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📄 face3d.as

📁 比较炫的flash3d效果演示
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/*
 *  PAPER    ON   ERVIS  NPAPER ISION  PE  IS ON  PERVI IO  APER  SI  PA
 *  AP  VI  ONPA  RV  IO PA     SI  PA ER  SI NP PE     ON AP  VI ION AP
 *  PERVI  ON  PE VISIO  APER   IONPA  RV  IO PA  RVIS  NP PE  IS ONPAPE
 *  ER     NPAPER IS     PE     ON  PE  ISIO  AP     IO PA ER  SI NP PER
 *  RV     PA  RV SI     ERVISI NP  ER   IO   PE VISIO  AP  VISI  PA  RV3D
 *  ______________________________________________________________________
 *  papervision3d.org • blog.papervision3d.org • osflash.org/papervision3d
 */

/*
 * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

// ______________________________________________________________________
//                                                                 Face3D

package org.papervision3d.core.geom
{
import flash.display.*;
import flash.geom.Matrix;
import flash.utils.Dictionary;

import org.papervision3d.Papervision3D;
import org.papervision3d.core.*;
import org.papervision3d.core.proto.*;
import org.papervision3d.objects.DisplayObject3D;

/**
* The Face3D class lets you render linear textured triangles. It also supports solid colour fill and hairline outlines.
*
*/
public class Face3D
{
	/**
	* An array of Vertex3D objects for the three vertices of the triangle.
	*/
	public var vertices :Array;


	/**
	* A material id TODO
	*/
	public var materialName :String;


	/**
	* A MaterialObject3D object that contains the material properties of the back of a single sided triangle.
	*/
//	public var materialBack :MaterialObject3D;


	/**
	* An array of {x,y} objects for the corresponding UV pixel coordinates of each triangle vertex.
	*/
	public var uv :Array;

	// ______________________________________________________________________

	/**
	* [read-only] The average depth (z coordinate) of the transformed triangle. Also known as the distance from the camera. Used internally for z-sorting.
	*/
	public var screenZ :Number;

	/**
	* [read-only] A Boolean value that indicates that the face is visible, i.e. it's vertices are in front of the camera.
	*/
	public var visible :Boolean;


	/**
	* The object where the face belongs.
	*/
//	public var object :Mesh3D;


	/**
	* [read-only] Unique id of this instance.
	*/
	public var id :Number;
	
	/**
	 * Used to store references to the vertices.
	 */
	public var v0:Vertex3D;
	public var v1:Vertex3D;
	public var v2:Vertex3D;
	
	/**
	 * The face normal
	 */
	public var faceNormal:Number3D;
	
	/**
	 * The transformed Face3DInstance
	 */
	public var face3DInstance:Face3DInstance;
	
	
	
	/**
	* The Face3D constructor lets you create linear textured or solid colour triangles.
	*
	* @param	vertices	An array of Vertex3D objects for the three vertices of the triangle.
	* @param	material	A MaterialObject3D object that contains the material properties of the triangle.
	* @param	uv			An array of {x,y} objects for the corresponding UV pixel coordinates of each triangle vertex.
	*/
	public function Face3D( vertices:Array, materialName:String=null, uv:Array=null )
	{
		// Vertices
		this.vertices = vertices;
		v0 = vertices[0];
		v1 = vertices[1];
		v2 = vertices[2];
		
		
		// Material
		this.materialName = materialName;
		this.uv = uv;
		this.id = _totalFaces++;
		face3DInstance = new Face3DInstance(this);
		//createNormal();
	}
	
	// ______________________________________________________________________________
	//                                                                         RENDER
	// RRRRR  EEEEEE NN  NN DDDDD  EEEEEE RRRRR
	// RR  RR EE     NNN NN DD  DD EE     RR  RR
	// RRRRR  EEEE   NNNNNN DD  DD EEEE   RRRRR
	// RR  RR EE     NN NNN DD  DD EE     RR  RR
	// RR  RR EEEEEE NN  NN DDDDD  EEEEEE RR  RR

	/**
	* Draws the triangle into its MovieClip container.
	*
	* @param	container	The default MovieClip that you draw into when rendering.
	* @param	randomFill		A Boolean value that indicates whether random coloring is enabled. Typically used for debug purposes. Defaults to false.
	* @return					The number of triangles drawn. Either one if it is double sided or visible, or zero if it single sided and not visible.
	*
	*/
	public function render( instance:DisplayObject3D, container:Sprite ): Number
	{
		var material:MaterialObject3D = ( this.materialName && instance.materials )? instance.materials.materialsByName[ this.materialName ] : instance.material;
		return material.drawFace3D(instance, this, container.graphics, v0.vertex2DInstance, v1.vertex2DInstance, v2.vertex2DInstance);
	}
	
	protected function createNormal():void
	{
		var vn0:Number3D = v0.toNumber3D();
		var vn1:Number3D = v1.toNumber3D();
		var vn2:Number3D = v2.toNumber3D();
		var vt1:Number3D = Number3D.sub(vn1,vn0);
		var vt2:Number3D = Number3D.sub(vn2,vn0);
		
		faceNormal = Number3D.cross(vt2,vt1);
		faceNormal.normalize();
	}
	
	// ______________________________________________________________________________
	//                                                                        PRIVATE

	private static var _totalFaces:Number = 0;
	
}
}

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