📄 test.x
字号:
4,
5,
6,
7,
1,
7,
5,
3,
6,
0,
2,
4;
}
}
}
Frame pCube20 {
FrameTransformMatrix {
81.750122,0.000000,0.000000,0.000000,0.000000,2.000000,0.000000,0.000000,0.000000,0.000000,149.590897,0.000000,17.600451,-17.175911,36.020470,1.000000;;
}
Mesh pCubeShape20 {
12;
-0.500000;16.298004;-0.038517;,
-0.489774;16.298004;-0.038517;,
-0.500000;18.577398;-0.038517;,
-0.489774;18.577398;-0.038517;,
-0.500000;18.577398;-0.148126;,
-0.489774;18.577398;-0.148126;,
-0.500000;16.298004;-0.148126;,
-0.489774;16.298004;-0.148126;,
-0.489774;16.298004;-0.038517;,
-0.489774;16.298004;-0.148126;,
-0.500000;16.298004;-0.148126;,
-0.500000;16.298004;-0.038517;;
3;
4;6,7,1,0;,
4;8,9,5,3;,
4;10,11,2,4;;
MeshNormals {
12;
0.000000;-1.000000;-0.000006;,
0.000000;-1.000000;-0.000006;,
-1.000000;0.000000;0.000000;,
1.000000;-0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
1.000000;-0.000000;0.000000;,
0.000000;-1.000000;-0.000006;,
0.000000;-1.000000;-0.000006;,
1.000000;-0.000000;0.000000;,
1.000000;-0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
3;
4;6,7,1,0;,
4;8,9,5,3;,
4;10,11,2,4;;
}
MeshTextureCoords {
12;
0.000000;4.000000;,
1.000000;4.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
-1.000000;1.000000;,
2.000000;1.000000;,
0.000000;3.000000;,
1.000000;3.000000;,
1.000000;0.000000;,
2.000000;0.000000;,
-1.000000;0.000000;,
0.000000;0.000000;;
}
MeshMaterialList {
1;
3;
0,
0,
0;
Material lambert5SG {
0.800000;0.800000;0.800000;0.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"/InWall.JPG";
}
}
}
VertexDuplicationIndices {
12;
8;
0,
1,
2,
3,
4,
5,
6,
7,
1,
7,
6,
0;
}
}
}
Frame pCube21 {
FrameTransformMatrix {
81.750122,0.000000,0.000000,0.000000,0.000000,2.000000,0.000000,0.000000,0.000000,0.000000,149.590897,0.000000,17.600451,3.000000,74.633545,1.000000;;
}
Mesh pCubeShape21 {
12;
-0.500000;16.044785;-0.038517;,
-0.489774;16.044785;-0.038517;,
-0.500000;18.577398;-0.038517;,
-0.489774;18.577398;-0.038517;,
-0.500000;18.577398;-0.117026;,
-0.489774;18.577398;-0.117026;,
-0.500000;16.044785;-0.117026;,
-0.489774;16.044785;-0.117026;,
-0.489774;16.044785;-0.038517;,
-0.489774;16.044785;-0.117026;,
-0.500000;16.044785;-0.117026;,
-0.500000;16.044785;-0.038517;;
3;
4;6,7,1,0;,
4;8,9,5,3;,
4;10,11,2,4;;
MeshNormals {
12;
0.000000;-1.000000;0.000002;,
0.000000;-1.000000;0.000002;,
-1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;-1.000000;0.000002;,
0.000000;-1.000000;0.000002;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
3;
4;6,7,1,0;,
4;8,9,5,3;,
4;10,11,2,4;;
}
MeshTextureCoords {
12;
0.000000;4.000000;,
1.000000;4.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
-1.000000;1.000000;,
2.000000;1.000000;,
0.000000;3.000000;,
1.000000;3.000000;,
1.000000;0.000000;,
2.000000;0.000000;,
-1.000000;0.000000;,
0.000000;0.000000;;
}
MeshMaterialList {
1;
3;
0,
0,
0;
Material lambert5SG {
0.800000;0.800000;0.800000;0.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"/InWall.JPG";
}
}
}
VertexDuplicationIndices {
12;
8;
0,
1,
2,
3,
4,
5,
6,
7,
1,
7,
6,
0;
}
}
}
Frame pCube22 {
FrameTransformMatrix {
81.750122,0.000000,0.000000,0.000000,0.000000,2.000000,0.000000,0.000000,0.000000,0.000000,149.590897,0.000000,17.600451,-17.175911,74.236618,1.000000;;
}
Mesh pCubeShape22 {
12;
-0.500000;16.298004;-0.038517;,
-0.489774;16.298004;-0.038517;,
-0.500000;18.577398;-0.038517;,
-0.489774;18.577398;-0.038517;,
-0.500000;18.577398;-0.117026;,
-0.489774;18.577398;-0.117026;,
-0.500000;16.298004;-0.117026;,
-0.489774;16.298004;-0.117026;,
-0.489774;16.298004;-0.038517;,
-0.489774;16.298004;-0.117026;,
-0.500000;16.298004;-0.117026;,
-0.500000;16.298004;-0.038517;;
3;
4;6,7,1,0;,
4;8,9,5,3;,
4;10,11,2,4;;
MeshNormals {
12;
0.000000;-1.000000;-0.000008;,
0.000000;-1.000000;-0.000008;,
-1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;-1.000000;-0.000008;,
0.000000;-1.000000;-0.000008;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
3;
4;6,7,1,0;,
4;8,9,5,3;,
4;10,11,2,4;;
}
MeshTextureCoords {
12;
0.000000;4.000000;,
1.000000;4.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
-1.000000;1.000000;,
2.000000;1.000000;,
0.000000;3.000000;,
1.000000;3.000000;,
1.000000;0.000000;,
2.000000;0.000000;,
-1.000000;0.000000;,
0.000000;0.000000;;
}
MeshMaterialList {
1;
3;
0,
0,
0;
Material lambert5SG {
0.800000;0.800000;0.800000;0.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"/InWall.JPG";
}
}
}
VertexDuplicationIndices {
12;
8;
0,
1,
2,
3,
4,
5,
6,
7,
1,
7,
6,
0;
}
}
}
Frame pCube23 {
FrameTransformMatrix {
81.750122,0.000000,0.000000,0.000000,0.000000,2.000000,0.000000,0.000000,0.000000,0.000000,149.590897,0.000000,17.600451,3.000000,36.118607,1.000000;;
}
Mesh pCubeShape23 {
12;
-0.500000;16.044785;-0.038517;,
-0.489774;16.044785;-0.038517;,
-0.500000;18.577398;-0.038517;,
-0.489774;18.577398;-0.038517;,
-0.500000;18.577398;-0.149252;,
-0.489774;18.577398;-0.149252;,
-0.500000;16.044785;-0.149252;,
-0.489774;16.044785;-0.149252;,
-0.489774;16.044785;-0.038517;,
-0.489774;16.044785;-0.149252;,
-0.500000;16.044785;-0.149252;,
-0.500000;16.044785;-0.038517;;
3;
4;6,7,1,0;,
4;8,9,5,3;,
4;10,11,2,4;;
MeshNormals {
12;
0.000000;-1.000000;0.000002;,
0.000000;-1.000000;0.000002;,
-1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;-1.000000;0.000002;,
0.000000;-1.000000;0.000002;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
3;
4;6,7,1,0;,
4;8,9,5,3;,
4;10,11,2,4;;
}
MeshTextureCoords {
12;
0.000000;4.000000;,
1.000000;4.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
-1.000000;1.000000;,
2.000000;1.000000;,
0.000000;3.000000;,
1.000000;3.000000;,
1.000000;0.000000;,
2.000000;0.000000;,
-1.000000;0.000000;,
0.000000;0.000000;;
}
MeshMaterialList {
1;
3;
0,
0,
0;
Material lambert5SG {
0.800000;0.800000;0.800000;0.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"/InWall.JPG";
}
}
}
VertexDuplicationIndices {
12;
8;
0,
1,
2,
3,
4,
5,
6,
7,
1,
7,
6,
0;
}
}
}
Frame pCube28 {
FrameTransformMatrix {
81.750122,0.000000,0.000000,0.000000,0.000000,2.000000,0.000000,0.000000,0.000000,0.000000,149.590897,0.000000,17.600451,3.000000,0.000000,1.000000;;
}
Mesh pCubeShape28 {
16;
-0.500000;-0.500000;-0.202929;,
-0.489774;-0.500000;-0.202929;,
-0.500000;18.577398;-0.202929;,
-0.489774;18.577398;-0.202929;,
-0.500000;18.577398;-0.385217;,
-0.489774;18.577398;-0.385217;,
-0.500000;-0.500000;-0.385217;,
-0.489774;-0.500000;-0.385217;,
-0.489774;-0.500000;-0.202929;,
-0.489774;-0.500000;-0.385217;,
-0.489774;18.577398;-0.385217;,
-0.489774;18.577398;-0.202929;,
-0.500000;-0.500000;-0.385217;,
-0.500000;-0.500000;-0.202929;,
-0.500000;18.577398;-0.202929;,
-0.500000;18.577398;-0.385217;;
4;
4;0,1,3,2;,
4;4,5,7,6;,
4;8,9,10,11;,
4;12,13,14,15;;
MeshNormals {
16;
-0.000000;0.000000;1.000000;,
-0.000000;0.000000;1.000000;,
-0.000000;0.000000;1.000000;,
-0.000000;0.000000;1.000000;,
-0.000001;0.000000;-1.000000;,
-0.000001;0.000000;-1.000000;,
-0.000001;0.000000;-1.000000;,
-0.000001;0.000000;-1.000000;,
1.000000;-0.000000;0.000000;,
1.000000;-0.000000;0.000000;,
1.000000;-0.000000;0.000000;,
1.000000;-0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
4;
4;0,1,3,2;,
4;4,5,7,6;,
4;8,9,10,11;,
4;12,13,14,15;;
}
MeshTextureCoords {
16;
0.000000;0.000000;,
1.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
0.000000;2.000000;,
1.000000;2.000000;,
0.000000;3.000000;,
1.000000;3.000000;,
1.000000;0.000000;,
2.000000;0.000000;,
2.000000;1.000000;,
1.000000;1.000000;,
-1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
-1.000000;1.000000;;
}
MeshMaterialList {
1;
4;
0,
0,
0,
0;
Material lambert5SG {
0.800000;0.800000;0.800000;0.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"/InWall.JPG";
}
}
}
VertexDuplicationIndices {
16;
8;
0,
1,
2,
3,
4,
5,
6,
7,
1,
7,
5,
3,
6,
0,
2,
4;
}
}
}
Frame pCube29 {
FrameTransformMatrix {
81.750122,0.000000,0.000000,0.000000,0.000000,2.000000,0.000000,0.000000,0.000000,0.000000,149.590897,0.000000,17.600451,3.000000,0.000000,1.000000;;
}
Mesh pCubeShape29 {
12;
-0.500000;-0.500000;-0.451412;,
-0.489774;-0.500000;-0.451412;,
-0.500000;18.577398;-0.451412;,
-0.489774;18.577398;-0.451412;,
-0.500000;18.577398;-0.500000;,
-0.489774;18.577398;-0.500000;,
-0.500000;-0.500000;-0.500000;,
-0.489774;-0.500000;-0.500000;,
-0.489774;-0.500000;-0.451412;,
-0.489774;18.577398;-0.451412;,
-0.500000;-0.500000;-0.451412;,
-0.500000;18.577398;-0.451412;;
3;
4;0,1,3,2;,
4;8,7,5,9;,
4;6,10,11,4;;
MeshNormals {
12;
-0.000001;0.000000;1.000000;,
-0.000001;0.000000;1.000000;,
-0.000001;0.000000;1.000000;,
-0.000001;0.000000;1.000000;,
-1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.00
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -