📄 wm4math.h
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// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.3 (2007/05/13)
#ifndef WM4MATH_H
#define WM4MATH_H
#include "Wm4FoundationLIB.h"
//#include "Wm4System.h"
#include <math.h> // @Gamza
typedef __int64 Integer64; // @Gamza
namespace Wm4
{
template <class Real>
class Math
{
public:
// Wrappers to hide implementations of functions. The ACos and ASin
// functions clamp the input argument to [-1,1] to avoid NaN issues
// when the input is slightly larger than 1 or slightly smaller than -1.
// Other functions have the potential for using a fast and approximate
// algorithm rather than calling the standard math library functions.
static Real ACos (Real fValue);
static Real ASin (Real fValue);
static Real ATan (Real fValue);
static Real ATan2 (Real fY, Real fX);
static Real Ceil (Real fValue);
static Real Cos (Real fValue);
static Real Exp (Real fValue);
static Real FAbs (Real fValue);
static Real Floor (Real fValue);
static Real FMod (Real fX, Real fY);
static Real InvSqrt (Real fValue);
static Real Log (Real fValue);
static Real Log2 (Real fValue);
static Real Log10 (Real fValue);
static Real Pow (Real fBase, Real fExponent);
static Real Sin (Real fValue);
static Real Sqr (Real fValue);
static Real Sqrt (Real fValue);
static Real Tan (Real fValue);
// Return -1 if the input is negative, 0 if the input is zero, and +1
// if the input is positive.
static int Sign (int iValue);
static Real Sign (Real fValue);
// Generate a random number in [0,1). The random number generator may
// be seeded by a first call to UnitRandom with a positive seed.
static Real UnitRandom (unsigned int uiSeed = 0);
// Generate a random number in [-1,1). The random number generator may
// be seeded by a first call to SymmetricRandom with a positive seed.
static Real SymmetricRandom (unsigned int uiSeed = 0);
// Generate a random number in [min,max). The random number generator may
// be seeded by a first call to IntervalRandom with a positive seed.
static Real IntervalRandom (Real fMin, Real fMax,
unsigned int uiSeed = 0);
// Fast evaluation of trigonometric and inverse trigonometric functions
// using polynomial approximations. The speed ups were measured on an
// AMD 2800 (2.08 GHz) processor using Visual Studion .NET 2003 with a
// release build.
// The input must be in [0,pi/2].
// max error sin0 = 1.7e-04, speed up = 4.0
// max error sin1 = 1.9e-08, speed up = 2.8
static Real FastSin0 (Real fAngle);
static Real FastSin1 (Real fAngle);
// The input must be in [0,pi/2]
// max error cos0 = 1.2e-03, speed up = 4.5
// max error cos1 = 6.5e-09, speed up = 2.8
static Real FastCos0 (Real fAngle);
static Real FastCos1 (Real fAngle);
// The input must be in [0,pi/4].
// max error tan0 = 8.1e-04, speed up = 5.6
// max error tan1 = 1.9e-08, speed up = 3.4
static Real FastTan0 (Real fAngle);
static Real FastTan1 (Real fAngle);
// The input must be in [0,1].
// max error invsin0 = 6.8e-05, speed up = 7.5
// max error invsin1 = 1.4e-07, speed up = 5.5
static Real FastInvSin0 (Real fValue);
static Real FastInvSin1 (Real fValue);
// The input must be in [0,1].
// max error invcos0 = 6.8e-05, speed up = 7.5
// max error invcos1 = 1.4e-07, speed up = 5.7
static Real FastInvCos0 (Real fValue);
static Real FastInvCos1 (Real fValue);
// The input must be in [-1,1].
// max error invtan0 = 1.2e-05, speed up = 2.8
// max error invtan1 = 2.3e-08, speed up = 1.8
static Real FastInvTan0 (Real fValue);
static Real FastInvTan1 (Real fValue);
// A fast approximation to 1/sqrt.
static Real FastInvSqrt (Real fValue);
// Fast approximations to exp(-x). The input x must be in [0,infinity).
// max error negexp0 = 0.00024, speed up = 25.4
// max error negexp1 = 0.000024, speed up = 25.4
// max error negexp2 = 0.0000024, speed up = 20.5
// max error negexp3 = 0.00000025, speed up = 17.3
static Real FastNegExp0 (Real fValue);
static Real FastNegExp1 (Real fValue);
static Real FastNegExp2 (Real fValue);
static Real FastNegExp3 (Real fValue);
// common constants
WM4_FOUNDATION_ITEM static const Real EPSILON;
WM4_FOUNDATION_ITEM static const Real ZERO_TOLERANCE;
WM4_FOUNDATION_ITEM static const Real MAX_REAL;
WM4_FOUNDATION_ITEM static const Real PI;
WM4_FOUNDATION_ITEM static const Real TWO_PI;
WM4_FOUNDATION_ITEM static const Real HALF_PI;
WM4_FOUNDATION_ITEM static const Real INV_PI;
WM4_FOUNDATION_ITEM static const Real INV_TWO_PI;
WM4_FOUNDATION_ITEM static const Real DEG_TO_RAD;
WM4_FOUNDATION_ITEM static const Real RAD_TO_DEG;
WM4_FOUNDATION_ITEM static const Real LN_2;
WM4_FOUNDATION_ITEM static const Real LN_10;
WM4_FOUNDATION_ITEM static const Real INV_LN_2;
WM4_FOUNDATION_ITEM static const Real INV_LN_10;
};
#include "Wm4Math.inl"
#include "Wm4MathMCR.h"
typedef Math<float> Mathf;
typedef Math<double> Mathd;
#ifndef WM4_USING_VC70
template<> float Math<float>::FastInvSqrt (float fValue);
template<> double Math<double>::FastInvSqrt (double dValue);
#endif
}
#endif
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