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📄 pgl_render_setup.res

📁 proe5.0野火版下载(中文版免费下载)
💻 RES
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    (Resources        (MRFinalGatherEnableCB.Label    "Enable Final Gathering")        (MRFinalGatherEnableCB.HelpText "Enable Final Gathering")        (MRFinalGatherEnableCB.AttachLeft True)        (MRFinalGatherPreviewEnableCB.Label "Preview")        (MRFinalGatherPreviewEnableCB.HelpText "Enable Preview Rendering of Final Gathering")        (MRFinalGatherPreviewEnableCB.AttachRight True)        (.Label                         "Final Gathering")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.TopOffset                     3)        (.Layout            (Grid (Rows 1 1) (Cols 1)                (Grid (Rows 1) (Cols 1 1)                    MRFinalGatherEnableCB                    MRFinalGatherPreviewEnableCB                )                MRFinalGatherSettingsLayout            )        )    ))(Layout MRFinalGatherSettingsLayout    (Components        (Label                          LMRFinalGather)        (Slider                         SMRFinalGather)        (SpinBox                        IMRFinalGather)    )    (Resources        (LMRFinalGather.Label           "Accuracy")        (LMRFinalGather.AttachLeft      True)        (SMRFinalGather.HelpText        "Set final gathering rays parameter")        (SMRFinalGather.AttachLeft      True)        (SMRFinalGather.AttachRight     True)        (SMRFinalGather.Alignment       4)        (SMRFinalGather.Intervals       20)        (IMRFinalGather.Columns         4)        (IMRFinalGather.Editable        False)        (IMRFinalGather.HelpText        "Set final gathering rays parameter")        (IMRFinalGather.AttachRight     True)        (IMRFinalGather.MinInteger      50)        (IMRFinalGather.MaxInteger      1000)        (IMRFinalGather.Increment       50)        (IMRFinalGather.LeftOffset      5)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1) (Cols 1 1 1)                LMRFinalGather                SMRFinalGather                IMRFinalGather            )        )    ))(Layout MRShadowLayout    (Components        (Label                          MRShadowLabel)        (OptionMenu                     MRShadowOM)    )    (Resources        (MRShadowLabel.Label            "Accuracy")        (MRShadowLabel.AttachLeft       True)        (MRShadowOM.Columns             10)        (MRShadowOM.HelpText            "Set shadow quality for area shadows")        (MRShadowOM.ItemHelpText        "Set shadow quality for area shadows to Low"                                        "Set shadow quality for area shadows to Medium"                                        "Set shadow quality for area shadows to High"                                        "Set shadow quality for area shadows to Maximum")        (MRShadowOM.AttachLeft          False)        (MRShadowOM.Names               "Low"                                        "Medium"                                        "High"                                        "Max")        (MRShadowOM.Labels              "Low"                                        "Medium"                                        "High"                                        "Maximum")        (.Label                         "Shadows")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1) (Cols 1 1)                MRShadowLabel                MRShadowOM            )        )    ))(Layout MRQualityLayout    (Components        (Label                          MRQualityLabel)        (OptionMenu                     MRQualityOM)    )    (Resources        (MRQualityLabel.Label           "Quality")        (MRQualityLabel.AttachLeft      True)        (MRQualityOM.Columns            10)        (MRQualityOM.HelpText           "Set anti-aliasing quality")        (MRQualityOM.ItemHelpText       "Set anti-aliasing quality to Low"                                        "Set anti-aliasing quality to Medium"                                        "Set anti-aliasing quality to High"                                        "Set anti-aliasing quality to Maximum")        (MRQualityOM.AttachLeft         False)        (MRQualityOM.Names              "Low"                                        "Medium"                                        "High"                                        "Max")        (MRQualityOM.Labels             "Low"                                        "Medium"                                        "High"                                        "Maximum")        (.Label                         "Anti-Aliasing")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1) (Cols 1 1)                MRQualityLabel                MRQualityOM            )        )    ))(Layout LightworksRenderOptions    (Components        (SubLayout                      LiRayTraceLayout)        (SubLayout                      LiModelLayout)        (SubLayout                      LiRoomLayout)    )    (Resources        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.AttachBottom                  True)        (.Layout            (Grid (Rows 0 0 1) (Cols 1)                LiRayTraceLayout                LiModelLayout                LiRoomLayout            )        )    ))(Layout LiRayTraceLayout    (Components        (SubLayout                      LiRayBouncesLayout)        (CheckButton                    LiRayTrace)    )    (Resources        (LiRayTrace.Label               "Ray Trace")        (LiRayTrace.HelpText            "Specify the number of times that the light bounces before it reaches the eyepoint")        (LiRayTrace.AttachLeft          True)        (.Label                         "Ray Trace")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1 1) (Cols 1)                LiRayTrace                LiRayBouncesLayout            )        )    ))(Layout LiRayBouncesLayout    (Components        (SpinBox                        LiRayBounces)        (Label                          LiRayBouncesLabel)    )    (Resources        (LiRayBounces.Columns           2)        (LiRayBounces.MinInteger        1)        (LiRayBounces.MaxInteger        25)        (LiRayBouncesLabel.Label        "Bounces")        (LiRayBouncesLabel.TopOffset    3)        (LiRayBouncesLabel.RightOffset  3)        (.AttachLeft                    True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1) (Cols 1 1)                LiRayBouncesLabel                LiRayBounces            )        )    ))(Layout LiModelLayout    (Components        (CheckButton                    LiModelShadows)        (CheckButton                    LiModelReflectRoom)        (RadioGroup                     LiModelReflectRoomRG)    )    (Resources        (LiModelShadows.Label           "Shadows")        (LiModelShadows.HelpText        "Determines whether a model casts shadows on itself during rendering")        (LiModelShadows.AttachLeft      True)        (LiModelShadows.AttachTop       True)        (LiModelReflectRoom.Label       "Reflective")        (LiModelReflectRoom.HelpText    "Determines whether the model is reflective")        (LiModelReflectRoom.AttachLeft  True)        (LiModelReflectRoom.AttachTop   True)        (LiModelReflectRoomRG.Orientation True)        (LiModelReflectRoomRG.ItemHelpText "Room reflected in model (environment mapping)"                                        "Background reflected in model"                                        "Environment reflected in model"                                        "Only use self reflections")        (LiModelReflectRoomRG.Names     "EnvMapping"                                        "ReflectBg"                                        "ReflectEnvironment"                                        "ReflectNone")        (LiModelReflectRoomRG.Labels    "Room"                                        "Background"                                        "Environment"                                        "None")        (LiModelReflectRoomRG.LeftOffset 10)        (.Label                         "Model")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1 1 1) (Cols 1)                LiModelShadows                LiModelReflectRoom                LiModelReflectRoomRG            )        )    ))(Layout LiRoomLayout    (Components        (CheckButton                    LiRenderRoom)        (CheckButton                    LiLightRoom)        (CheckButton                    LiRoomShadows)        (CheckButton                    LiRoomReflective)        (CheckButton                    LiRoomCeilingReflective)        (CheckButton                    LiRoomFloorReflective)        (CheckButton                    LiRoomWall1Reflective)        (CheckButton                    LiRoomWall2Reflective)        (CheckButton                    LiRoomWall3Reflective)        (CheckButton                    LiRoomWall4Reflective)    )    (Resources        (LiRenderRoom.Label             "Render Room")        (LiRenderRoom.HelpText          "Determines whether or not the room is rendered")        (LiRenderRoom.AttachLeft        True)        (LiRenderRoom.AttachTop         True)        (LiLightRoom.Label              "Light Room")        (LiLightRoom.HelpText           "Determines whether the walls of the room are affected by user defined lights")        (LiLightRoom.AttachLeft         True)        (LiLightRoom.AttachTop          True)        (LiRoomShadows.Label            "Shadows")        (LiRoomShadows.HelpText         "Determines whether the shadows are cast onto the walls of the room")        (LiRoomShadows.AttachLeft       True)        (LiRoomShadows.AttachTop        True)        (LiRoomReflective.Label         "Reflective")        (LiRoomReflective.HelpText      "Specifies whether the room walls are reflective or not")        (LiRoomReflective.AttachLeft    True)        (LiRoomReflective.AttachTop     True)        (LiRoomCeilingReflective.Label  "Ceiling")        (LiRoomCeilingReflective.AttachLeft True)        (LiRoomCeilingReflective.AttachTop True)        (LiRoomCeilingReflective.LeftOffset 10)        (LiRoomFloorReflective.Label    "Floor")        (LiRoomFloorReflective.AttachLeft True)        (LiRoomFloorReflective.AttachTop True)        (LiRoomFloorReflective.LeftOffset 10)        (LiRoomWall1Reflective.Label    "Wall1")        (LiRoomWall1Reflective.AttachLeft True)        (LiRoomWall1Reflective.AttachTop True)        (LiRoomWall1Reflective.LeftOffset 10)        (LiRoomWall2Reflective.Label    "Wall2")        (LiRoomWall2Reflective.AttachLeft True)        (LiRoomWall2Reflective.AttachTop True)        (LiRoomWall2Reflective.LeftOffset 10)        (LiRoomWall3Reflective.Label    "Wall3")        (LiRoomWall3Reflective.AttachLeft True)        (LiRoomWall3Reflective.AttachTop True)        (LiRoomWall3Reflective.LeftOffset 10)        (LiRoomWall4Reflective.Label    "Wall4")        (LiRoomWall4Reflective.AttachLeft True)        (LiRoomWall4Reflective.AttachTop True)        (LiRoomWall4Reflective.LeftOffset 10)        (.Label                         "Room")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1 1 1 0 0 0 0 0 0 0) (Cols 1)                LiRenderRoom                LiLightRoom                LiRoomShadows                LiRoomReflective                LiRoomCeilingReflective                LiRoomFloorReflective                LiRoomWall1Reflective                LiRoomWall2Reflective                LiRoomWall3Reflective                LiRoomWall4Reflective            )        )    ))(Layout PhotoRenderOptions    (Components        (SubLayout                      PrRenderResolutionLayout)        (SubLayout                      PrHighLightResolutionLayout)        (SubLayout                      PrModelLayout)        (SubLayout                      PrRoomLayout)    )    (Resources        (.Label                         "Options")        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)

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