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📄 pgl_render_setup.res

📁 proe5.0野火版下载(中文版免费下载)
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        (.AttachBottom                  True)        (.HelpTag                       "rendersetup_photorender_options_tab")        (.TopOffset                     3)        (.Layout            (Grid (Rows 0 0 0 1) (Cols 1)                PrRenderResolutionLayout                PrHighLightResolutionLayout                PrModelLayout                PrRoomLayout            )        )    ))(Layout PrRenderResolutionLayout    (Components        (RadioGroup                     PrRenderResolution)    )    (Resources        (PrRenderResolution.Orientation True)        (PrRenderResolution.ItemHelpText "For Normal render resolution"                                        "For High render resolution"                                        "For Maximum render resolution")        (PrRenderResolution.Names       "Normal"                                        "High"                                        "Maximum")        (PrRenderResolution.Labels      "Normal"                                        "High"                                        "Maximum")        (PrRenderResolution.TopOffset   3)        (.Label                         "Render Resolution")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1) (Cols 1)                PrRenderResolution            )        )    ))(Layout PrHighLightResolutionLayout    (Components        (RadioGroup                     PrHighlightResolution)    )    (Resources        (PrHighlightResolution.Orientation True)        (PrHighlightResolution.ItemHelpText "Highlights are rendered faster but may look angular"                                        "Smooths out highlights but render time may be increased")        (PrHighlightResolution.Names    "Normal"                                        "High")        (PrHighlightResolution.Labels   "Normal"                                        "High")        (PrHighlightResolution.TopOffset 3)        (.Label                         "Highlight Resolution")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1) (Cols 1)                PrHighlightResolution            )        )    ))(Layout PrModelLayout    (Components        (CheckButton                    PrTransparency)        (CheckButton                    PrTexture)        (CheckButton                    PrSelfShadows)        (CheckButton                    PrModelReflective)    )    (Resources        (PrTransparency.Label           "Transparency")        (PrTransparency.HelpText        "Renders specified surfaces as transparent")        (PrTransparency.AttachLeft      True)        (PrTransparency.TopOffset       3)        (PrTexture.Label                "Appearance Texture")        (PrTexture.HelpText             "Renders the textures applied to surfaces")        (PrTexture.AttachLeft           True)        (PrSelfShadows.Label            "Self Shadows")        (PrSelfShadows.HelpText         "Casts shadows from the objects in a scene onto themselves and other objects")        (PrSelfShadows.AttachLeft       True)        (PrModelReflective.Label        "Reflect Room")        (PrModelReflective.HelpText     "Specifies whether or not the room is reflected in the model")        (PrModelReflective.AttachLeft   True)        (.Label                         "Model")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1 1 1 1) (Cols 1)                PrTransparency                PrTexture                PrSelfShadows                PrModelReflective            )        )    ))(Layout PrRoomLayout    (Components        (CheckButton                    PrRenderRoom)        (CheckButton                    PrReflectModelInFloor)        (CheckButton                    PrShadowsOnFloor)        (CheckButton                    PrLightRoom)        (SubLayout                      PrReflectRoomLayout)    )    (Resources        (PrRenderRoom.Label             "Render Room")        (PrRenderRoom.HelpText          "Determines whether or not the room is rendered")        (PrRenderRoom.AttachLeft        True)        (PrReflectModelInFloor.Label    "Reflect Model in Floor")        (PrReflectModelInFloor.HelpText "Specifies whether or not the model is reflected in the floor")        (PrReflectModelInFloor.AttachLeft True)        (PrShadowsOnFloor.Label         "Shadows on Floor")        (PrShadowsOnFloor.HelpText      "Specifies whether or not shadows are visible on the floor")        (PrShadowsOnFloor.AttachLeft    True)        (PrLightRoom.Label              "Light Room")        (PrLightRoom.HelpText           "Renders the walls of the room with the active lights")        (PrLightRoom.AttachLeft         True)        (.Label                         "Room")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1 1 1 1 1) (Cols 1)                PrRenderRoom                PrReflectModelInFloor                PrShadowsOnFloor                PrLightRoom                PrReflectRoomLayout            )        )    ))(Layout PrReflectRoomLayout    (Components        (Label                          PrReflectRoomLabel)        (RadioGroup                     PrReflectRoom)    )    (Resources        (PrReflectRoomLabel.Label       "Reflect Room")        (PrReflectRoomLabel.HelpText    "Reflects room onto the model")        (PrReflectRoom.ItemHelpText     "Reflect Room lit with default lights onto the model"                                        "Reflect Room lit with user defined lights onto the model")        (PrReflectRoom.Names            "Unlit"                                        "Lit")        (PrReflectRoom.Labels           "Unlit"                                        "Lit")        (.AttachLeft                    True)        (.TopOffset                     3)        (.Layout            (Grid (Rows 1) (Cols 1 1)                PrReflectRoomLabel                PrReflectRoom            )        )    ))(Layout RealtimeRendererOptions    (Components        (SubLayout                      RTRModelOptions)        (SubLayout                      RTRRoomOptions)    )    (Resources        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.AttachBottom                  True)        (.Layout            (Grid (Rows 0 1) (Cols 1)                RTRModelOptions                RTRRoomOptions            )        )    ))(Layout RTRModelOptions    (Components        (CheckButton                    RTRModelTransparency)        (CheckButton                    RTRModelTextures)        (CheckButton                    RTRModelReflections)    )    (Resources        (RTRModelTransparency.Label     "Transparency")        (RTRModelTransparency.AttachLeft True)        (RTRModelTransparency.AttachTop True)        (RTRModelTextures.Label         "Appearance textures")        (RTRModelTextures.AttachLeft    True)        (RTRModelTextures.AttachTop     True)        (RTRModelReflections.Label      "Reflections")        (RTRModelReflections.AttachLeft True)        (RTRModelReflections.AttachTop  True)        (.Label                         "Model")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.TopOffset                     3)        (.BottomOffset                  3)        (.LeftOffset                    3)        (.RightOffset                   3)        (.Layout            (Grid (Rows 0 0 1) (Cols 1)                RTRModelTransparency                RTRModelTextures                RTRModelReflections            )        )    ))(Layout RTRRoomOptions    (Components        (CheckButton                    RTRRoomDisplay)        (CheckButton                    RTRRoomReflections)        (CheckButton                    RTRRoomShadows)        (OptionMenu                     PreferredSurfaceOM)        (Label                          PrefSurfaceLabel)    )    (Resources        (RTRRoomDisplay.Label           "RenderRoom")        (RTRRoomDisplay.AttachLeft      True)        (RTRRoomDisplay.AttachTop       True)        (RTRRoomReflections.Label       "Relect Model")        (RTRRoomReflections.AttachLeft  True)        (RTRRoomReflections.AttachTop   True)        (RTRRoomShadows.Label           "Shadows")        (RTRRoomShadows.AttachLeft      True)        (RTRRoomShadows.AttachTop       True)        (PreferredSurfaceOM.Columns     8)        (PreferredSurfaceOM.VisibleRows 7)        (PreferredSurfaceOM.AttachRight False)        (PreferredSurfaceOM.Names       "Floor"                                        "Ceiling"                                        "Wall1"                                        "Wall2"                                        "Wall3"                                        "Wall4"                                        "AllSurfaces")        (PreferredSurfaceOM.Labels      "Floor"                                        "Ceiling"                                        "Wall 1"                                        "Wall 2"                                        "Wall 3"                                        "Wall 4"                                        "All Surfaces")        (PreferredSurfaceOM.DefaultHelpText "The surface onto which shadows and reflection will be cast")        (PrefSurfaceLabel.Label         "Surface")        (PrefSurfaceLabel.AttachLeft    True)        (.Label                         "Room")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.TopOffset                     3)        (.BottomOffset                  3)        (.LeftOffset                    3)        (.RightOffset                   3)        (.Layout            (Grid (Rows 1 1 1 1) (Cols 1)                RTRRoomDisplay                RTRRoomReflections                RTRRoomShadows                (Grid (Rows 1) (Cols 1 1)                    PrefSurfaceLabel                    PreferredSurfaceOM                )            )        )    ))(Layout RenderAdvancedOptions    (Components        (Tab                            RenderAdvOptionsTab                                        MentalRayAdvancedOptions                                        LightworksAdvancedOptions                                        PhotoRenderAdvancedOptions)    )    (Resources        (RenderAdvOptionsTab.Collapsable True)        (RenderAdvOptionsTab.FixedWidth True)        (.Label                         "Adv")        (.TopOffset                     3)        (.BottomOffset                  3)        (.LeftOffset                    3)        (.RightOffset                   3)        (.Layout            (Grid (Rows 1) (Cols 1)                RenderAdvOptionsTab            )        )    ))(Layout MentalRayAdvancedOptions    (Components        (SubLayout                      MRGeometryOnDemandLayout)        (SubLayout                      MRCausticsLayout)        (SubLayout                      MRGlobalIlluminationLayout)        (SubLayout                      MREnergyScaleLayout)    )    (Resources        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.AttachBottom                  True)        (.HelpTag                       "rendersetup_photolux_advanced_tab")        (.TopOffset                     3)        (.Layout            (Grid (Rows 0 0 1 1) (Cols 1)                MRGlobalIlluminationLayout                MRCausticsLayout                MREnergyScaleLayout                MRGeometryOnDemandLayout            )        )    ))

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