📄 chessclient.java
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import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class clientThread
extends Thread{
chessClient chessclient;
clientThread(chessClient chessclient){
this.chessclient = chessclient;
}
//clientThread接收消息部分
public void acceptMessage(String recMessage){
if (recMessage.startsWith("/userlist ")){
StringTokenizer userToken = new StringTokenizer(recMessage, " ");
int userNumber = 0;
chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while(userToken.hasMoreTokens()){
String user = (String) userToken.nextToken(" ");
if(userNumber > 0 && !user.startsWith("[inchess]")){
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}
userNumber++;
}
chessclient.inputpad.userChoice.select("所有人");
}
else if (recMessage.startsWith("/yourname ")){
chessclient.chessClientName = recMessage.substring(10);
chessclient.setTitle("Java五子棋客户端 " + "用户名:" + chessclient.chessClientName);
}
else if (recMessage.equals("/reject")){
try{
chessclient.chesspad.statusText.setText("不能加入游戏");
chessclient.controlpad.cancelGameButton.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
}
catch(Exception ef){
chessclient.chatpad.chatLineArea.setText(
"chessclient.chesspad.chessSocket.close无法关闭");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
else if (recMessage.startsWith("/peer ")){
chessclient.chesspad.chessPeerName = recMessage.substring(6);
if (chessclient.isServer){
chessclient.chesspad.chessColor = 1;
chessclient.chesspad.isMouseEnabled = true;
chessclient.chesspad.statusText.setText("请黑棋下子");
}
else if (chessclient.isClient){
chessclient.chesspad.chessColor = -1;
chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");
}
}
else if (recMessage.equals("/youwin")){
chessclient.isOnChess = false;
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");
chessclient.chesspad.isMouseEnabled = false;
}
else if (recMessage.equals("/OK")){
chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");
}
else if (recMessage.equals("/error")){
chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n");
}
else{
chessclient.chatpad.chatLineArea.append(recMessage + "\n");
chessclient.chatpad.chatLineArea.setCaretPosition(
chessclient.chatpad.chatLineArea.getText().length());
}
}
public void run(){
String message = "";
try{
while (true){
message = chessclient.in.readUTF();
System.out.println("客户端接受的信息"+message);
acceptMessage(message);
}
}
catch (IOException es){
}
}
}
public class chessClient
extends Frame
implements ActionListener, KeyListener {
userPad userpad = new userPad();
chatPad chatpad = new chatPad();
controlPad controlpad = new controlPad();
chessPad chesspad = new chessPad();//棋盘,以及下棋socket,以及之间的信息传输
inputPad inputpad = new inputPad();
Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName = null;
String host = null;
int port = 4331;
boolean isOnChat = false; //在聊天?
boolean isOnChess = false; //在下棋?
boolean isGameConnected = false; //下棋的客户端连接?
boolean isServer = false; //如果是下棋的主机
boolean isClient = false; //如果是下棋的客户端
Panel southPanel = new Panel();
Panel northPanel = new Panel();
Panel centerPanel = new Panel();
Panel westPanel = new Panel();
Panel eastPanel = new Panel();
chessClient() {
super("Java五子棋客户端");
setLayout(new BorderLayout());
host = controlpad.inputIP.getText();
westPanel.setLayout(new BorderLayout());
westPanel.add(userpad, BorderLayout.NORTH);
westPanel.add(chatpad, BorderLayout.CENTER);
westPanel.setBackground(Color.pink);
inputpad.inputWords.addKeyListener(this);
chesspad.host = controlpad.inputIP.getText();
centerPanel.add(chesspad, BorderLayout.CENTER);
centerPanel.add(inputpad, BorderLayout.SOUTH);
centerPanel.setBackground(Color.pink);
controlpad.connectButton.addActionListener(this);
controlpad.creatGameButton.addActionListener(this);
controlpad.joinGameButton.addActionListener(this);
controlpad.cancelGameButton.addActionListener(this);
controlpad.exitGameButton.addActionListener(this);
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);
southPanel.add(controlpad, BorderLayout.CENTER);
southPanel.setBackground(Color.pink);
addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e){
if (isOnChat) {
try {
chatSocket.close();
}
catch (Exception ed) {
}
}
if (isOnChess || isGameConnected){
try {
chesspad.chessSocket.close();
}
catch (Exception ee) {
}
}
System.exit(0);
}
public void windowActivated(WindowEvent ea) {
}
});
add(westPanel, BorderLayout.WEST);
add(centerPanel, BorderLayout.CENTER);
add(southPanel, BorderLayout.SOUTH);
pack();
setSize(670, 548);
setVisible(true);
setResizable(false);
validate();
}
//连接到服务器的指定端口,并返回其输入和输出流,并启动客户线程负责和服务器的连接;
public boolean connectServer(String serverIP, int serverPort)throws
Exception {
try {
chatSocket = new Socket(serverIP, serverPort);
System.out.println("客户端的IP地址:"+chatSocket);
in = new DataInputStream(chatSocket.getInputStream());
out = new DataOutputStream(chatSocket.getOutputStream());
clientThread clientthread = new clientThread(this);
clientthread.start();
isOnChat = true;
return true;
}
catch (IOException ex) {
chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");
}
return false;
}
public void actionPerformed(ActionEvent e){
//点击连接服务器的按钮,连接服务器的方法;
if (e.getSource() == controlpad.connectButton){
host = chesspad.host = controlpad.inputIP.getText();
try {
if (connectServer(host, port)){
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");
}
}
catch (Exception ei){
chatpad.chatLineArea.setText(
"controlpad.connectButton:无法连接,建议重新启动程序 \n");
}
}
if(e.getSource() == controlpad.exitGameButton) {
if (isOnChat) {
try {
chatSocket.close();
}
catch (Exception ed) {
}
}
if (isOnChess || isGameConnected) {
try {
chesspad.chessSocket.close();
}
catch (Exception ee) {
}
}
System.exit(0);
}
if (e.getSource() == controlpad.joinGameButton){
String selectedUser = userpad.userList.getSelectedItem();
if (selectedUser == null || selectedUser.startsWith("[inchess]") ||
selectedUser.equals(chessClientName)){
chesspad.statusText.setText("必须先选定一个有效用户");
}
else{
try {
if (!isGameConnected){
if (chesspad.connectServer(chesspad.host, chesspad.port)){
isGameConnected = true;
isOnChess = true;
isClient = true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame " +
selectedUser +
" " + chessClientName);
}
}
else {
isOnChess = true;
isClient = true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame " +
userpad.userList.getSelectedItem() +
" " + chessClientName);
}
}
catch (Exception ee) {
isGameConnected = false;
isOnChess = false;
isClient = false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n" + ee);
}
}
}
if (e.getSource() == controlpad.creatGameButton) {
try {
if (!isGameConnected) {
if (chesspad.connectServer(chesspad.host, chesspad.port)) {
isGameConnected = true;
isOnChess = true;
isServer = true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame " + "[inchess]" +
chessClientName);
}
}
else{
isOnChess = true;
isServer = true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame " + "[inchess]" +
chessClientName);
}
}
catch (Exception ec) {
isGameConnected = false;
isOnChess = false;
isServer = false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n" + ec);
}
}
if (e.getSource() == controlpad.cancelGameButton){
if (isOnChess){
chesspad.chessthread.sendMessage("/giveup " + chessClientName);
chesspad.chessVictory( -1 * chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
if (!isOnChess){
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
isClient = isServer = false;
}
}
public void keyPressed(KeyEvent e){
TextField inputWords = (TextField) e.getSource();
if (e.getKeyCode() == KeyEvent.VK_ENTER) {
if (inputpad.userChoice.getSelectedItem().equals("所有人")) {
try {
out.writeUTF(inputWords.getText());
inputWords.setText("");
}
catch (Exception ea) {
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
else {
try {
out.writeUTF("/" + inputpad.userChoice.getSelectedItem() + " " +
inputWords.getText());
inputWords.setText("");
}
catch (Exception ea) {
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}
}
public void keyTyped(KeyEvent e) {
}
public void keyReleased(KeyEvent e) {
}
public static void main(String args[]) {
chessClient chessClient = new chessClient();
}
}
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