pgl_render_fog.res
来自「proe5.0野火版下载(中文版免费下载)」· RES 代码 · 共 327 行
RES
327 行
! 20-Oct-00 J-03-01 mgs $$1 Created! 25-Oct-00 mgs Remove innner tab! 27-Feb-02 J-03-20 bay $$2 Remove descriptive note, modify dialog appearance! 25-Oct-02 J-03-36 mgs $$3 Remove max layered depth! 25-Nov-02 J-03-38 smm $$4 Updated tooltips per wtaylor! 12-Jan-07 L-01-24 psagar $$5 Updated(Dialog pgl_render_fog (Components (SubLayout Fog) (PushButton ClosePB) ) (Resources (ClosePB.Label "Close") (ClosePB.Alignment 2) (ClosePB.TopOffset 2) (ClosePB.BottomOffset 6) (ClosePB.LeftOffset 6) (ClosePB.RightOffset 6) (.Label "Fog Settings") (.Resizeable False) (.DefaultButton "ClosePB") (.Layout (Grid (Rows 1 1) (Cols 1) Fog ClosePB ) ) ))(Layout Fog (Components (SubLayout LayeredFogLayout) (SubLayout StandardFogLayout) ) (Resources (.Label "Fog") (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.AttachBottom True) (.Layout (Grid (Rows 1 1) (Cols 1) StandardFogLayout LayeredFogLayout ) ) ))(Layout LayeredFogLayout (Components (SubLayout HeightLayout) (SubLayout FalloffLayout) ) (Resources (.Label "Layered fog properties") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.TopOffset 4) (.BottomOffset 4) (.LeftOffset 4) (.RightOffset 4) (.Layout (Grid (Rows 1 1) (Cols 1) HeightLayout FalloffLayout ) ) ))(Layout HeightLayout (Components (Label LHeight) (ThumbWheel SHeight) (InputPanel IHeight) ) (Resources (LHeight.Label "&Height") (LHeight.HelpText "Specify the amount that the fog extends in to the room") (LHeight.Focus "IHeight") (LHeight.AttachLeft True) (LHeight.Alignment 0) (SHeight.HelpText "Specify the amount that the fog extends in to the room") (SHeight.Decorated False) (SHeight.AttachLeft True) (SHeight.AttachRight True) (IHeight.Columns 5) (IHeight.AttachLeft False) (IHeight.MinDouble 0.000000) (IHeight.MaxDouble 100.000000) (IHeight.InputType 3) (IHeight.Digits 2) (IHeight.AutoHighlight True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1) (Cols 1 1 1) LHeight SHeight IHeight ) ) ))(Layout FalloffLayout (Components (Label FalloffL) (OptionMenu WallOM) ) (Resources (FalloffL.Label "&Falloff") (FalloffL.HelpText "Specify the direction that the fog decreases relative to the room") (FalloffL.Focus "WallOM") (FalloffL.AttachLeft True) (WallOM.Columns 10) (WallOM.HelpText "Specify the direction that the fog decreases relative to the room") (WallOM.VisibleRows 6) (WallOM.Names "Ceiling" "Floor" "Wall1" "Wall2" "Wall3" "Wall4") (WallOM.Labels "Ceiling" "Floor" "Wall 1" "Wall 2" "Wall 3" "Wall 4") (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1) (Cols 1 1) FalloffL WallOM ) ) ))(Layout StandardFogLayout (Components (SubLayout ColorLayout) (SubLayout DistanceLayout) (SubLayout DensityLayout) (SubLayout Layout4) ) (Resources (.Label "Fog properties") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.AttachBottom True) (.TopOffset 4) (.LeftOffset 4) (.RightOffset 4) (.Layout (Grid (Rows 1 1 1 1) (Cols 1) ColorLayout DensityLayout DistanceLayout Layout4 ) ) ))(Layout ColorLayout (Components (CheckButton ColorCB) (Label Label7) ) (Resources (ColorCB.Bitmap "30x80color.bif") (ColorCB.ButtonStyle 3) (ColorCB.AttachRight True) (ColorCB.KeyboardInput True) (Label7.Label "Color") (Label7.AttachLeft True) (Label7.AttachTop True) (Label7.Alignment 0) (Label7.TopOffset 10) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1) (Cols 1 1) Label7 ColorCB ) ) ))(Layout DistanceLayout (Components (Label LDistance) (ThumbWheel SDistance) (InputPanel IDistance) ) (Resources (LDistance.Label "&Distance") (LDistance.HelpText "Specify the distance, in model units, that the fog extends from the eyepoint") (LDistance.Focus "IDistance") (LDistance.AttachLeft True) (LDistance.Alignment 0) (SDistance.HelpText "Specify the distance, in model units, that the fog extends from the eyepoint") (SDistance.Decorated False) (SDistance.AttachLeft True) (SDistance.AttachRight True) (IDistance.Columns 5) (IDistance.AttachLeft False) (IDistance.MinDouble 0.000000) (IDistance.MaxDouble 100.000000) (IDistance.InputType 3) (IDistance.Digits 2) (IDistance.AutoHighlight True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.TopOffset 3) (.Layout (Grid (Rows 1) (Cols 1 1 1) LDistance SDistance IDistance ) ) ))(Layout DensityLayout (Components (Label LDensity2) (InputPanel IDensity) (Label LDensityR) (Slider SDensity) (Label LDensityL) ) (Resources (LDensity2.Label "Density") (LDensity2.HelpText "Specify the density of the fog") (LDensity2.Focus "IDensity") (IDensity.Columns 5) (IDensity.AttachLeft False) (IDensity.LeftOffset 2) (IDensity.MinDouble 0.000000) (IDensity.MaxDouble 100.000000) (IDensity.InputType 3) (IDensity.Digits 2) (IDensity.AutoHighlight True) (LDensityR.Label "100") (LDensityR.AttachRight True) (LDensityR.Alignment 1) (LDensityR.RightOffset 4) (SDensity.HelpText "Specify the density of the fog") (SDensity.AttachLeft True) (SDensity.AttachRight True) (SDensity.Length 12) (SDensity.LeftOffset 0) (LDensityL.Label "0") (LDensityL.AttachLeft True) (LDensityL.Alignment 1) (LDensityL.LeftOffset 0) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1 1) (Cols 1 1) (Grid (Rows 1) (Cols 1 1 1) LDensityL LDensity2 LDensityR ) (Pos 2 1) SDensity IDensity ) ) ))(Layout Layout4 (Components (CheckButton FogBackgroundCB) (CheckButton LayeredFogCB) ) (Resources (FogBackgroundCB.Label "Fog &Background") (FogBackgroundCB.HelpText "Render fog over the background as well as over the geometry") (FogBackgroundCB.AttachLeft True) (FogBackgroundCB.TopOffset 2) (LayeredFogCB.Label "Layered Fog") (LayeredFogCB.HelpText "Layered fog creates fog in a horizontal or vertical layer") (LayeredFogCB.AttachLeft True) (LayeredFogCB.TopOffset 2) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1 1) (Cols 1) FogBackgroundCB LayeredFogCB ) ) ))
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