📄 pgl_env_lightscatter.txt
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# {0} (27) [0] pgl_env_lightscatter.LabelLight Scatter Settings光散射设置# [1] Medium.LabelMedium中# [2] LColor.LabelColor颜色# [3] LThin.LabelThin薄板# [4] LDensity.LabelDensity密度# [5] LThick.LabelThick厚# [6] LClip.LabelClip修剪# [7] Turbulence.LabelTurbulence扰动# [8] LFine.LabelFine精细# [9] LDetail.LabelDetail细节# [10] LCoarse.LabelCoarse粗糙# [11] LScale.LabelScale缩放# [12] LLarge.LabelLarge大# [13] LSmall.LabelSmall小# [14] CBTurbulence.LabelEnable/Disable启用/禁用# [15] CBShadows.LabelShadows阴影# [16] PBClose.LabelClose关闭# [17] SDensity.HelpTextSpecify the density of the scatter medium 指定散射介质的密度# [18] LDensity.HelpTextSpecify the density of the scatter medium指定散射介质的密度# [19] LClip.HelpTextThe distance that the medium extends from the eyepoint介质自视点延伸的距离# [20] SClip.HelpTextThe distance that the medium extends from the eyepoint介质自视点延伸的距离# [21] Turbulence.HelpTextCreate turbulent light scattering effect创建扰动光散射效果# [22] SDetail.HelpTextSpecify the amount of detail in the scatter medium指定散射介质中的细节数量# [23] LDetail.HelpTextSpecify the amount of detail in the scatter medium指定散射介质中的细节数量# [24] SScale.HelpTextSpecify the overall size of the turbulence指定扰动的总尺寸# [25] LScale.HelpTextSpecify the overall size of the turbulence指定扰动的总尺寸# [26] CBShadows.HelpTextSpecify whether the medium itself receives shadows指定介质自身是否接收阴影
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