📄 spikingneuron.cpp
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/*************************************************************************** spikingneuron.cpp - description ------------------- copyright : (C) 2001, 2002, 2003, 2004 by Matt Grover email : mgrover@amygdala.org ***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/#include "spikingneuron.h"#include "spikingneuronproperties.h"#include "axon.h"#include "outputmanager.h"#include "dendrite.h"#include "logging.h"#include <string>using namespace Amygdala;// TODO: Initialize the rest of the variables SpikingNeuron::SpikingNeuron(AmIdInt neuronId, const SpikingNeuronProperties& props): Neuron(neuronId, props), schedSpikeTime(0), currTime(0), inputTime(0), membranePtnl(0){ refPeriod = props.GetRefractoryPeriod(); dendrite = new Dendrite(this);}SpikingNeuron::~SpikingNeuron(){}void SpikingNeuron::SetTrainer(Trainer* t){ dendrite->SetTrainer(t);}void SpikingNeuron::SendSpike(AmTimeInt& now){ if (schedSpikeTime == now) { LOGGER(5, "Neuron " << nId << " spiking!") // Do a check to make sure the refractory period has passed. This // check will normally be done before the spike is scheduled, but // some spikes can get thru anyway (input spikes, for example). // Any spikes scheduled within the refractory period are ignored. if ( (now - spikeTime) <= refPeriod ) { // Don't do anything if spikeTime == 0 because this neuron // has not yet fired and the simulation time could be less // than the refractory period. if (spikeTime) { return; } } membranePtnl = 0; currTime = now; LOGGER(6, "Calling Network::ScheduleSpikeDelay() -- size " << axon->size() << " -- Neuron " << nId); // Everything will now go through the ScheduleSpikeDelay() // function to make the interface easier to understand. // The previous default mode is only useful on small networks // and the benefits would probably not be noticed. // MG 9/29/2002 // TODO: Does something need to change here? How should this be done with // the new axon design. Network::GetNetworkRef()->ScheduleSpikeDelay(axon); spikeTime = schedSpikeTime; schedSpikeTime = 0; SpikeCleanup(); dendrite->ReportSpike(); if (outputGroupIdx & outputMode) { OutputManager::SendOutput(this, now); } }}
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