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📄 test.x

📁 场景精美的 3D 第一视角射击游戏(类似于 CS)
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xof 0303txt 0032
template XSkinMeshHeader {
 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
 WORD nMaxSkinWeightsPerVertex;
 WORD nMaxSkinWeightsPerFace;
 WORD nBones;
}

template VertexDuplicationIndices {
 <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
 DWORD nIndices;
 DWORD nOriginalVertices;
 array DWORD indices[nIndices];
}

template SkinWeights {
 <6f0d123b-bad2-4167-a0d0-80224f25fabb>
 STRING transformNodeName;
 DWORD nWeights;
 array DWORD vertexIndices[nWeights];
 array FLOAT weights[nWeights];
 Matrix4x4 matrixOffset;
}


Frame SCENE_ROOT {
 

 FrameTransformMatrix {
  1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
 }

 Frame groundPlane_transform {
  

  FrameTransformMatrix {
   12.000000,0.000000,0.000000,0.000000,0.000000,0.000000,12.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
  }
 }

 Frame persp {
  

  FrameTransformMatrix {
   0.992546,0.000000,-0.121869,0.000000,-0.028529,0.972214,-0.232351,0.000000,0.118483,0.234096,0.964967,0.000000,3.551888,103.510498,221.725967,1.000000;;
  }
 }

 Frame top {
  

  FrameTransformMatrix {
   1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,1.000000;;
  }
 }

 Frame front {
  

  FrameTransformMatrix {
   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,1.000000;;
  }
 }

 Frame side {
  

  FrameTransformMatrix {
   0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,0.000000,1.000000;;
  }
 }

 Frame group7 {
  

  FrameTransformMatrix {
   -1.000000,0.000000,-0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
  }

  Frame group1 {
   

   FrameTransformMatrix {
    1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,2.077250,0.000000,0.000000,0.000000,52.547878,1.000000;;
   }

   Frame group5 {
    

    FrameTransformMatrix {
     1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,-50.429802,1.000000;;
    }
   }
  }

  Frame group2 {
   

   FrameTransformMatrix {
    1.000000,0.000000,0.000000,0.000000,0.000000,1.287000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,17.680849,0.000000,1.000000;;
   }
  }

  Frame group3 {
   

   FrameTransformMatrix {
    1.000000,0.000000,0.000000,0.000000,0.000000,1.286660,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-0.719368,0.000000,1.000000;;
   }
  }

  Frame group4 {
   

   FrameTransformMatrix {
    1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.200000,1.000000;;
   }
  }

  Frame group6 {
   

   FrameTransformMatrix {
    0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,-85.799637,0.000000,-112.497314,1.000000;;
   }

   Frame pPlane1 {
    

    FrameTransformMatrix {
     1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
    }

    Mesh pPlaneShape1 {
     4;
     -100.000000;-0.000000;100.000000;,
     103.432816;-0.000000;100.000000;,
     -100.000000;0.000000;-100.000000;,
     103.432816;0.000000;-100.000000;;
     1;
     4;0,1,3,2;;

     MeshNormals {
      4;
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;;
      1;
      4;0,1,3,2;;
     }

     MeshTextureCoords {
      4;
      0.000000;0.000000;,
      1.000000;0.000000;,
      0.000000;1.000000;,
      1.000000;1.000000;;
     }

     MeshMaterialList {
      1;
      1;
      0;

      Material lambert3SG {
       0.800000;0.800000;0.800000;0.000000;;
       0.000000;
       0.000000;0.000000;0.000000;;
       0.000000;0.000000;0.000000;;

       TextureFilename {
        "/Gras.JPG";
       }
      }
     }

     VertexDuplicationIndices {
      4;
      4;
      0,
      1,
      2,
      3;
     }
    }
   }

   Frame pCube1 {
    

    FrameTransformMatrix {
     1.000000,0.000000,0.000000,0.000000,0.000000,13.338220,0.000000,0.000000,0.000000,0.000000,200.000000,0.000000,124.588776,6.636279,0.000000,1.000000;;
    }

    Mesh pCubeShape1 {
     8;
     -0.500000;-0.500000;0.500000;,
     -0.500000;0.500000;0.500000;,
     0.500000;0.500000;0.500000;,
     -0.500000;0.500000;-0.500000;,
     0.500000;0.500000;-0.500000;,
     -0.500000;-0.500000;-0.500000;,
     -0.500000;0.500000;0.500000;,
     -0.500000;0.500000;-0.500000;;
     2;
     4;1,2,4,3;,
     4;5,0,6,7;;

     MeshNormals {
      8;
      -1.000000;0.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      -1.000000;0.000000;0.000000;,
      -1.000000;0.000000;0.000000;,
      -1.000000;0.000000;0.000000;;
      2;
      4;1,2,4,3;,
      4;5,0,6,7;;
     }

     MeshTextureCoords {
      8;
      0.000000;0.000000;,
      0.000000;1.000000;,
      1.000000;1.000000;,
      0.000000;2.000000;,
      1.000000;2.000000;,
      -1.000000;0.000000;,
      0.000000;1.000000;,
      -1.000000;1.000000;;
     }

     MeshMaterialList {
      1;
      2;
      0,
      0;

      Material lambert2SG {
       0.800000;0.800000;0.800000;0.000000;;
       0.000000;
       0.000000;0.000000;0.000000;;
       0.000000;0.000000;0.000000;;

       TextureFilename {
        "/OutWall.JPG";
       }
      }
     }

     VertexDuplicationIndices {
      8;
      6;
      0,
      1,
      2,
      3,
      4,
      5,
      1,
      3;
     }
    }
   }

   Frame pCube2 {
    

    FrameTransformMatrix {
     1.000000,0.000000,0.000000,0.000000,0.000000,13.338220,0.000000,0.000000,0.000000,0.000000,200.000000,0.000000,-100.500000,6.636279,0.000000,1.000000;;
    }

    Mesh pCubeShape2 {
     8;
     0.500000;-0.500000;0.500000;,
     -0.500000;0.500000;0.500000;,
     0.500000;0.500000;0.500000;,
     -0.500000;0.500000;-0.500000;,
     0.500000;0.500000;-0.500000;,
     0.500000;-0.500000;-0.500000;,
     0.500000;0.500000;-0.500000;,
     0.500000;0.500000;0.500000;;
     2;
     4;1,2,4,3;,
     4;0,5,6,7;;

     MeshNormals {
      8;
      1.000000;0.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      1.000000;0.000000;0.000000;,
      1.000000;0.000000;0.000000;,
      1.000000;0.000000;0.000000;;
      2;
      4;1,2,4,3;,
      4;0,5,6,7;;
     }

     MeshTextureCoords {
      8;
      1.000000;0.000000;,
      0.000000;1.000000;,
      1.000000;1.000000;,
      0.000000;2.000000;,
      1.000000;2.000000;,
      2.000000;0.000000;,
      2.000000;1.000000;,
      1.000000;1.000000;;
     }

     MeshMaterialList {
      1;
      2;
      0,
      0;

      Material lambert2SG {
       0.800000;0.800000;0.800000;0.000000;;
       0.000000;
       0.000000;0.000000;0.000000;;
       0.000000;0.000000;0.000000;;

       TextureFilename {
        "/OutWall.JPG";
       }
      }
     }

     VertexDuplicationIndices {
      8;
      6;
      0,
      1,
      2,
      3,
      4,
      5,
      4,
      2;
     }
    }
   }

   Frame pCube3 {
    

    FrameTransformMatrix {
     0.000000,0.000000,-1.000000,0.000000,0.000000,13.338220,0.000000,0.000000,200.000000,0.000000,0.000000,0.000000,0.000000,6.636279,100.500000,1.000000;;
    }

    Mesh pCubeShape3 {
     8;
     0.500000;-0.500000;0.625901;,
     -0.500000;0.500000;0.625901;,
     0.500000;0.500000;0.625901;,
     -0.500000;0.500000;-0.500000;,
     0.500000;0.500000;-0.500000;,
     0.500000;-0.500000;-0.500000;,
     0.500000;0.500000;-0.500000;,
     0.500000;0.500000;0.625901;;
     2;
     4;1,2,4,3;,
     4;0,5,6,7;;

     MeshNormals {
      8;
      1.000000;0.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      1.000000;0.000000;0.000000;,
      1.000000;0.000000;0.000000;,
      1.000000;0.000000;0.000000;;
      2;
      4;1,2,4,3;,
      4;0,5,6,7;;
     }

     MeshTextureCoords {
      8;
      1.000000;0.000000;,
      0.000000;1.000000;,
      1.000000;1.000000;,
      0.000000;2.000000;,
      1.000000;2.000000;,
      2.000000;0.000000;,
      2.000000;1.000000;,
      1.000000;1.000000;;
     }

     MeshMaterialList {
      1;
      2;
      0,
      0;

      Material lambert2SG {
       0.800000;0.800000;0.800000;0.000000;;
       0.000000;
       0.000000;0.000000;0.000000;;
       0.000000;0.000000;0.000000;;

       TextureFilename {
        "/OutWall.JPG";
       }
      }
     }

     VertexDuplicationIndices {
      8;
      6;
      0,
      1,
      2,
      3,
      4,
      5,
      4,
      2;
     }
    }
   }

   Frame pCube4 {
    

    FrameTransformMatrix {
     0.000000,0.000000,-1.000000,0.000000,0.000000,13.338220,0.000000,0.000000,200.000000,0.000000,0.000000,0.000000,0.000000,6.636279,-100.500000,1.000000;;
    }

    Mesh pCubeShape4 {
     8;
     -0.500000;-0.500000;0.625901;,
     -0.500000;0.500000;0.625901;,
     0.500000;0.500000;0.625901;,
     -0.500000;0.500000;-0.500000;,
     0.500000;0.500000;-0.500000;,
     -0.500000;-0.500000;-0.500000;,
     -0.500000;0.500000;0.625901;,
     -0.500000;0.500000;-0.500000;;
     2;
     4;1,2,4,3;,
     4;5,0,6,7;;

     MeshNormals {
      8;
      -1.000000;0.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      -1.000000;0.000000;0.000000;,
      -1.000000;0.000000;0.000000;,
      -1.000000;0.000000;0.000000;;
      2;
      4;1,2,4,3;,
      4;5,0,6,7;;
     }

     MeshTextureCoords {
      8;
      0.000000;0.000000;,
      0.000000;1.000000;,
      1.000000;1.000000;,
      0.000000;2.000000;,
      1.000000;2.000000;,
      -1.000000;0.000000;,
      0.000000;1.000000;,
      -1.000000;1.000000;;
     }

     MeshMaterialList {
      1;
      2;
      0,
      0;

      Material lambert2SG {
       0.800000;0.800000;0.800000;0.000000;;
       0.000000;
       0.000000;0.000000;0.000000;;
       0.000000;0.000000;0.000000;;

       TextureFilename {
        "/OutWall.JPG";
       }
      }
     }

     VertexDuplicationIndices {
      8;
      6;
      0,
      1,
      2,
      3,
      4,
      5,
      1,
      3;
     }
    }
   }

   Frame pCube5 {
    

    FrameTransformMatrix {
     1.000000,0.000000,0.000000,0.000000,0.000000,13.338220,0.000000,0.000000,0.000000,0.000000,90.000000,0.000000,104.088776,6.636279,55.000000,1.000000;;
    }

    Mesh pCubeShape5 {
     16;
     -0.500000;-0.500000;0.500000;,
     0.500000;-0.500000;0.500000;,
     -0.500000;0.500000;0.500000;,
     0.500000;0.500000;0.500000;,
     -0.500000;0.500000;-0.500000;,
     0.500000;0.500000;-0.500000;,
     -0.500000;-0.500000;-0.500000;,
     0.500000;-0.500000;-0.500000;,
     -0.500000;0.500000;-0.500000;,
     0.500000;0.500000;-0.500000;,
     0.500000;-0.500000;-0.500000;,
     0.500000;0.500000;-0.500000;,
     0.500000;0.500000;0.500000;,
     -0.500000;-0.500000;-0.500000;,
     -0.500000;0.500000;0.500000;,
     -0.500000;0.500000;-0.500000;;
     4;
     4;2,3,5,4;,
     4;8,9,7,6;,
     4;1,10,11,12;,
     4;13,0,14,15;;

     MeshNormals {
      16;
      -1.000000;0.000000;0.000000;,
      1.000000;0.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;1.000000;0.000000;,
      0.000000;0.000000;-1.000000;,
      0.000000;0.000000;-1.000000;,
      0.000000;0.000000;-1.000000;,
      0.000000;0.000000;-1.000000;,
      1.000000;0.000000;0.000000;,
      1.000000;0.000000;0.000000;,
      1.000000;0.000000;0.000000;,
      -1.000000;0.000000;0.000000;,
      -1.000000;0.000000;0.000000;,
      -1.000000;0.000000;0.000000;;
      4;
      4;2,3,5,4;,
      4;8,9,7,6;,
      4;1,10,11,12;,
      4;13,0,14,15;;
     }

     MeshTextureCoords {
      16;
      0.000000;0.000000;,
      1.000000;0.000000;,
      0.000000;1.000000;,
      1.000000;1.000000;,
      0.000000;2.000000;,

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