// Fast conversion from a IEEE 32-bit floating point number F in [0,1] to a
// a 32-bit integer I in [0,2^L-1].
//
// fFloat = F
// iLog = L
// iInt = I
#define WM4_SCALED_FLOAT_TO_INT(fFloat,iLog,iInt)\
{ \
int iShift = 150 - iLog - ((*(int*)(&fFloat) >> 23) & 0xFF); \
if ( iShift < 24 ) \
{ \
iInt = ((*(int*)(&fFloat) & 0x007FFFFF) | \
0x00800000) >> iShift; \
if ( iInt == (1 << iLog) ) \
{ \
iInt--; \
} \
} \
else \
{ \
iInt = 0; \
} \
}
//----------------------------------------------------------------------------
#endif
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