📄 wm4vector3.inl
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// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.3 (2007/03/07)
//----------------------------------------------------------------------------
template <class Real>
Vector3<Real>::Vector3 ()
{
// uninitialized for performance in array construction
}
//----------------------------------------------------------------------------
template <class Real>
Vector3<Real>::Vector3 (Real fX, Real fY, Real fZ)
{
m_afTuple[0] = fX;
m_afTuple[1] = fY;
m_afTuple[2] = fZ;
}
//----------------------------------------------------------------------------
template <class Real>
Vector3<Real>::Vector3 (const Real* afTuple)
{
m_afTuple[0] = afTuple[0];
m_afTuple[1] = afTuple[1];
m_afTuple[2] = afTuple[2];
}
//----------------------------------------------------------------------------
template <class Real>
Vector3<Real>::Vector3 (const Vector3& rkV)
{
m_afTuple[0] = rkV.m_afTuple[0];
m_afTuple[1] = rkV.m_afTuple[1];
m_afTuple[2] = rkV.m_afTuple[2];
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real>::operator const Real* () const
{
return m_afTuple;
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real>::operator Real* ()
{
return m_afTuple;
}
//----------------------------------------------------------------------------
template <class Real>
inline Real Vector3<Real>::operator[] (int i) const
{
return m_afTuple[i];
}
//----------------------------------------------------------------------------
template <class Real>
inline Real& Vector3<Real>::operator[] (int i)
{
return m_afTuple[i];
}
//----------------------------------------------------------------------------
template <class Real>
inline Real Vector3<Real>::X () const
{
return m_afTuple[0];
}
//----------------------------------------------------------------------------
template <class Real>
inline Real& Vector3<Real>::X ()
{
return m_afTuple[0];
}
//----------------------------------------------------------------------------
template <class Real>
inline Real Vector3<Real>::Y () const
{
return m_afTuple[1];
}
//----------------------------------------------------------------------------
template <class Real>
inline Real& Vector3<Real>::Y ()
{
return m_afTuple[1];
}
//----------------------------------------------------------------------------
template <class Real>
inline Real Vector3<Real>::Z () const
{
return m_afTuple[2];
}
//----------------------------------------------------------------------------
template <class Real>
inline Real& Vector3<Real>::Z ()
{
return m_afTuple[2];
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real>& Vector3<Real>::operator= (const Vector3& rkV)
{
m_afTuple[0] = rkV.m_afTuple[0];
m_afTuple[1] = rkV.m_afTuple[1];
m_afTuple[2] = rkV.m_afTuple[2];
return *this;
}
//----------------------------------------------------------------------------
template <class Real>
int Vector3<Real>::CompareArrays (const Vector3& rkV) const
{
return memcmp(m_afTuple,rkV.m_afTuple,3*sizeof(Real));
}
//----------------------------------------------------------------------------
template <class Real>
bool Vector3<Real>::operator== (const Vector3& rkV) const
{
return CompareArrays(rkV) == 0;
}
//----------------------------------------------------------------------------
template <class Real>
bool Vector3<Real>::operator!= (const Vector3& rkV) const
{
return CompareArrays(rkV) != 0;
}
//----------------------------------------------------------------------------
template <class Real>
bool Vector3<Real>::operator< (const Vector3& rkV) const
{
return CompareArrays(rkV) < 0;
}
//----------------------------------------------------------------------------
template <class Real>
bool Vector3<Real>::operator<= (const Vector3& rkV) const
{
return CompareArrays(rkV) <= 0;
}
//----------------------------------------------------------------------------
template <class Real>
bool Vector3<Real>::operator> (const Vector3& rkV) const
{
return CompareArrays(rkV) > 0;
}
//----------------------------------------------------------------------------
template <class Real>
bool Vector3<Real>::operator>= (const Vector3& rkV) const
{
return CompareArrays(rkV) >= 0;
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real> Vector3<Real>::operator+ (const Vector3& rkV) const
{
return Vector3(
m_afTuple[0]+rkV.m_afTuple[0],
m_afTuple[1]+rkV.m_afTuple[1],
m_afTuple[2]+rkV.m_afTuple[2]);
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real> Vector3<Real>::operator- (const Vector3& rkV) const
{
return Vector3(
m_afTuple[0]-rkV.m_afTuple[0],
m_afTuple[1]-rkV.m_afTuple[1],
m_afTuple[2]-rkV.m_afTuple[2]);
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real> Vector3<Real>::operator* (Real fScalar) const
{
return Vector3(
fScalar*m_afTuple[0],
fScalar*m_afTuple[1],
fScalar*m_afTuple[2]);
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real> Vector3<Real>::operator/ (Real fScalar) const
{
Vector3 kQuot;
if (fScalar != (Real)0.0)
{
Real fInvScalar = ((Real)1.0)/fScalar;
kQuot.m_afTuple[0] = fInvScalar*m_afTuple[0];
kQuot.m_afTuple[1] = fInvScalar*m_afTuple[1];
kQuot.m_afTuple[2] = fInvScalar*m_afTuple[2];
}
else
{
kQuot.m_afTuple[0] = Math<Real>::MAX_REAL;
kQuot.m_afTuple[1] = Math<Real>::MAX_REAL;
kQuot.m_afTuple[2] = Math<Real>::MAX_REAL;
}
return kQuot;
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real> Vector3<Real>::operator- () const
{
return Vector3(
-m_afTuple[0],
-m_afTuple[1],
-m_afTuple[2]);
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real> operator* (Real fScalar, const Vector3<Real>& rkV)
{
return Vector3<Real>(
fScalar*rkV[0],
fScalar*rkV[1],
fScalar*rkV[2]);
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real>& Vector3<Real>::operator+= (const Vector3& rkV)
{
m_afTuple[0] += rkV.m_afTuple[0];
m_afTuple[1] += rkV.m_afTuple[1];
m_afTuple[2] += rkV.m_afTuple[2];
return *this;
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real>& Vector3<Real>::operator-= (const Vector3& rkV)
{
m_afTuple[0] -= rkV.m_afTuple[0];
m_afTuple[1] -= rkV.m_afTuple[1];
m_afTuple[2] -= rkV.m_afTuple[2];
return *this;
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real>& Vector3<Real>::operator*= (Real fScalar)
{
m_afTuple[0] *= fScalar;
m_afTuple[1] *= fScalar;
m_afTuple[2] *= fScalar;
return *this;
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real>& Vector3<Real>::operator/= (Real fScalar)
{
if (fScalar != (Real)0.0)
{
Real fInvScalar = ((Real)1.0)/fScalar;
m_afTuple[0] *= fInvScalar;
m_afTuple[1] *= fInvScalar;
m_afTuple[2] *= fInvScalar;
}
else
{
m_afTuple[0] = Math<Real>::MAX_REAL;
m_afTuple[1] = Math<Real>::MAX_REAL;
m_afTuple[2] = Math<Real>::MAX_REAL;
}
return *this;
}
//----------------------------------------------------------------------------
template <class Real>
inline Real Vector3<Real>::Length () const
{
return Math<Real>::Sqrt(
m_afTuple[0]*m_afTuple[0] +
m_afTuple[1]*m_afTuple[1] +
m_afTuple[2]*m_afTuple[2]);
}
//----------------------------------------------------------------------------
template <class Real>
inline Real Vector3<Real>::SquaredLength () const
{
return
m_afTuple[0]*m_afTuple[0] +
m_afTuple[1]*m_afTuple[1] +
m_afTuple[2]*m_afTuple[2];
}
//----------------------------------------------------------------------------
template <class Real>
inline Real Vector3<Real>::Dot (const Vector3& rkV) const
{
return
m_afTuple[0]*rkV.m_afTuple[0] +
m_afTuple[1]*rkV.m_afTuple[1] +
m_afTuple[2]*rkV.m_afTuple[2];
}
//----------------------------------------------------------------------------
template <class Real>
inline Real Vector3<Real>::Normalize ()
{
Real fLength = Length();
if (fLength > Math<Real>::ZERO_TOLERANCE)
{
Real fInvLength = ((Real)1.0)/fLength;
m_afTuple[0] *= fInvLength;
m_afTuple[1] *= fInvLength;
m_afTuple[2] *= fInvLength;
}
else
{
fLength = (Real)0.0;
m_afTuple[0] = (Real)0.0;
m_afTuple[1] = (Real)0.0;
m_afTuple[2] = (Real)0.0;
}
return fLength;
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real> Vector3<Real>::Cross (const Vector3& rkV) const
{
return Vector3(
m_afTuple[1]*rkV.m_afTuple[2] - m_afTuple[2]*rkV.m_afTuple[1],
m_afTuple[2]*rkV.m_afTuple[0] - m_afTuple[0]*rkV.m_afTuple[2],
m_afTuple[0]*rkV.m_afTuple[1] - m_afTuple[1]*rkV.m_afTuple[0]);
}
//----------------------------------------------------------------------------
template <class Real>
inline Vector3<Real> Vector3<Real>::UnitCross (const Vector3& rkV) const
{
Vector3 kCross(
m_afTuple[1]*rkV.m_afTuple[2] - m_afTuple[2]*rkV.m_afTuple[1],
m_afTuple[2]*rkV.m_afTuple[0] - m_afTuple[0]*rkV.m_afTuple[2],
m_afTuple[0]*rkV.m_afTuple[1] - m_afTuple[1]*rkV.m_afTuple[0]);
kCross.Normalize();
return kCross;
}
//----------------------------------------------------------------------------
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