📄 eskybox.cls
字号:
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
Persistable = 0 'NotPersistable
DataBindingBehavior = 0 'vbNone
DataSourceBehavior = 0 'vbNone
MTSTransactionMode = 0 'NotAnMTSObject
END
Attribute VB_Name = "ESkyBox"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = True
Attribute VB_PredeclaredId = False
Attribute VB_Exposed = False
Private LastX As Single, LastZ As Single, LastY As Single
Private Texture As Direct3DTexture8
Private STexture As Direct3DTexture8
Private Verts(1 To 30) As FVERTEX
Private mVB As Direct3DVertexBuffer8
Private VertexSizeInBytes
Private Const MX As Single = 1000
Private Const MY As Single = 1000
Private Const TY As Single = MY
Private Const TX As Single = MX
Private Const GM As Single = -1000
Public Function Init(FPath As String)
Set Texture = D3DX.CreateTextureFromFile(D3DDevice, FPath)
VertexSizeInBytes = Len(Verts(1))
Verts(1) = MakeFVertex(-TX, TY, -TX, 0, 0, &HFFFFFF)
Verts(2) = MakeFVertex(TX, TY, -TX, 0.5, 0, &HFFFFFF)
Verts(3) = MakeFVertex(TX, TY, TX, 0.5, 1, &HFFFFFF)
Verts(4) = Verts(1)
Verts(5) = Verts(3)
Verts(6) = MakeFVertex(-TX, TY, TX, 0, 1, &HFFFFFF)
Verts(7) = MakeFVertex(-MX, MY, -MX, 0.51, 0, &HFFFFFF)
Verts(8) = MakeFVertex(-MX, GM, -MX, 0.51, 1, &HFFFFFF)
Verts(9) = MakeFVertex(MX, GM, -MX, 0.99, 1, &HFFFFFF)
Verts(10) = Verts(9)
Verts(11) = Verts(7)
Verts(12) = MakeFVertex(MX, MY, -MX, 0.99, 0, &HFFFFFF)
Verts(13) = Verts(12)
Verts(14) = Verts(9)
Verts(15) = MakeFVertex(MX, GM, MX, 0.51, 1, &HFFFFFF)
Verts(16) = Verts(12)
Verts(17) = Verts(15)
Verts(18) = MakeFVertex(MX, MY, MX, 0.51, 0, &HFFFFFF)
Verts(19) = Verts(18)
Verts(20) = Verts(15)
Verts(21) = MakeFVertex(-MX, MY, MX, 0.99, 0, &HFFFFFF)
Verts(22) = Verts(15)
Verts(23) = Verts(21)
Verts(24) = MakeFVertex(-MX, GM, MX, 0.99, 1, &HFFFFFF)
Verts(25) = Verts(24)
Verts(26) = Verts(21)
Verts(27) = Verts(7)
Verts(28) = Verts(7)
Verts(29) = Verts(24)
Verts(30) = Verts(8)
Set mVB = D3DDevice.CreateVertexBuffer(VertexSizeInBytes * 30, 0, FVFF, D3DPOOL_DEFAULT)
ReloadVB
End Function
Public Function Render()
D3DDevice.SetStreamSource 0, mVB, VertexSizeInBytes
D3DDevice.SetVertexShader FVFF
D3DDevice.SetTexture 0, Texture
D3DDevice.DrawPrimitive D3DPT_TRIANGLELIST, 0, 10
End Function
Public Function Update()
Dim DifX As Single, DifY As Single, DifZ As Single
DifX = EyePosition.X - LastX
DifY = EyePosition.Y - LastY
DifZ = EyePosition.Z - LastZ
For k = 1 To 30
With Verts(k).Pos
.X = .X + DifX
.Y = .Y + DifY
.Z = .Z + DifZ
End With
Next k
LastX = EyePosition.X
LastY = EyePosition.Y
LastZ = EyePosition.Z
ReloadVB
End Function
Private Function ReloadVB()
D3DVertexBuffer8SetData mVB, 0, VertexSizeInBytes * 30, 0, Verts(1)
End Function
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -