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📄 o.java

📁 j2me武林传之刀剑江湖录[中篇]反编译的源代码
💻 JAVA
📖 第 1 页 / 共 2 页
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// Decompiled by Jad v1.5.8e2. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://kpdus.tripod.com/jad.html
// Decompiler options: packimports(3) fieldsfirst ansi space 

import java.util.Vector;

public final class o
{

	public static final String a[] = {
		"物理攻击加", "物理防御加", "买价", "数量", "冰抗加", "毒抗加", "晕抗加", "最大血加", "最大内力加", "自动回血加", 
		"爆击加", "冰冻加", "中毒加", "眩晕加", "技能"
	};
	public static final short b[] = {
		8, 9, -1, -1, 21, 23, 22, 5, 7, 30, 
		32, 12, 13, 14
	};
	private static final String z[] = {
		"", "冰魄", "烈焰", "青霜", "玄天", "", "天蚕", "金缕", "幻影", "风云", 
		"", "碧玉", "琥珀"
	};
	public static final byte c[][] = {
		{
			1, 2, 3, 4
		}, {
			6, 7, 8, 9
		}, {
			6, 7, 8
		}, {
			11, 12
		}
	};
	private static final short A[][][] = {
		{
			new short[0], new short[0], new short[0], {
				0
			}, new short[0], new short[0], new short[0], new short[0], new short[0], new short[0], 
			new short[0], new short[0], new short[0], new short[0]
		}, {
			{
				40, 80
			}, new short[0], {
				150, 150
			}, {
				2
			}, new short[0], new short[0], new short[0], new short[0], new short[0], new short[0], {
				1, 5
			}, {
				30, 30
			}, new short[0], new short[0]
		}, {
			{
				40, 80
			}, new short[0], {
				150, 150
			}, {
				2
			}, new short[0], new short[0], new short[0], new short[0], new short[0], new short[0], {
				1, 5
			}, new short[0], new short[0], {
				30, 30
			}
		}, {
			{
				40, 80
			}, new short[0], {
				150, 150
			}, {
				2
			}, new short[0], new short[0], new short[0], new short[0], new short[0], new short[0], {
				1, 5
			}, new short[0], {
				30, 30
			}, new short[0]
		}, {
			{
				60, 120
			}, new short[0], {
				450, 450
			}, {
				4
			}, new short[0], new short[0], new short[0], new short[0], new short[0], new short[0], {
				5, 10
			}, {
				30, 30
			}, {
				30, 30
			}, {
				30, 30
			}
		}, {
			new short[0], new short[0], new short[0], {
				0
			}, new short[0], new short[0], new short[0], new short[0], new short[0], new short[0], 
			new short[0], new short[0], new short[0], new short[0]
		}, {
			new short[0], {
				20, 60
			}, {
				200, 200
			}, {
				1
			}, new short[0], {
				100, 100
			}, new short[0], new short[0], new short[0], new short[0], 
			new short[0], new short[0], new short[0], new short[0]
		}, {
			new short[0], {
				20, 60
			}, {
				200, 200
			}, {
				1
			}, {
				100, 100
			}, new short[0], new short[0], new short[0], new short[0], new short[0], 
			new short[0], new short[0], new short[0], new short[0]
		}, {
			new short[0], {
				20, 60
			}, {
				200, 200
			}, {
				1
			}, new short[0], new short[0], {
				100, 100
			}, new short[0], new short[0], new short[0], 
			new short[0], new short[0], new short[0], new short[0]
		}, {
			new short[0], {
				30, 80
			}, {
				400, 400
			}, {
				3
			}, {
				100, 100
			}, {
				100, 100
			}, {
				100, 100
			}, new short[0], new short[0], new short[0], 
			new short[0], new short[0], new short[0], new short[0]
		}, {
			new short[0], new short[0], new short[0], {
				0
			}, new short[0], new short[0], new short[0], new short[0], new short[0], new short[0], 
			new short[0], new short[0], new short[0], new short[0]
		}, {
			new short[0], new short[0], {
				300, 300
			}, {
				3
			}, new short[0], new short[0], new short[0], {
				100, 240
			}, {
				15, 90
			}, {
				1, 20
			}, 
			new short[0], new short[0], new short[0], new short[0]
		}, {
			new short[0], new short[0], {
				300, 300
			}, {
				3
			}, new short[0], new short[0], new short[0], {
				50, 120
			}, {
				60, 120
			}, {
				3, 10
			}, 
			new short[0], new short[0], new short[0], new short[0]
		}
	};
	public static final short d[][][] = {
		{
			{
				50, 50, 5
			}, {
				35, 50, 10
			}, {
				15, 50, 15
			}, {
				0, 50, 20
			}
		}, {
			{
				50, 80, 10
			}, {
				35, 120, 15
			}, {
				15, 160, 20
			}, {
				0, 200, 30
			}
		}, {
			{
				50, 0, 2
			}, {
				35, 0, 3
			}, {
				15, 0, 4
			}, {
				0, 0, 6
			}
		}, {
			{
				50, 0, 2
			}, {
				35, 0, 7
			}, {
				15, 0, 12
			}, {
				15, 0, 12
			}
		}, {
			{
				50, 40, 5
			}, {
				35, 60, 10
			}, {
				15, 80, 15
			}, {
				15, 100, 15
			}
		}, {
			{
				50, 0, 1
			}, {
				35, 0, 2
			}, {
				15, 0, 3
			}, {
				15, 0, 3
			}
		}
	};
	private static final String B[] = {
		"短刃", "长刀", "银刀", "宝刀", "侠衣", "锁甲", "链甲", "宝甲", "皮靴", "马靴", 
		"长靴", "玉配", "戒指"
	};
	public static final byte e[] = {
		0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 
		2, 3, 3
	};
	private static final short C[][] = {
		{
			30, 0, 80, 1
		}, {
			60, 0, 100, 5
		}, {
			90, 0, 150, 10
		}, {
			120, 0, 200, 15
		}, {
			0, 50, 80, 1
		}, {
			0, 80, 120, 5
		}, {
			0, 120, 180, 10
		}, {
			0, 150, 200, 15
		}, {
			0, 20, 50, 1
		}, {
			0, 50, 100, 3
		}, {
			0, 80, 150, 7
		}, {
			0, 0, 200, 5
		}, {
			0, 0, 200, 5
		}
	};
	public String f;
	public short g;
	public short h[];
	public short i[];
	public short j;
	public static final String k[] = {
		"冰", "毒", "晕", "冰抗", "毒抗", "晕抗"
	};
	public static final String l[][] = {
		{
			"九转玉露丸", "九转玉露丸&回复生命值1000点"
		}, {
			"还阳补血丹", "还阳补血丹&回复生命值2000点"
		}, {
			"祛毒散", "祛毒散&解除中毒状态"
		}, {
			"武林秘笈", "武林秘笈&永久增加人物1点技能"
		}, {
			"大力丸", "大力丸&30秒内增加攻击"
		}, {
			"金刚丸", "金刚丸&30秒内增加防御"
		}, {
			"百花露", "百花露&回复内力值100点"
		}, {
			"元气通神露", "元气通神露&回复内力值500点"
		}
	};
	public static final short m[] = {
		1500, 2400, 600, 12000, 1500, 1500, 600, 2400
	};
	public static final short n[][] = {
		{
			4, 1000, 5
		}, {
			4, 2000, 10
		}, new short[0], new short[0], {
			8, 100, 30
		}, {
			9, 100, 30
		}, {
			6, 100, 4
		}, {
			6, 500, 7
		}
	};
	public static final byte o[][] = {
		{
			0, 2, 6
		}, {
			0, 2, 6, 7, 12
		}, {
			0, 1, 2, 6, 3
		}, {
			10, 11, 13, 15, 1, 5, 4
		}, {
			1, 2, 7, 4, 5
		}, {
			3, 8, 9, 14, 16
		}, {
			17, 18, 19, 20
		}
	};
	public static final String p[] = {
		"冰魄短刃", "冰魄银刀", "烈焰短刃", "烈焰宝刀", "青霜长刀", "青霜银刀", "天蚕侠衣", "天蚕链甲", "金缕锁甲", "金缕宝甲", 
		"幻影锁甲", "幻影链甲", "天蚕皮靴", "幻影马靴", "金缕长靴", "碧玉玉佩", "琥珀戒指", "风云甲", "琉璃靴", "清风戒", 
		"玄天刀", "冷月刀", "碧月刀", "鸣月刀", "洗月刀", "混天甲", "磐龙玉", "飞虹靴"
	};
	public static final short q[][] = {
		{
			1, 0, 230, 1
		}, {
			1, 2, 400, 10
		}, {
			2, 0, 230, 1
		}, {
			2, 3, 500, 15
		}, {
			3, 1, 250, 5
		}, {
			3, 2, 400, 10
		}, {
			6, 4, 280, 1
		}, {
			6, 6, 480, 10
		}, {
			7, 5, 320, 5
		}, {
			7, 7, 500, 15
		}, {
			8, 5, 320, 5
		}, {
			8, 6, 480, 10
		}, {
			6, 8, 250, 1
		}, {
			8, 9, 300, 3
		}, {
			7, 10, 350, 7
		}, {
			11, 11, 500, 5
		}, {
			12, 12, 500, 5
		}, {
			9, 7, 1000, 1
		}, {
			9, 10, 1000, 1
		}, {
			12, 11, 1000, 1
		}, {
			4, 3, 1000, 1
		}, {
			4, 3, 1, 1
		}, {
			4, 3, 1, 1
		}, {
			4, 3, 1, 1
		}, {
			4, 3, 1, 1
		}, {
			9, 7, 1, 1
		}, {
			11, 11, 1, 1
		}, {
			9, 10, 1, 1
		}
	};
	public static final short r[][][] = {
		{
			{
				0, 70, 70
			}, {
				10, 1, 1
			}, {
				11, 30, 30, 0
			}
		}, {
			{
				0, 130, 130
			}, {
				10, 3, 3
			}, {
				11, 30, 30, 1
			}
		}, {
			{
				0, 70, 70
			}, {
				10, 1, 1
			}, {
				13, 30, 30, 0
			}
		}, {
			{
				0, 160, 160
			}, {
				10, 3, 3
			}, {
				13, 30, 30, 1
			}
		}, {
			{
				0, 100, 100
			}, {
				10, 2, 2
			}, {
				12, 30, 230, 0
			}
		}, {
			{
				0, 130, 130
			}, {
				10, 3, 3
			}, {
				12, 30, 30, 1
			}
		}, {
			{
				1, 70, 70
			}, {
				5, 100, 100, 0
			}
		}, {
			{
				1, 150, 150
			}, {
				5, 100, 100, 1
			}
		}, {
			{
				1, 100, 100
			}, {
				4, 100, 100, 0
			}
		}, {
			{
				1, 170, 170
			}, {
				4, 100, 100, 1
			}
		}, {
			{
				1, 100, 100
			}, {
				6, 100, 100, 0
			}
		}, {
			{
				1, 140, 140
			}, {
				6, 100, 100, 1
			}
		}, {
			{
				1, 40, 40
			}, {
				5, 100, 100, 0
			}
		}, {
			{
				1, 70, 70
			}, {
				6, 100, 100, 0
			}
		}, {
			{
				1, 100, 100
			}, {
				4, 100, 100, 0
			}
		}, {
			{
				7, 100, 100
			}, {
				8, 15, 15
			}, {
				9, 5, 5
			}
		}, {
			{
				7, 50, 50
			}, {
				8, 60, 60
			}, {
				9, 3, 3
			}
		}, {
			{
				1, 180, 180
			}, {
				4, 100, 100, 2
			}, {
				5, 100, 100, 2
			}
		}, {
			{
				1, 140, 140
			}, {
				6, 100, 100, 2
			}
		}, {
			{
				7, 220, 220
			}, {
				8, 100, 100
			}, {
				9, 10, 10
			}
		}, {
			{
				0, 180, 180
			}, {
				10, 10, 10
			}, {
				11, 30, 30, 2
			}, {
				13, 30, 30, 2
			}, {
				12, 30, 30, 2
			}
		}, {
			{
				0, 250, 250
			}, {
				10, 10, 10
			}, {
				11, 50, 50, 3
			}
		}, {
			{
				0, 250, 250
			}, {
				10, 10, 10
			}, {
				12, 50, 50, 3
			}
		}, {
			{
				0, 250, 250
			}, {
				10, 10, 10
			}, {
				13, 50, 50, 3
			}
		}, {
			{
				0, 300, 300
			}, {
				10, 20, 20
			}, {
				11, 30, 30, 3
			}, {
				13, 30, 30, 3
			}, {
				12, 30, 30, 3
			}
		}, {
			{
				1, 250, 250
			}, {
				4, 100, 100, 2
			}, {
				5, 100, 100, 2
			}, {
				6, 100, 100, 2
			}
		}, {
			{
				7, 500, 500
			}, {
				8, 200, 200
			}, {
				9, 25, 25
			}
		}, {
			{
				1, 200, 200
			}, {
				4, 100, 100, 2
			}, {
				5, 100, 100, 2
			}, {
				6, 100, 100, 2
			}
		}
	};
	public static final short s[] = {
		0, 0, 1, 1, 3, 3, 6, 6, 7, 7, 
		8, 8, 12, 12, 13, 14, 15, 16, 17, 21, 
		19, 22, 22, 22, 22, 22, 22, 15
	};
	public static final String t[][] = {
		{
			"玄悲信笺", "聂凡施主,你收到此信后,可前往南海落沙村,找一位叫史天王的人。你可到他那暂住几日。玄悲。"
		}, {
			"肉骨头", "杭州客栈厨师小张做的肉骨头。"
		}, {
			"小张的玉佩", "厨师小张母亲留给他的玉佩"
		}, {
			"凶手玉佩", "金香玉临死前从凶手身上抓下的玉佩"
		}, {
			"桃花", "西山山顶桃花潭边桃树上结的花"
		}, {
			"给晓雯的信", "晓丽写给晓雯的信"
		}, {
			"破碎的书页", "……埋于华山后山……之下……"
		}, {
			"线索纸条一", "酒不醉人人自醉,花不迷人人自迷。"
		}, {
			"线索纸条二", "日光照不到的地方,有他想寻找的目标,亦是你的答案。"
		}, {
			"笛子乐谱", "在城西醉仙楼外用笛子吹奏乐谱来联络金香玉"
		}, {
			"石头", "看似平凡又不平凡的石头,上面好像刻着三个字母,不知有何用处。"
		}, {
			"金香玉信物", "金香玉的信物,联系醉仙楼附近的王老板之用。"
		}
	};
	public static final String u[] = {
		"月缺刀法", "血战八方", "追星斩", "霹雳斩", "易筋经上", "易筋经下"
	};
	public static final short v[] = {
		8, 6, 5, 7, 32
	};
	public static final String w[] = {
		"聂凡少时月下修习所悟刀法。", "月缺刀法中的绝技,威力绝伦。但是也需要要极深厚的内力。", "此招需要极速支持,恰似流星破空,唯快不破。", "跳跃并以霹雳之势下斩,对倒地者具有一击必杀之效,但需要极高的技巧。", "易筋经上部,练至十层后,体力大涨。", "易筋经下部,练至十层后,内力大涨。"
	};
	private static final int D[][][] = {
		{
			{
				15, 0, 0, 0, 0
			}, {
				30, 0, 0, 0, 0
			}, {
				45, 0, 0, 0, 0
			}, {
				60, 0, 0, 0, 0
			}, {
				75, 0, 0, 0, 0
			}, {
				90, 0, 0, 0, 0
			}, {
				105, 0, 0, 0, 0
			}, {
				120, 0, 0, 0, 0
			}, {
				135, 0, 0, 0, 0
			}, {
				150, 0, 0, 0, 0
			}, {
				165, 0, 0, 0, 0
			}, {
				180, 0, 0, 0, 0
			}, {
				195, 0, 0, 0, 0
			}, {
				210, 0, 0, 0, 0
			}, {
				225, 0, 0, 0, 0
			}, {
				240, 0, 0, 0, 0
			}, {
				255, 0, 0, 0, 0
			}, {
				270, 0, 0, 0, 0
			}
		}, {
			{
				40, 20, 0, 0, 0
			}, {
				50, 25, 0, 0, 0
			}, {
				60, 30, 0, 0, 0
			}, {
				70, 35, 0, 0, 0
			}, {

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