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📄 rectobj.cpp

📁 参数化车间设备资源绘制程序
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//rectobj.cpp 矩形类的实现文档
#include "StdAfx.h"
#include ".\rectobj.h"

#include "visdrawview.h"
#include "visdrawdoc.h"

#include <math.h>

IMPLEMENT_SERIAL(CRectObj, CFigureObj, 0)

CRectObj::CRectObj(void)
{
}

CRectObj::~CRectObj(void)
{
}

CRectObj::CRectObj(const CRect& position)
         : CFigureObj(position)
{
	ASSERT_VALID(this);
	m_nShape=lineshape;

	m_ltx=0.0;m_lty=0.0;m_rbx=0.0;m_rby=0.0;
}

void CRectObj::Draw(CVisDrawView* pView, CDC* pDC)
{
	ASSERT_VALID(this);

	CBrush brush;
	if (!brush.CreateBrushIndirect(&m_logbrush))
		return;
	CPen pen;
	if (!pen.CreatePenIndirect(&m_logpen))
		return;

	CBrush* pOldBrush;
	CPen* pOldPen;

	if (m_bBrush)
		pOldBrush = pDC->SelectObject(&brush);
	else
		pOldBrush = (CBrush*)pDC->SelectStockObject(NULL_BRUSH);

	if (m_bPen)
		pOldPen = pDC->SelectObject(&pen);
	else
		pOldPen = (CPen*)pDC->SelectStockObject(NULL_PEN);

	//把世界坐标转化为逻辑坐标
	CPoint m_ltPoint, m_rbPoint;
	
	
	CRect rect = CalcBounds(pView);

	switch (m_nShape)
	{
	case rectshape:			//绘制矩形图元
		pDC->Rectangle(rect);
		break;
	case lineshape:			//绘制直线图元		
		pDC->MoveTo(rect.TopLeft());
		pDC->LineTo(rect.BottomRight());
		break;	
	}

	pDC->SelectObject(pOldBrush);
	pDC->SelectObject(pOldPen);
}

void CRectObj::Serialize(CArchive& ar)
{
	ASSERT_VALID(this);
	
	//调用基类串行化
	CFigureObj::Serialize(ar);

	if (ar.IsStoring())
	{
		ar << (WORD) m_nShape;
		ar << m_ltx << m_lty << m_rbx << m_rby;
	}
	else
	{
		WORD wTemp;
		ar >> wTemp; m_nShape = (Shape)wTemp;
		ar >> m_ltx >> m_lty >> m_rbx >> m_rby;
	}
}

//设定直线端点坐标,为世界坐标
void CRectObj::SetPoint(int ptNumber, double x, double y)
{
	ASSERT(ptNumber <=2);
	switch(ptNumber)
	{
	case 1:
		m_ltx = x;
		m_lty = y;
		break;
	case 2:
		m_rbx = x;
		m_rby = y;
		break;            
	}
		
}

//返回直线端点的世界坐标
void CRectObj::GetPoint(int ptNumber, double& x, double& y)
{
	ASSERT(ptNumber <=2);
	switch(ptNumber)
	{
	case 1:
		x = m_ltx;
		y = m_lty;
		break;
	case 2:
		x = m_rbx;
		y = m_rby;
		break;
	}
}

//计算外接矩形,以逻辑坐标表示
CRect CRectObj::CalcBounds(CVisDrawView* pView)
{
	CRect rect;
	CPoint ltPoint, rbPoint;

	pView->WorldToClient(ltPoint,m_ltx,m_lty);
	pView->WorldToClient(rbPoint,m_rbx,m_rby);

	rect.TopLeft() = ltPoint;
	rect.BottomRight() = rbPoint;	

	m_position = rect;

	return rect;
}

double CRectObj::PointToLine(CPoint nStartPt,CPoint nEndPt, CPoint pt)
{
	int A,B,C;
	double distance;

	//计算直线参数
	A = nStartPt.y - nEndPt.y;
	B = nEndPt.x - nStartPt.x;
	C = nStartPt.x*nEndPt.y - nEndPt.x*nStartPt.y;

	//计算点到直线距离
	distance = (A*pt.x + B*pt.y + C)*(A*pt.x + B*pt.y + C)/(A*A + B*B);
	distance = sqrt(distance);
	return distance;
}

BOOL CRectObj::IsSelected(CVisDrawView* pView, const CPoint& point)
{
	CPoint local, StartPt, EndPt;
	int distance, nSelectDistance;

	local = point;

	CRect rect = m_position;
	//矩形设备坐标
	pView->DocToClient(rect);
	
	//识别精度值
	nSelectDistance = pView->GetDocument()->GetSetectDistance()/2;

	//鼠标点的设备坐标
	pView->DocToClient(local);

	switch (m_nShape)
	{
	case rectshape:			//绘制矩形图元
		//第一条直线
		distance = abs(local.y - rect.top);
		if(distance < nSelectDistance) return true;

		//第二条直线
		distance = abs(local.x - rect.right);
		if(distance < nSelectDistance) return true;

		//第三条直线
		distance = abs(local.y - rect.bottom);
		if(distance < nSelectDistance) return true;

		//第四条直线
		distance = abs(local.x - rect.left);
		if(distance < nSelectDistance) return true;
	
		break;
	case lineshape:			//绘制直线图元	

		StartPt = rect.TopLeft();
		EndPt = rect.BottomRight();
		
		//鼠标点到直线距离
		distance = (int)PointToLine(StartPt, EndPt, local);
		//根据拾取条件判断图元是否被拾取
		return (distance < nSelectDistance);
		break;	
	}
    
		return false;	
}

//返回手柄个数
int CRectObj::GetHandleCount()
{
	ASSERT_VALID(this);

	//如果图元类型为直线,手柄个数为3个
	//否则图元为矩形,手柄个数调用基类成员函数得到
	return m_nShape == lineshape ?3 :
		CFigureObj::GetHandleCount() ;
}

// 返回手柄中心逻辑坐标
CPoint CRectObj::GetHandle(CVisDrawView* pView, int nHandle)
{
	ASSERT_VALID(this);

	//如果图元类型为直线
	if(m_nShape == lineshape)
	{
		//图元直线1、2、3号手柄相当于基类中1、5、9号手柄

		switch(nHandle)
		{
		case 2:
			nHandle = 5;
			break;
		case 3:
			nHandle = 9;
			break;
		}
	}
	
	//调整手柄号后调用基类成员函数

	return CFigureObj::GetHandle(pView, nHandle);
}
// point 为逻辑坐标
void CRectObj::MoveHandleTo(int nHandle, CPoint point, CVisDrawView* pView)
{
	ASSERT_VALID(this);

	//把鼠标逻辑坐标转化为世界坐标
	double pointx,pointy;
	pView->ClientToWorld(point,pointx,pointy);

	//如果图元类型为直线
	if(m_nShape == lineshape)
	{
		//图元直线1、2、3号手柄相当于基类中1、5、9号手柄

		switch(nHandle)
		{
		case 2:
			nHandle = 5;
			break;
		case 3:
			nHandle = 9;
			break;
		}
	}

	switch (nHandle)
	{
	default:
		ASSERT(FALSE);

	case 1:
		SetPoint(1,pointx,pointy);		
		break;

	case 2:
		SetPoint(1,m_ltx,pointy);		
		break;

	case 3:
		SetPoint(1,m_ltx,pointy);
		SetPoint(2,pointx,m_rby);		
		break;

	case 4:
		SetPoint(2,pointx,m_rby);		
		break;

	case 5:
		SetPoint(2,pointx,pointy);		
		break;

	case 6:
		SetPoint(2,m_rbx,pointy);		
		break;

	case 7:
		SetPoint(1,pointx,m_lty);
		SetPoint(2,m_rbx,pointy);		
		break;

	case 8:
		SetPoint(1,pointx,m_lty);		
		break;

	case 9:
		break;
	}

	//重新计算边界矩形
	CalcBounds(pView);

	//修改文档标志	
	m_pDocument->SetModifiedFlag();

}

// delta为逻辑坐标
void CRectObj::MoveTo(CPoint delta, CVisDrawView* pView)
{
	ASSERT_VALID(this);	
	//把delta转化为世界坐标
	double pointx,pointy;
	
	pointx = pView->ClientToWorld(delta.x);
	pointy = -pView->ClientToWorld(delta.y);
	
	//修改矩形两顶点坐标
	m_ltx = m_ltx + pointx;
	m_lty = m_lty + pointy;
    m_rbx = m_rbx + pointx;
	m_rby = m_rby + pointy;

	//重新计算边界矩形
	CalcBounds(pView);

	//修改文档标志	
	m_pDocument->SetModifiedFlag();
}

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