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📄 properties.h

📁 amygdata的神经网络算法源代码
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/***************************************************************************                          properties.h  -  description                             -------------------    copyright            : (C) 2004 by Matt Grover    email                : mgrover@amygdala.org ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#ifndef PROPERTIES_H#define PROPERTIES_H#include <amygdala/amygdalaclass.h>#include <string>#include <vector>#include <map>#include <utility>namespace Amygdala {/**  * @class Properties properties.h amygdala/properties.h  * Because related classes in Amygdala can have completely different data members,  * property classes are used to provide a consistent interface when building objects.  For example,  * FastNeuron has a single time constant that controls its behavior, whereas AlphaNeuron uses  * three time constants.  Rather than requiring users to pass class-specific variables to  * constructors or factory functions, Amygdala uses property classes as factory function  * arguments. All of the variables that a neuron requires to function are defined in a Property  * class.  If a class hierarchy uses Property classes, then each class in that hierarchy will  * have its own Properties class defined (FastNeuronProperties, StaticSynapseProperties, etc).   * @author Matt Grover (mgrover@amygdala.org) */class Properties: public AmygdalaClass{public:    Properties();    /** Copy constructor */    Properties(const Properties& rhs);    virtual ~Properties() = 0;    /** Set a property value     * @param name Property name     * @param value Property value */    virtual void SetProperty(const std::string& name, const std::string& value) = 0;    /** @return A map of property names and their associated values converted     * to strings. */    virtual std::map< std::string, std::string > GetPropertyMap() const = 0;protected:};class PropertyNotFoundException: public AmygdalaClass{public:    PropertyNotFoundException(std::string propertyName):AmygdalaClass(),propName(propertyName) {}    ~PropertyNotFoundException() {}    std::string& GetPropertyName() const { return propName; }private:    std::string& propName;};} // namespace Amygdala#endif // PROPERTIES_H

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