📄 pgl_render_setup.res
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(.AttachBottom True) (.HelpTag "rendersetup_photorender_options_tab") (.TopOffset 3) (.Layout (Grid (Rows 0 0 0 1) (Cols 1) PrRenderResolutionLayout PrHighLightResolutionLayout PrModelLayout PrRoomLayout ) ) ))(Layout PrRenderResolutionLayout (Components (RadioGroup PrRenderResolution) ) (Resources (PrRenderResolution.Orientation True) (PrRenderResolution.ItemHelpText "For Normal render resolution" "For High render resolution" "For Maximum render resolution") (PrRenderResolution.Names "Normal" "High" "Maximum") (PrRenderResolution.Labels "Normal" "High" "Maximum") (PrRenderResolution.TopOffset 3) (.Label "Render Resolution") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1) (Cols 1) PrRenderResolution ) ) ))(Layout PrHighLightResolutionLayout (Components (RadioGroup PrHighlightResolution) ) (Resources (PrHighlightResolution.Orientation True) (PrHighlightResolution.ItemHelpText "Highlights are rendered faster but may look angular" "Smooths out highlights but render time may be increased") (PrHighlightResolution.Names "Normal" "High") (PrHighlightResolution.Labels "Normal" "High") (PrHighlightResolution.TopOffset 3) (.Label "Highlight Resolution") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1) (Cols 1) PrHighlightResolution ) ) ))(Layout PrModelLayout (Components (CheckButton PrTransparency) (CheckButton PrTexture) (CheckButton PrSelfShadows) (CheckButton PrModelReflective) ) (Resources (PrTransparency.Label "Transparency") (PrTransparency.HelpText "Renders specified surfaces as transparent") (PrTransparency.AttachLeft True) (PrTransparency.TopOffset 3) (PrTexture.Label "Appearance Texture") (PrTexture.HelpText "Renders the textures applied to surfaces") (PrTexture.AttachLeft True) (PrSelfShadows.Label "Self Shadows") (PrSelfShadows.HelpText "Casts shadows from the objects in a scene onto themselves and other objects") (PrSelfShadows.AttachLeft True) (PrModelReflective.Label "Reflect Room") (PrModelReflective.HelpText "Specifies whether or not the room is reflected in the model") (PrModelReflective.AttachLeft True) (.Label "Model") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1 1 1 1) (Cols 1) PrTransparency PrTexture PrSelfShadows PrModelReflective ) ) ))(Layout PrRoomLayout (Components (CheckButton PrRenderRoom) (CheckButton PrReflectModelInFloor) (CheckButton PrShadowsOnFloor) (CheckButton PrLightRoom) (SubLayout PrReflectRoomLayout) ) (Resources (PrRenderRoom.Label "Render Room") (PrRenderRoom.HelpText "Determines whether or not the room is rendered") (PrRenderRoom.AttachLeft True) (PrReflectModelInFloor.Label "Reflect Model in Floor") (PrReflectModelInFloor.HelpText "Specifies whether or not the model is reflected in the floor") (PrReflectModelInFloor.AttachLeft True) (PrShadowsOnFloor.Label "Shadows on Floor") (PrShadowsOnFloor.HelpText "Specifies whether or not shadows are visible on the floor") (PrShadowsOnFloor.AttachLeft True) (PrLightRoom.Label "Light Room") (PrLightRoom.HelpText "Renders the walls of the room with the active lights") (PrLightRoom.AttachLeft True) (.Label "Room") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1 1 1 1 1) (Cols 1) PrRenderRoom PrReflectModelInFloor PrShadowsOnFloor PrLightRoom PrReflectRoomLayout ) ) ))(Layout PrReflectRoomLayout (Components (Label PrReflectRoomLabel) (RadioGroup PrReflectRoom) ) (Resources (PrReflectRoomLabel.Label "Reflect Room") (PrReflectRoomLabel.HelpText "Reflects room onto the model") (PrReflectRoom.ItemHelpText "Reflect Room lit with default lights onto the model" "Reflect Room lit with user defined lights onto the model") (PrReflectRoom.Names "Unlit" "Lit") (PrReflectRoom.Labels "Unlit" "Lit") (.AttachLeft True) (.TopOffset 3) (.Layout (Grid (Rows 1) (Cols 1 1) PrReflectRoomLabel PrReflectRoom ) ) ))(Layout RealtimeRendererOptions (Components (SubLayout RTRModelOptions) (SubLayout RTRRoomOptions) ) (Resources (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.AttachBottom True) (.Layout (Grid (Rows 0 1) (Cols 1) RTRModelOptions RTRRoomOptions ) ) ))(Layout RTRModelOptions (Components (CheckButton RTRModelTransparency) (CheckButton RTRModelTextures) (CheckButton RTRModelReflections) ) (Resources (RTRModelTransparency.Label "Transparency") (RTRModelTransparency.AttachLeft True) (RTRModelTransparency.AttachTop True) (RTRModelTextures.Label "Appearance textures") (RTRModelTextures.AttachLeft True) (RTRModelTextures.AttachTop True) (RTRModelReflections.Label "Reflections") (RTRModelReflections.AttachLeft True) (RTRModelReflections.AttachTop True) (.Label "Model") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.TopOffset 3) (.BottomOffset 3) (.LeftOffset 3) (.RightOffset 3) (.Layout (Grid (Rows 0 0 1) (Cols 1) RTRModelTransparency RTRModelTextures RTRModelReflections ) ) ))(Layout RTRRoomOptions (Components (CheckButton RTRRoomDisplay) (CheckButton RTRRoomReflections) (CheckButton RTRRoomShadows) (OptionMenu PreferredSurfaceOM) (Label PrefSurfaceLabel) ) (Resources (RTRRoomDisplay.Label "RenderRoom") (RTRRoomDisplay.AttachLeft True) (RTRRoomDisplay.AttachTop True) (RTRRoomReflections.Label "Relect Model") (RTRRoomReflections.AttachLeft True) (RTRRoomReflections.AttachTop True) (RTRRoomShadows.Label "Shadows") (RTRRoomShadows.AttachLeft True) (RTRRoomShadows.AttachTop True) (PreferredSurfaceOM.Columns 8) (PreferredSurfaceOM.VisibleRows 7) (PreferredSurfaceOM.AttachRight False) (PreferredSurfaceOM.Names "Floor" "Ceiling" "Wall1" "Wall2" "Wall3" "Wall4" "AllSurfaces") (PreferredSurfaceOM.Labels "Floor" "Ceiling" "Wall 1" "Wall 2" "Wall 3" "Wall 4" "All Surfaces") (PreferredSurfaceOM.DefaultHelpText "The surface onto which shadows and reflection will be cast") (PrefSurfaceLabel.Label "Surface") (PrefSurfaceLabel.AttachLeft True) (.Label "Room") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.TopOffset 3) (.BottomOffset 3) (.LeftOffset 3) (.RightOffset 3) (.Layout (Grid (Rows 1 1 1 1) (Cols 1) RTRRoomDisplay RTRRoomReflections RTRRoomShadows (Grid (Rows 1) (Cols 1 1) PrefSurfaceLabel PreferredSurfaceOM ) ) ) ))(Layout RenderAdvancedOptions (Components (Tab RenderAdvOptionsTab MentalRayAdvancedOptions LightworksAdvancedOptions PhotoRenderAdvancedOptions) ) (Resources (RenderAdvOptionsTab.Collapsable True) (RenderAdvOptionsTab.FixedWidth True) (.Label "Adv") (.TopOffset 3) (.BottomOffset 3) (.LeftOffset 3) (.RightOffset 3) (.Layout (Grid (Rows 1) (Cols 1) RenderAdvOptionsTab ) ) ))(Layout MentalRayAdvancedOptions (Components (SubLayout MRGeometryOnDemandLayout) (SubLayout MRCausticsLayout) (SubLayout MRGlobalIlluminationLayout) (SubLayout MREnergyScaleLayout) ) (Resources (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.AttachBottom True) (.HelpTag "rendersetup_photolux_advanced_tab") (.TopOffset 3) (.Layout (Grid (Rows 0 0 1 1) (Cols 1) MRGlobalIlluminationLayout MRCausticsLayout MREnergyScaleLayout MRGeometryOnDemandLayout ) ) ))
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