📄 mygamecanvas_2.java
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package gameCanvas;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class MyGameCanvas_2 extends GameCanvas implements Runnable {
private Graphics g;
private int width = 20;//要绘制的方块宽度
private int height = 20;//要绘制的方块高度
private int screenWidth = 0; //屏幕宽度
private int screenHeight = 0; //屏幕高度
private int drawX = 0; //要绘制的X坐标
private int drawY = 0; //要绘制的Y坐标
protected MyGameCanvas_2() {
super(true);
g = this.getGraphics();
screenWidth = this.getWidth();
screenHeight = this.getHeight();
drawX = screenWidth / 2 - width / 2;
drawY = screenHeight / 2 - height / 2;
draw(g);
Thread thread = new Thread(this);
thread.start();
}
//绘制黑色方块
protected void draw(Graphics g) {
g.setColor(0xffffff);
g.fillRect(0, 0, screenWidth, screenHeight);
g.setColor(0, 0, 0);
g.fillRect(drawX, drawY, 20, 20);
flushGraphics();
}
public void keyPressed() {
int x, y;
int keyState = getKeyStates();
//判断上下左右键是否被按下
if ((keyState & UP_PRESSED) != 0) {
if (drawY - 2 > 0)
drawY = drawY - 2;
else
drawY = screenHeight;
}
if ((keyState & DOWN_PRESSED) != 0) {
if (drawY + 2 < screenHeight)
drawY = drawY + 2;
else
drawY = 0;
}
if ((keyState & LEFT_PRESSED) != 0) {
if (drawX - 2 > 0)
drawX = drawX - 2;
else
drawX = screenWidth;
}
if ((keyState & RIGHT_PRESSED) != 0) {
if (drawX + 2 < screenWidth)
drawX = drawX + 2;
else
drawX = 0;
}
}
public void run() {
//无限循环检测键盘的输入
while (true) {
keyPressed();
draw(g);
try {
Thread.sleep(20);
} catch (InterruptedException ie) {
}
}
}
}
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