📄 minesweepgame.m
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function minesweepgame(varargin)
%MINESWEEPGAME Starts a new mine-sweep game
%
% minesweepgame(m, n, k);
% starts a mine-sweep game on a m x n field containing k mines.
%
% Examples:
% minesweepgame(20, 20, 50);
%
% minesweepgame(level);
% starts a mine-sweep game of specified level.
% 'beginner': 9 x 9 field with 10 mines
% 'intermediate': 16 x 16 field with 40 mines
% 'advanced: 16 x 30 field with 99 mines
%
% Examples:
% minesweepgame('beginner'); or minesweepgame beginner;
% minesweepgame('intermediate'); or minesweepgame intermediate;
% minesweepgame('advanced'); o minesweepgame advanced;
%
% minesweepgame;
% starts the game at beginner level.
%
% Created by Dahua Lin, on Aug 24 for fun.
%
%% main skeleton
% some global shared settings
gamelevels = struct( ...
'name', {'beginner', 'intermediate', 'advanced'}, ...
'size', {[9 9], [16 16], [16 30]}, ...
'nmines', {10, 40, 99})';
mfield_limits = struct( ...
'hlim', [9 24], ... % min and max of allowed number of rows
'wlim', [9 30], ... % min and max of allowed number of columns
'nlim', [10, 668]); % min and max of allowed number of mines
% cell state constants
s_close = 0;
s_open = 1;
s_tagged = 2;
% construct the figure (window)
hfig = figure('Tag', 'MineSweepGame', 'Name', 'Mine Sweep Game', ...
'Visible', 'off', 'Units', 'pixels', ...
'MenuBar', 'none', 'ToolBar', 'none', 'Resize', 'off');
set(hfig, ...
'WindowButtonDownFcn', @on_window_mousedown, ...
'DeleteFcn', @on_close);
layout = get_layout_spec();
visspec = get_visual_spec();
% create the mine field
mfield = create_minefield(varargin{:});
% start a new game and enter the main-loop
[game, ui, vhmap, htimer] = start_newgame();
on_status_updated();
on_timer();
%% Field creating function
function fconf = get_field_config(level)
% Get field configuration of a specified level
%
% fconf has the following fields
% - m: the number of rows
% - n: the number of columns
% - k: the number of mines
% - level: the standard name of level
%
level = lower(level);
[b, i] = ismember(level, {gamelevels.name});
if b
fconf = struct( ...
'm', gamelevels(i).size(1), ...
'n', gamelevels(i).size(2), ...
'k', gamelevels(i).nmines, ...
'level', gamelevels(i).name);
else
error('minesweepgame:invalidarg', ...
'Unknown level name %s', level);
end
end
function check_field_config(m, n, k)
% Check the validity of a field configuration
% check whether it is integer scalar
pint = @(x) isnumeric(x) && isscalar(x) && x > 0 && x == fix(x);
assert(pint(m), 'minesweepgame:invalidarg', ...
'the number of rows (m) should be a positive integer.');
assert(pint(n), 'minesweepgame:invalidarg', ...
'the number of columns (n) should be a positive integer.');
assert(pint(k), 'minesweepgame:invalidarg', ...
'the number of mines (k) should be a positive integer.');
% check value limit
l = mfield_limits;
assert(m >= l.hlim(1) && m <= l.hlim(2), 'minesweepgame:invalidarg', ...
'the number of rows should be between %d and %d', l.hlim(1), l.hlim(2));
assert(n >= l.wlim(1) && n <= l.wlim(2), 'minesweepgame:invalidarg', ...
'the number of columns should be between %d and %d', l.wlim(1), l.wlim(2));
assert(k >= l.nlim(1) && k <= l.nlim(2), 'minesweepgame:invalidarg', ...
'the number of mines should be between %d and %d', l.nlim(1), l.nlim(2));
assert(k < m * n, 'minesweepgame:invalidarg', ...
'the number of mines should be less than the total number of cells.');
end
function [M, nnm] = deploy_mines(m, n, k)
% Deploy mines to a field (determine where to place the mines)
%
% M: the m x n logical matrix of mine indicators
% nnm: the matrix of numbers of neighboring mines
%
% This function uses the pure random way
%
M = false(m, n);
M(randsample(m * n, k)) = 1;
nnm = conv2(double(M), [1 1 1; 1 0 1; 1 1 1], 'same');
end
function mf = create_minefield(varargin)
% Create a mine field
% get configuration
if nargin == 0
fc = get_field_config('beginner');
elseif nargin == 1
level = varargin{1};
assert(ischar(level), 'minesweepgame:invalidarg', ...
'level should be a string');
fc = get_field_config(level);
elseif nargin == 3
m = varargin{1};
n = varargin{2};
k = varargin{3};
check_field_config(m, n, k);
fc = struct('m', m, 'n', n, 'k', k, 'level', '');
else
error('minesweepgame:invalidarg', 'Invalid input arguments.');
end
% deploy mines
[M, nnm] = deploy_mines(fc.m, fc.n, fc.k);
% group the information to output
mf = struct( ...
'nrows', fc.m, ...
'ncolumns', fc.n, ...
'nmines', fc.k, ...
'level', fc.level, ...
'is_mine', M, ...
'nnbmines', nnm);
end
function mf = recreate_minefield(mf0)
% create a new mine field with the same configuration as mf0
if ~isempty(mf0.level)
mf = create_minefield(mf0.level);
else
mf = create_minefield(mf0.nrows, mf0.ncolumns, mf0.nmines);
end
end
%% Game functions
function g = init_gamestates()
% initialize the states of a game
g.maxopen = mfield.nrows * mfield.ncolumns - mfield.nmines;
g.nopen = 0; % the number of open cells
g.nremain = mfield.nmines; % the number of untagged mines
g.status = 'waitstart';
% the map of cell states
% 0 - close
% 1 - open
% 2 - tagged
g.smap = zeros(mfield.nrows, mfield.ncolumns);
% highlighted cell
g.hlcell = [];
end
function restart_game()
mfield = recreate_minefield(mfield);
game = init_gamestates();
clear_all_gelems();
stop(htimer);
on_status_updated();
on_timer();
end
function [game, ui, vhmap, htimer] = start_newgame()
% initialize game states
game = init_gamestates();
% create UI components
ui = create_ui_components(hfig, mfield, layout, visspec, gamelevels);
% initialize visual elements
vhmap = cell(mfield.nrows, mfield.ncolumns);
% create timer
htimer = create_timer();
% set callback
set_callbacks(ui, htimer);
% show figure
if strcmp(get(hfig, 'Visible'), 'off')
movegui(hfig);
set(hfig, 'Visible', 'on');
end
end
function close_game()
clear_all_gelems();
stop(htimer);
delete(htimer);
end
function switch_to_level(level)
mfield = create_minefield(level);
figure(hfig);
clf;
stop(htimer);
delete(htimer);
[game, ui, vhmap, htimer] = start_newgame();
on_status_updated();
on_timer();
end
function C = get_propagate_cells(i0, j0)
% get the cells than can be open by propagating from (i0, j0)
% not including i0, j0
% construct data structures
m = mfield.nrows;
n = mfield.ncolumns;
om = false(m, n);
q = zeros(m * n, 2);
% push (i0, j0) to the queue
q(1, :) = [i0, j0];
qi0 = 1;
qi1 = 1;
om(i0, j0) = 1;
% traverse
while qi0 <= qi1
% pop the first element
i = q(qi0, 1);
j = q(qi0, 2);
qi0 = qi0 + 1;
if mfield.nnbmines(i, j) == 0
% add neighbors
nis = [i-1, i-1, i-1, i, i, i+1, i+1, i+1]';
njs = [j-1, j, j+1, j-1, j+1, j-1, j, j+1]';
% filter out out-of-bound candidates
bf = nis >= 1 & nis <= m & njs >= 1 & njs <= n;
nis = nis(bf);
njs = njs(bf);
idx = sub2ind([m, n], nis, njs);
% filter out mines and those that have been added to queue
bf = ~mfield.is_mine(idx) & ~om(idx);
% add remaining candidates to queue
if any(bf)
nis = nis(bf);
njs = njs(bf);
idx = idx(bf);
nn = numel(nis);
q(qi1+1:qi1+nn, 1) = nis;
q(qi1+1:qi1+nn, 2) = njs;
qi1 = qi1 + nn;
om(idx) = 1;
end
end
end % while
C = q(2:qi1, :);
end
function do_open_cell(i, j, allow_propagate)
% open a cell
if strcmp(game.status, 'waitstart')
start_timing();
end
if game.smap(i, j) == s_close
vis_open_cell(i, j);
game.smap(i, j) = s_open;
game.nopen = game.nopen + 1;
if ~mfield.is_mine(i, j)
if allow_propagate && mfield.nnbmines(i, j) == 0
% do propagate open
C = get_propagate_cells(i, j);
for k = 1 : size(C, 1)
do_open_cell(C(k,1), C(k,2), false);
end
end
if game.nopen == game.maxopen
game.status = 'done';
stop(htimer);
end
else
game.status = 'failed';
stop(htimer);
% reveal the incorrectly-tagged cells
[ti, tj] = find(game.smap == s_tagged);
for k = 1 : length(ti)
if ~mfield.is_mine(ti(k), tj(k))
add_marker(ti(k), tj(k), visspec.x_marker);
end
end
end
on_status_updated();
end
end
function do_toggle_tag(i, j)
% toggle the tag of a cell
if strcmp(game.status, 'waitstart')
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