📄 pgl_render_setup.res
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(Resources (MRFinalGatherEnableCB.Label "Enable Final Gathering") (MRFinalGatherEnableCB.HelpText "Enable Final Gathering") (MRFinalGatherEnableCB.AttachLeft True) (MRFinalGatherPreviewEnableCB.Label "Preview") (MRFinalGatherPreviewEnableCB.HelpText "Enable Preview Rendering of Final Gathering") (MRFinalGatherPreviewEnableCB.AttachRight True) (.Label "Final Gathering") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.TopOffset 3) (.Layout (Grid (Rows 1 1) (Cols 1) (Grid (Rows 1) (Cols 1 1) MRFinalGatherEnableCB MRFinalGatherPreviewEnableCB ) MRFinalGatherSettingsLayout ) ) ))(Layout MRFinalGatherSettingsLayout (Components (Label LMRFinalGather) (Slider SMRFinalGather) (SpinBox IMRFinalGather) ) (Resources (LMRFinalGather.Label "Accuracy") (LMRFinalGather.AttachLeft True) (SMRFinalGather.HelpText "Set final gathering rays parameter") (SMRFinalGather.AttachLeft True) (SMRFinalGather.AttachRight True) (SMRFinalGather.Alignment 4) (SMRFinalGather.Intervals 20) (IMRFinalGather.Columns 4) (IMRFinalGather.Editable False) (IMRFinalGather.HelpText "Set final gathering rays parameter") (IMRFinalGather.AttachRight True) (IMRFinalGather.MinInteger 50) (IMRFinalGather.MaxInteger 1000) (IMRFinalGather.Increment 50) (IMRFinalGather.LeftOffset 5) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1) (Cols 1 1 1) LMRFinalGather SMRFinalGather IMRFinalGather ) ) ))(Layout MRShadowLayout (Components (Label MRShadowLabel) (OptionMenu MRShadowOM) ) (Resources (MRShadowLabel.Label "Accuracy") (MRShadowLabel.AttachLeft True) (MRShadowOM.Columns 10) (MRShadowOM.HelpText "Set shadow quality for area shadows") (MRShadowOM.ItemHelpText "Set shadow quality for area shadows to Low" "Set shadow quality for area shadows to Medium" "Set shadow quality for area shadows to High" "Set shadow quality for area shadows to Maximum") (MRShadowOM.AttachLeft False) (MRShadowOM.Names "Low" "Medium" "High" "Max") (MRShadowOM.Labels "Low" "Medium" "High" "Maximum") (.Label "Shadows") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1) (Cols 1 1) MRShadowLabel MRShadowOM ) ) ))(Layout MRQualityLayout (Components (Label MRQualityLabel) (OptionMenu MRQualityOM) ) (Resources (MRQualityLabel.Label "Quality") (MRQualityLabel.AttachLeft True) (MRQualityOM.Columns 10) (MRQualityOM.HelpText "Set anti-aliasing quality") (MRQualityOM.ItemHelpText "Set anti-aliasing quality to Low" "Set anti-aliasing quality to Medium" "Set anti-aliasing quality to High" "Set anti-aliasing quality to Maximum") (MRQualityOM.AttachLeft False) (MRQualityOM.Names "Low" "Medium" "High" "Max") (MRQualityOM.Labels "Low" "Medium" "High" "Maximum") (.Label "Anti-Aliasing") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1) (Cols 1 1) MRQualityLabel MRQualityOM ) ) ))(Layout LightworksRenderOptions (Components (SubLayout LiRayTraceLayout) (SubLayout LiModelLayout) (SubLayout LiRoomLayout) ) (Resources (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.AttachBottom True) (.Layout (Grid (Rows 0 0 1) (Cols 1) LiRayTraceLayout LiModelLayout LiRoomLayout ) ) ))(Layout LiRayTraceLayout (Components (SubLayout LiRayBouncesLayout) (CheckButton LiRayTrace) ) (Resources (LiRayTrace.Label "Ray Trace") (LiRayTrace.HelpText "Specify the number of times that the light bounces before it reaches the eyepoint") (LiRayTrace.AttachLeft True) (.Label "Ray Trace") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1 1) (Cols 1) LiRayTrace LiRayBouncesLayout ) ) ))(Layout LiRayBouncesLayout (Components (SpinBox LiRayBounces) (Label LiRayBouncesLabel) ) (Resources (LiRayBounces.Columns 2) (LiRayBounces.MinInteger 1) (LiRayBounces.MaxInteger 25) (LiRayBouncesLabel.Label "Bounces") (LiRayBouncesLabel.TopOffset 3) (LiRayBouncesLabel.RightOffset 3) (.AttachLeft True) (.AttachTop True) (.Layout (Grid (Rows 1) (Cols 1 1) LiRayBouncesLabel LiRayBounces ) ) ))(Layout LiModelLayout (Components (CheckButton LiModelShadows) (CheckButton LiModelReflectRoom) (RadioGroup LiModelReflectRoomRG) ) (Resources (LiModelShadows.Label "Shadows") (LiModelShadows.HelpText "Determines whether a model casts shadows on itself during rendering") (LiModelShadows.AttachLeft True) (LiModelShadows.AttachTop True) (LiModelReflectRoom.Label "Reflective") (LiModelReflectRoom.HelpText "Determines whether the model is reflective") (LiModelReflectRoom.AttachLeft True) (LiModelReflectRoom.AttachTop True) (LiModelReflectRoomRG.Orientation True) (LiModelReflectRoomRG.ItemHelpText "Room reflected in model (environment mapping)" "Background reflected in model" "Environment reflected in model" "Only use self reflections") (LiModelReflectRoomRG.Names "EnvMapping" "ReflectBg" "ReflectEnvironment" "ReflectNone") (LiModelReflectRoomRG.Labels "Room" "Background" "Environment" "None") (LiModelReflectRoomRG.LeftOffset 10) (.Label "Model") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1 1 1) (Cols 1) LiModelShadows LiModelReflectRoom LiModelReflectRoomRG ) ) ))(Layout LiRoomLayout (Components (CheckButton LiRenderRoom) (CheckButton LiLightRoom) (CheckButton LiRoomShadows) (CheckButton LiRoomReflective) (CheckButton LiRoomCeilingReflective) (CheckButton LiRoomFloorReflective) (CheckButton LiRoomWall1Reflective) (CheckButton LiRoomWall2Reflective) (CheckButton LiRoomWall3Reflective) (CheckButton LiRoomWall4Reflective) ) (Resources (LiRenderRoom.Label "Render Room") (LiRenderRoom.HelpText "Determines whether or not the room is rendered") (LiRenderRoom.AttachLeft True) (LiRenderRoom.AttachTop True) (LiLightRoom.Label "Light Room") (LiLightRoom.HelpText "Determines whether the walls of the room are affected by user defined lights") (LiLightRoom.AttachLeft True) (LiLightRoom.AttachTop True) (LiRoomShadows.Label "Shadows") (LiRoomShadows.HelpText "Determines whether the shadows are cast onto the walls of the room") (LiRoomShadows.AttachLeft True) (LiRoomShadows.AttachTop True) (LiRoomReflective.Label "Reflective") (LiRoomReflective.HelpText "Specifies whether the room walls are reflective or not") (LiRoomReflective.AttachLeft True) (LiRoomReflective.AttachTop True) (LiRoomCeilingReflective.Label "Ceiling") (LiRoomCeilingReflective.AttachLeft True) (LiRoomCeilingReflective.AttachTop True) (LiRoomCeilingReflective.LeftOffset 10) (LiRoomFloorReflective.Label "Floor") (LiRoomFloorReflective.AttachLeft True) (LiRoomFloorReflective.AttachTop True) (LiRoomFloorReflective.LeftOffset 10) (LiRoomWall1Reflective.Label "Wall1") (LiRoomWall1Reflective.AttachLeft True) (LiRoomWall1Reflective.AttachTop True) (LiRoomWall1Reflective.LeftOffset 10) (LiRoomWall2Reflective.Label "Wall2") (LiRoomWall2Reflective.AttachLeft True) (LiRoomWall2Reflective.AttachTop True) (LiRoomWall2Reflective.LeftOffset 10) (LiRoomWall3Reflective.Label "Wall3") (LiRoomWall3Reflective.AttachLeft True) (LiRoomWall3Reflective.AttachTop True) (LiRoomWall3Reflective.LeftOffset 10) (LiRoomWall4Reflective.Label "Wall4") (LiRoomWall4Reflective.AttachLeft True) (LiRoomWall4Reflective.AttachTop True) (LiRoomWall4Reflective.LeftOffset 10) (.Label "Room") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1 1 1 0 0 0 0 0 0 0) (Cols 1) LiRenderRoom LiLightRoom LiRoomShadows LiRoomReflective LiRoomCeilingReflective LiRoomFloorReflective LiRoomWall1Reflective LiRoomWall2Reflective LiRoomWall3Reflective LiRoomWall4Reflective ) ) ))(Layout PhotoRenderOptions (Components (SubLayout PrRenderResolutionLayout) (SubLayout PrHighLightResolutionLayout) (SubLayout PrModelLayout) (SubLayout PrRoomLayout) ) (Resources (.Label "Options") (.AttachLeft True) (.AttachRight True) (.AttachTop True)
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