pgl_render_room.res
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RES
845 行
!* 17-Apr-00 j-01-06 mgs %%1 Split from render_room!* 06-Jun-00 j-03-01 mgs $$1 Make non resizable, remove texture label!* 21-Jul-00 mgs Remove graphics window!* 26-Jul-00 mgs Remove display panel and texture info!* 02-May-01 mgs Add scale thumbwheel!* 11-May-01 rmi Fixed revision history!* 09-Jul-01 J-03-03 mgs $$2 Correct names and labels of tab!* 20-Sep-01 J-03-08 bay $$3 Correct checkbox label for wall2 !* 05-Nov-01 J-03-BSS dac $$4 remove File->New!* 07-Feb-02 J-03-19 mgs $$5 Always displayed, wireframe/shaded options!* dac Close should be centered!* mgs $$6 Cleanups!* 27-Feb-02 J-03-20 mgs $$7 Add default orientation/size menu buttons!* 28-Mar-02 J-03-22 mgs $$8 Remove Always visible!* 10-May-02 J-03-25 bay $$9 Add "New" option !* 14-Aug-02 J-03-33 mgs $$10 Change label to Walls displayed!* 09-Dec-02 J-03-39 ssko $$11 Updated Tool Tips!* 12-Dec-02 J-03-39+ mgs $$12 Fix typo!* 20-Feb-06 L-01-04 aamm $$13 Add PushButtons for Move...to Model!* 21-Mar-06 L-01-05 aamm $$14 Add LockToModelCB RotateReset!* 19-Apr-06 L-01-07 aamm $$15 Remove period(.) from Tooltips!* 21-Apr-06 L-01-08 aamm $$16 Change against model to against shaded model!* 16-Jan-07 L-01-24 SMM $$17 Updated helptexts to remove periods!* 24-Apr-07 L-01-31 GHJ $$18 Changed Room Textures to Room Appearances(Dialog pgl_render_room (Components (SubLayout RoomTextures) (CheckButton LockToModelCB) (Tab TPosition Position Rotate Display) (MenuBar MenuBar FileMenu RoomMenu) (PushButton StdClose) ) (Resources (LockToModelCB.Label "Lock Room to Model") (LockToModelCB.HelpText "Lock room to model geometry.") (LockToModelCB.AttachLeft True) (LockToModelCB.LeftOffset 8) (TPosition.Decorated True) (TPosition.TopOffset 3) (TPosition.BottomOffset 3) (TPosition.LeftOffset 3) (TPosition.RightOffset 3) (StdClose.Label "Close") (StdClose.HelpText "Close this dialog with changes") (StdClose.TruncateLabel False) (.Bitmap "room.bif") (.Label "Room Editor") (.StartLocation 1) (.MinimizeButton True) (.TopOffset 5) (.BottomOffset 5) (.LeftOffset 0) (.RightOffset 0) (.DefaultButton "StdClose") (.MinOverlayDepth 8) (.Layout (Grid (Rows 1 1 1 1) (Cols 1) RoomTextures LockToModelCB TPosition StdClose ) ) ))(Layout RoomTextures (Components (SubLayout RoomSamples) ) (Resources (.Label "Room Appearances") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.AttachBottom True) (.TopOffset 3) (.BottomOffset 3) (.LeftOffset 3) (.RightOffset 3) (.Layout (Grid (Rows 1) (Cols 1) RoomSamples ) ) ))(Layout RoomSamples (Components (CheckButton CBWall2) (CheckButton CBCeiling) (CheckButton CBFloor) (SubLayout Wall1Layout) (SubLayout Wall4Layout) ) (Resources (CBWall2.Bitmap "60x60blank") (CBWall2.HelpText "Wall2 Appearance, Click to Modify") (CBWall2.ButtonStyle 2) (CBWall2.KeyboardInput True) (CBWall2.TopOffset 1) (CBWall2.BottomOffset 1) (CBWall2.LeftOffset 1) (CBWall2.RightOffset 1) (CBCeiling.Bitmap "60x60blank") (CBCeiling.HelpText "Ceiling Appearance, Click to Modify") (CBCeiling.ButtonStyle 2) (CBCeiling.KeyboardInput True) (CBCeiling.TopOffset 1) (CBCeiling.BottomOffset 1) (CBFloor.Bitmap "60x60blank") (CBFloor.HelpText "Floor Appearance, Click to Modify") (CBFloor.ButtonStyle 2) (CBFloor.KeyboardInput True) (CBFloor.TopOffset 1) (CBFloor.BottomOffset 1) (.TopOffset 0) (.BottomOffset 0) (.LeftOffset 0) (.RightOffset 0) (.Layout (Grid (Rows 1) (Cols 1 1 1) Wall1Layout (Grid (Rows 1 1 1) (Cols 1) CBCeiling CBWall2 CBFloor ) Wall4Layout ) ) ))(Layout Wall1Layout (Components (CheckButton CBWall1) ) (Resources (CBWall1.Bitmap "60x60blank") (CBWall1.HelpText "Wall1 Appearance, Click to Modify") (CBWall1.ButtonStyle 2) (CBWall1.KeyboardInput True) (CBWall1.LeftOffset 1) (CBWall1.RightOffset 1) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.AttachBottom True) (.Layout (Grid (Rows 1) (Cols 1) CBWall1 ) ) ))(Layout Wall4Layout (Components (CheckButton CBWall3) (CheckButton CBWall4) ) (Resources (CBWall3.Bitmap "60x60blank") (CBWall3.HelpText "Wall3 Appearance, Click to Modify") (CBWall3.ButtonStyle 2) (CBWall3.KeyboardInput True) (CBWall3.LeftOffset 1) (CBWall3.RightOffset 1) (CBWall4.Bitmap "60x60blank") (CBWall4.HelpText "Wall4 Appearance, Click to Modify") (CBWall4.ButtonStyle 2) (CBWall4.KeyboardInput True) (CBWall4.LeftOffset 1) (CBWall4.RightOffset 1) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.AttachBottom True) (.Layout (Grid (Rows 1) (Cols 1 1) CBWall3 CBWall4 ) ) ))(Layout Position (Components (SubLayout Size) (SubLayout Scale) ) (Resources (.Label "&Position") (.Layout (Grid (Rows 1 1 1) (Cols 1) Size (Pos 3 1) Scale ) ) ))(Layout Size (Components (Label LCeiling) (ThumbWheel SCeiling) (InputPanel ICeiling) (PushButton BCeiling) (Label LFloor) (ThumbWheel SFloor) (InputPanel IFloor) (PushButton BFloor) (Label LWall1) (ThumbWheel SWall1) (InputPanel IWall1) (PushButton BWall1) (Label LWall2) (ThumbWheel SWall2) (InputPanel IWall2) (PushButton BWall2) (Label LWall3) (ThumbWheel SWall3) (InputPanel IWall3) (PushButton BWall3) (Label LWall4) (ThumbWheel SWall4) (InputPanel IWall4) (PushButton BWall4) ) (Resources (LCeiling.Label "Ceiling") (LCeiling.HelpText "Modify ceiling position") (LCeiling.AttachLeft True) (LCeiling.Alignment 0) (LCeiling.TopOffset 8) (LCeiling.BottomOffset 0) (LCeiling.LeftOffset 4) (LCeiling.RightOffset 4) (SCeiling.HelpText "Modify ceiling position") (SCeiling.Decorated False) (SCeiling.AttachLeft True) (SCeiling.AttachRight True) (SCeiling.TopOffset 8) (SCeiling.BottomOffset 0) (SCeiling.LeftOffset 4) (SCeiling.RightOffset 4) (ICeiling.Columns 5) (ICeiling.HelpText "Modify ceiling position") (ICeiling.TopOffset 8) (ICeiling.BottomOffset 0) (ICeiling.LeftOffset 2) (ICeiling.RightOffset 4) (BCeiling.Bitmap "move_to.bif") (BCeiling.HelpText "Align Ceiling against shaded model") (BCeiling.AttachLeft True) (BCeiling.TopOffset 8) (LFloor.Label "Floor") (LFloor.HelpText "Modify floor position") (LFloor.AttachLeft True) (LFloor.Alignment 0) (LFloor.TopOffset 2) (LFloor.BottomOffset 0) (LFloor.LeftOffset 4) (LFloor.RightOffset 4)
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