📄 test.x
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xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame groundPlane_transform {
FrameTransformMatrix {
12.000000,0.000000,0.000000,0.000000,0.000000,0.000000,12.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
}
Frame persp {
FrameTransformMatrix {
0.992546,0.000000,-0.121869,0.000000,-0.028529,0.972214,-0.232351,0.000000,0.118483,0.234096,0.964967,0.000000,3.551888,103.510498,221.725967,1.000000;;
}
}
Frame top {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,1.000000;;
}
}
Frame front {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,1.000000;;
}
}
Frame side {
FrameTransformMatrix {
0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,0.000000,1.000000;;
}
}
Frame group7 {
FrameTransformMatrix {
-1.000000,0.000000,-0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame group1 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,2.077250,0.000000,0.000000,0.000000,52.547878,1.000000;;
}
Frame group5 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,-50.429802,1.000000;;
}
}
}
Frame group2 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.287000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,17.680849,0.000000,1.000000;;
}
}
Frame group3 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.286660,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-0.719368,0.000000,1.000000;;
}
}
Frame group4 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.200000,1.000000;;
}
}
Frame group6 {
FrameTransformMatrix {
0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,-85.799637,0.000000,-112.497314,1.000000;;
}
Frame pPlane1 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh pPlaneShape1 {
4;
-100.000000;-0.000000;100.000000;,
103.432816;-0.000000;100.000000;,
-100.000000;0.000000;-100.000000;,
103.432816;0.000000;-100.000000;;
1;
4;0,1,3,2;;
MeshNormals {
4;
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;;
1;
4;0,1,3,2;;
}
MeshTextureCoords {
4;
0.000000;0.000000;,
1.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;;
}
MeshMaterialList {
1;
1;
0;
Material lambert3SG {
0.800000;0.800000;0.800000;0.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"/Gras.JPG";
}
}
}
VertexDuplicationIndices {
4;
4;
0,
1,
2,
3;
}
}
}
Frame pCube1 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,13.338220,0.000000,0.000000,0.000000,0.000000,200.000000,0.000000,124.588776,6.636279,0.000000,1.000000;;
}
Mesh pCubeShape1 {
8;
-0.500000;-0.500000;0.500000;,
-0.500000;0.500000;0.500000;,
0.500000;0.500000;0.500000;,
-0.500000;0.500000;-0.500000;,
0.500000;0.500000;-0.500000;,
-0.500000;-0.500000;-0.500000;,
-0.500000;0.500000;0.500000;,
-0.500000;0.500000;-0.500000;;
2;
4;1,2,4,3;,
4;5,0,6,7;;
MeshNormals {
8;
-1.000000;0.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
2;
4;1,2,4,3;,
4;5,0,6,7;;
}
MeshTextureCoords {
8;
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
0.000000;2.000000;,
1.000000;2.000000;,
-1.000000;0.000000;,
0.000000;1.000000;,
-1.000000;1.000000;;
}
MeshMaterialList {
1;
2;
0,
0;
Material lambert2SG {
0.800000;0.800000;0.800000;0.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"/OutWall.JPG";
}
}
}
VertexDuplicationIndices {
8;
6;
0,
1,
2,
3,
4,
5,
1,
3;
}
}
}
Frame pCube2 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,13.338220,0.000000,0.000000,0.000000,0.000000,200.000000,0.000000,-100.500000,6.636279,0.000000,1.000000;;
}
Mesh pCubeShape2 {
8;
0.500000;-0.500000;0.500000;,
-0.500000;0.500000;0.500000;,
0.500000;0.500000;0.500000;,
-0.500000;0.500000;-0.500000;,
0.500000;0.500000;-0.500000;,
0.500000;-0.500000;-0.500000;,
0.500000;0.500000;-0.500000;,
0.500000;0.500000;0.500000;;
2;
4;1,2,4,3;,
4;0,5,6,7;;
MeshNormals {
8;
1.000000;0.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;;
2;
4;1,2,4,3;,
4;0,5,6,7;;
}
MeshTextureCoords {
8;
1.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
0.000000;2.000000;,
1.000000;2.000000;,
2.000000;0.000000;,
2.000000;1.000000;,
1.000000;1.000000;;
}
MeshMaterialList {
1;
2;
0,
0;
Material lambert2SG {
0.800000;0.800000;0.800000;0.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"/OutWall.JPG";
}
}
}
VertexDuplicationIndices {
8;
6;
0,
1,
2,
3,
4,
5,
4,
2;
}
}
}
Frame pCube3 {
FrameTransformMatrix {
0.000000,0.000000,-1.000000,0.000000,0.000000,13.338220,0.000000,0.000000,200.000000,0.000000,0.000000,0.000000,0.000000,6.636279,100.500000,1.000000;;
}
Mesh pCubeShape3 {
8;
0.500000;-0.500000;0.625901;,
-0.500000;0.500000;0.625901;,
0.500000;0.500000;0.625901;,
-0.500000;0.500000;-0.500000;,
0.500000;0.500000;-0.500000;,
0.500000;-0.500000;-0.500000;,
0.500000;0.500000;-0.500000;,
0.500000;0.500000;0.625901;;
2;
4;1,2,4,3;,
4;0,5,6,7;;
MeshNormals {
8;
1.000000;0.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;;
2;
4;1,2,4,3;,
4;0,5,6,7;;
}
MeshTextureCoords {
8;
1.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
0.000000;2.000000;,
1.000000;2.000000;,
2.000000;0.000000;,
2.000000;1.000000;,
1.000000;1.000000;;
}
MeshMaterialList {
1;
2;
0,
0;
Material lambert2SG {
0.800000;0.800000;0.800000;0.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"/OutWall.JPG";
}
}
}
VertexDuplicationIndices {
8;
6;
0,
1,
2,
3,
4,
5,
4,
2;
}
}
}
Frame pCube4 {
FrameTransformMatrix {
0.000000,0.000000,-1.000000,0.000000,0.000000,13.338220,0.000000,0.000000,200.000000,0.000000,0.000000,0.000000,0.000000,6.636279,-100.500000,1.000000;;
}
Mesh pCubeShape4 {
8;
-0.500000;-0.500000;0.625901;,
-0.500000;0.500000;0.625901;,
0.500000;0.500000;0.625901;,
-0.500000;0.500000;-0.500000;,
0.500000;0.500000;-0.500000;,
-0.500000;-0.500000;-0.500000;,
-0.500000;0.500000;0.625901;,
-0.500000;0.500000;-0.500000;;
2;
4;1,2,4,3;,
4;5,0,6,7;;
MeshNormals {
8;
-1.000000;0.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
2;
4;1,2,4,3;,
4;5,0,6,7;;
}
MeshTextureCoords {
8;
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
0.000000;2.000000;,
1.000000;2.000000;,
-1.000000;0.000000;,
0.000000;1.000000;,
-1.000000;1.000000;;
}
MeshMaterialList {
1;
2;
0,
0;
Material lambert2SG {
0.800000;0.800000;0.800000;0.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"/OutWall.JPG";
}
}
}
VertexDuplicationIndices {
8;
6;
0,
1,
2,
3,
4,
5,
1,
3;
}
}
}
Frame pCube5 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,13.338220,0.000000,0.000000,0.000000,0.000000,90.000000,0.000000,104.088776,6.636279,55.000000,1.000000;;
}
Mesh pCubeShape5 {
16;
-0.500000;-0.500000;0.500000;,
0.500000;-0.500000;0.500000;,
-0.500000;0.500000;0.500000;,
0.500000;0.500000;0.500000;,
-0.500000;0.500000;-0.500000;,
0.500000;0.500000;-0.500000;,
-0.500000;-0.500000;-0.500000;,
0.500000;-0.500000;-0.500000;,
-0.500000;0.500000;-0.500000;,
0.500000;0.500000;-0.500000;,
0.500000;-0.500000;-0.500000;,
0.500000;0.500000;-0.500000;,
0.500000;0.500000;0.500000;,
-0.500000;-0.500000;-0.500000;,
-0.500000;0.500000;0.500000;,
-0.500000;0.500000;-0.500000;;
4;
4;2,3,5,4;,
4;8,9,7,6;,
4;1,10,11,12;,
4;13,0,14,15;;
MeshNormals {
16;
-1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
4;
4;2,3,5,4;,
4;8,9,7,6;,
4;1,10,11,12;,
4;13,0,14,15;;
}
MeshTextureCoords {
16;
0.000000;0.000000;,
1.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
0.000000;2.000000;,
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