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📄 functionlookup.h

📁 amygdata的神经网络算法源代码
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/***************************************************************************                          functionlookup.h  -  description                             -------------------    copyright            : (C) 2001, 2004 by Matt Grover    email                : mgrover@amygdala.org ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#ifndef FUNCTIONLOOKUP_H#define FUNCTIONLOOKUP_H#include <map>#include <vector>#include <string>#include <amygdala/properties.h>#include <amygdala/amygdalaclass.h>namespace Amygdala {	/** @class TableProperties functionlookup.h amygdala/functionlookup.h * A container for values that can be used to identify a particular * lookup table in FunctionLookup.  Lookup tables are identified by * a class name and a set of integer and float values that are unique * to that table. The integer and float parameters should generally be * the same values used by the function that generates the table (for example, * time constant values).  * @author Matt Grover <mgrover@amygdala.org> */class TableProperties: public AmygdalaClass {public:    TableProperties():tblSize(0) {}    /** Copy constructor */    TableProperties(const TableProperties& props);    virtual ~TableProperties();    virtual bool operator==(const TableProperties& rhs) const;    /** Less-than operator needed for map comparisons in FunctionLookup */    virtual bool operator<(const TableProperties& rhs) const;    /** Make a new copy of this object */    virtual TableProperties* Copy() const;    /** @return Number of elements in the table */    unsigned int GetTableSize() const { return tblSize; }    /** Set the table size */    void SetTableSize(unsigned int size) { tblSize = size; }        /** Add an integer parameter */    void AddParam(AmTimeInt value);    /** Add a float parameter */    void AddParam(float value);        /** Set the name of the class that is storing a table in FunctionLookup */    void SetClassName(std::string name) { clientClassName = name; }    /** @return The name of a class storing a table in FunctionLookup */    std::string GetClassName() const { return clientClassName; }protected:    unsigned int tblSize;    std::vector<AmTimeInt> timeParams;    std::vector<float> floatParams;    std::string clientClassName;private:};class TableComp {public:    TableComp() {}    ~TableComp() {}    bool operator()(const TableProperties* lhs, const TableProperties* rhs) { return (*lhs) < (*rhs); }};class Table: public AmygdalaClass {public:    Table(TableProperties& properties);    Table(const Table& tbl);    ~Table();    float* MakeTableData();    float* GetTableData() const { return tblData; }    unsigned int GetSize() const { return tblSize; }    inline bool operator<(const Table& rhs) const;    inline bool operator==(const Table& rhs) const;protected:    TableProperties* props;    unsigned int tblSize;    float* tblData;};/** @class FunctionLookup functionlookup.h amygdala/functionlookup.h  * @brief FunctionLookup is a container class for the lookup tables  * @author Matt Grover  */class FunctionLookup: public AmygdalaClass {public:	FunctionLookup();	~FunctionLookup();	/** This will check to see	 * if a table with the given parameters (and some additional	 * parameters in reqNrn) already exists. If a matching table	 * does not exist, a new one will be created.	 * @returns Reference to a lookup table.Throws TableNotFoundException if a table matching     * tableProps can not be found. */    const Table& GetTable(TableProperties& tableProps) const;    float* GetTableData(TableProperties& tableProps) const { return GetTable(tableProps).GetTableData(); }    bool TableExists(TableProperties& tableProps) const;    /** Allocate space for a table and add it to the collection.     * The calling class is responsible for actually populating the table     * with values.     * @returns Pointer to the newly allocated table. Returns 0 if the     * table could not be created. */    float* MakeLookupTable(TableProperties& tableProps);private:    std::map<Table, float*> lookups;  // the float in here is the same as Table.tblData;};class TableNotFoundException: public AmygdalaClass {public:    TableNotFoundException() {}    ~TableNotFoundException() {}};bool Table::operator<(const Table& rhs) const{    return *props < *(rhs.props);}bool Table::operator==(const Table& rhs) const{    return *props == *(rhs.props);}} // namespace Amygdala#endif

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