📄 wm4quaternion.cpp
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// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.0 (2006/06/28)
//#include "Wm4FoundationPCH.h"
#include "Wm4Quaternion.h"
using namespace Wm4;
template<> const Quaternion<float>
Quaternion<float>::IDENTITY(1.0f,0.0f,0.0f,0.0f);
template<> const Quaternion<float>
Quaternion<float>::ZERO(0.0f,0.0f,0.0f,0.0f);
template<> int Quaternion<float>::ms_iNext[3] = { 1, 2, 0 };
template<> const Quaternion<double>
Quaternion<double>::IDENTITY(1.0,0.0,0.0,0.0);
template<> const Quaternion<double>
Quaternion<double>::ZERO(0.0,0.0,0.0,0.0);
template<> int Quaternion<double>::ms_iNext[3] = { 1, 2, 0 };
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