📄 layermanagecanvas.java
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package LayerManager;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class LayerManageCanvas extends GameCanvas {
private Image titledImage_1,titledImage_2;
private Graphics g;
private TiledLayer background_1,background_2;
private LayerManager layManager;
private byte[][] titledMap = { {1,2,3},
{4,5,6},
{7,8,9},
{7,7,7},
{7,7,7},
{7,7,7}};
private byte[][]treeMap = { {2,2,2,2},{2,2,2,2}};
protected LayerManageCanvas() {
super(true);
try {
titledImage_1 = Image.createImage("/title1.png");
titledImage_2 = Image.createImage("/title2.png");
} catch (Exception e) {
}
int i,j;
g = this.getGraphics();
//绘画图层1,共6行3列
background_1 = new TiledLayer(3,6,titledImage_1,64,32);
for(i=0;i<6;i++)
for(j=0;j<3;j++){
background_1.setCell(j,i,titledMap[i][j]);
}
//绘画图层2,共2行4列
background_2 = new TiledLayer(4,2,titledImage_2,59,28);
for(i=0;i<2;i++)
for(j=0;j<3;j++){
background_2.setCell(j,i,treeMap[i][j]);
}
//移动图层2到屏幕下面
background_2.move(0,this.getHeight()- 56);
layManager = new LayerManager();
//图层2现在在最前面
layManager.append(background_2);
//添加背景图层
layManager.append(background_1);
//绘制在屏幕撒上
layManager.paint(g,0,0);
flushGraphics();
}
}
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