📄 skinbutton.h
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#if !defined(AFX_SKINBUTTON_H__0BB3DC00_8775_4611_A01E_7285C6B95876__INCLUDED_)
#define AFX_SKINBUTTON_H__0BB3DC00_8775_4611_A01E_7285C6B95876__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SkinButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSkinButton window
class CSkinButton : public CButton
{
// Construction
public:
CSkinButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkinButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
void Init(UINT nNormalID,UINT nMouseOverID,CString strTipText);
BOOL SetBitmap(UINT nNormalID,UINT nMouseOverID);
void SetToolTipText(CString strText);
BOOL SetButtonCursor(HCURSOR hCursor);
virtual ~CSkinButton();
// Generated message map functions
protected:
//{{AFX_MSG(CSkinButton)
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void AdjustPosition();
CWnd* pWndParent;
UINT m_nMouseOverID;
UINT m_nNormalID;
CToolTipCtrl m_ToolTip;
void SetDefaultCursor();
HCURSOR m_hCursor;
BOOL m_bMouseOver;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SKINBUTTON_H__0BB3DC00_8775_4611_A01E_7285C6B95876__INCLUDED_)
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