📄 pgl_combined_scene_file.res
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(LIntensityR.RightOffset 4) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1 1) (Cols 1 0) (Grid (Rows 1) (Cols 1 1 1) LIntensityL LIntensity LIntensityR ) (Pos 2 1) SIntensity IIntensity ) ) ))(Layout LPPresetLayout (Components (Label LPPresetLabel) (OptionMenu PresetOptionMenu) ) (Resources (LPPresetLabel.Label "Light Presets") (LPPresetLabel.AttachLeft True) (PresetOptionMenu.Columns 10) (PresetOptionMenu.VisibleRows 8) (PresetOptionMenu.AttachLeft False) (PresetOptionMenu.Names "Incandescent10" "Incandescent25" "Incandescent40" "Incandescent60" "Incandescent75" "Incandescent100" "Incandescent150" "Halogen11" "Halogen15" "Halogen20" "Halogen35" "Halogen50" "Halogen75" "Halogen100" "Halogen150" "Halogen300" "Halogen500" "Mercury100" "Mercury175" "User Defined") (PresetOptionMenu.Labels "10W Incandescent" "25W Incandescent" "40W Incandescent" "60W Incandescent" "75W Incandescent" "100W Incandescent" "150W Incandescent" "11W Halogen" "15W Halogen" "20W Halogen" "35W Halogen" "50W Halogen" "75W Halogen" "100W Halogen" "150W Halogen" "300W Halogen" "500W Halogen" "100W Mercury" "175W Mercury" "User Defined") (.AttachLeft True) (.AttachRight True) (.TopOffset 2) (.Layout (Grid (Rows 1) (Cols 0 1) LPPresetLabel PresetOptionMenu ) ) ))(Layout LPDefineLayout (Components (OptionMenu ColorTempValue) (Label ColorLabel) (SubLayout LPIntensityLayout) (Separator Separator9) ) (Resources (ColorTempValue.Columns 10) (ColorTempValue.VisibleRows 8) (ColorTempValue.ItemHelpText "0000 K - None" "1200 K - Candle" "1740 K - Low Pressure Sodium" "2100 K - High Pressure Sodium" "2800 K - Light Bulb" "3000 K - Studio Lamps" "3020 K - Warm White Fluorescent" "3190 K - Tungsten Halogen" "3450 K - White Fluorescent" "4250 K - Cool White Fluorescent" "4430 K - Improved Color Mercury" "5000 K - Daylight" "5500 K - Daylight D55" "5710 K - Clear Mercury" "6000 K - Mid-day Sun" "6250 K - Daylight Fluorescent" "6500 K - Daylight D65" "7000 K - Lightly Overcast Sky" "7500 K - Daylight D75" "8000 K - Hazy Sky" "10000 K - Heavily Overcast Sky") (ColorTempValue.AttachLeft False) (ColorTempValue.Names "0000" "1200" "1740" "2100" "2800" "3000" "3020" "3190" "3450" "4250" "4430" "5000" "5500" "5710" "6000" "6250" "6500" "7000" "7500" "8000" "10000") (ColorTempValue.Labels "None" "Candle" "Low Pressure Sodium" "High Pressure Sodium" "Light Bulb" "Studio Lamps" "Warm White Fluorescent" "Tungsten Halogen" "White Fluorescent" "Cool White Fluorescent" "Improved Color Mercury" "Daylight" "Daylight D55" "Clear Mercury" "Mid-day Sun" "Daylight Fluorescent" "Daylight D65" "Lightly Overcast Sky" "Daylight D75" "Hazy Sky" "Heavily Overcast Sky") (ColorLabel.Label "Color Temperature") (ColorLabel.AttachLeft True) (Separator9.TopOffset 0) (Separator9.BottomOffset 0) (Separator9.LeftOffset 0) (Separator9.RightOffset 0) (.AttachLeft True) (.AttachRight True) (.TopOffset 5) (.Layout (Grid (Rows 1 1 1) (Cols 1) Separator9 (Grid (Rows 1) (Cols 0 1) ColorLabel ColorTempValue ) LPIntensityLayout ) ) ))(Layout LPIntensityLayout (Components (InputPanel IWattage) (Label LWattage) (ThumbWheel SWattage) ) (Resources (IWattage.Columns 3) (IWattage.HelpText "Change wattage for this light") (IWattage.AttachLeft False) (IWattage.LeftOffset 2) (IWattage.MinDouble 0.000000) (IWattage.MaxDouble 10.000000) (IWattage.InputType 3) (IWattage.Digits 2) (LWattage.Label "Wattage") (LWattage.AttachLeft True) (LWattage.Alignment 0) (SWattage.Decorated False) (SWattage.AttachLeft True) (SWattage.AttachRight True) (SWattage.LeftOffset 5) (SWattage.RightOffset 5) (.AttachLeft True) (.AttachRight True) (.TopOffset 5) (.Layout (Grid (Rows 1) (Cols 0 1 0) LWattage SWattage IWattage ) ) ))(Layout NameLayout (Components (Label LName) (InputPanel IName) ) (Resources (LName.Label "Name") (LName.AttachLeft True) (IName.Columns 11) (IName.HelpText "New name for light") (IName.AttachLeft False) (.Mapped False) (.AttachLeft True) (.AttachRight True) (.Layout (Grid (Rows 1) (Cols 0 1) LName IName ) ) ))(Layout LEffectLayout (Components (CheckButton ScatterCheckButton) (CheckButton FlareCheckButton) (PushButton ScatterSettingPB) ) (Resources (ScatterCheckButton.Label "Scatter") (ScatterCheckButton.AttachLeft True) (FlareCheckButton.Label "Lens Flare") (FlareCheckButton.AttachLeft True) (ScatterSettingPB.Label " Edit...") (ScatterSettingPB.AttachRight True) (.Label "Light Effects") (.Visible False) (.Decorated True) (.Mapped False) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1 1) (Cols 1 1) ScatterCheckButton ScatterSettingPB FlareCheckButton ) ) ))(Layout LShadowsLayout (Components (SubLayout ShadowSoftnessLayout) (CheckButton CBCastShadows) ) (Resources (CBCastShadows.Label "Enable Shadows") (CBCastShadows.HelpText "Enable Shadows") (CBCastShadows.AttachLeft True) (CBCastShadows.BottomOffset 3) (.Label "Shadows") (.Visible False) (.Decorated True) (.Mapped False) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.BottomOffset 3) (.Layout (Grid (Rows 1 1) (Cols 1) CBCastShadows ShadowSoftnessLayout ) ) ))(Layout ShadowSoftnessLayout (Components (Label LShadows) (Slider SShadows) (InputPanel IShadows) (Label LShadowsL) (Label LShadowsR) ) (Resources (LShadows.Label "Softness") (SShadows.HelpText "Change shadow softness. 0 creates Hard Shadows") (SShadows.AttachLeft True) (SShadows.AttachRight True) (SShadows.MinInteger 0) (SShadows.MaxInteger 100) (SShadows.Alignment 4) (SShadows.Length 12) (IShadows.Columns 3) (IShadows.AttachLeft False) (IShadows.TopOffset 2) (IShadows.LeftOffset 2) (IShadows.MinDouble 0.000000) (IShadows.MaxDouble 100.000000) (IShadows.InputType 3) (IShadows.Digits 2) (IShadows.AutoHighlight True) (LShadowsL.Label "Hard") (LShadowsL.AttachLeft True) (LShadowsL.LeftOffset 4) (LShadowsR.Label "Soft") (LShadowsR.AttachRight True) (LShadowsR.RightOffset 4) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1 1) (Cols 1 0) (Grid (Rows 1) (Cols 1 1 1) LShadowsL LShadows LShadowsR ) (Pos 2 1) SShadows IShadows ) ) ))(Layout HDRILayout (Components (SubLayout SaturationLayout) (SubLayout HDRIImageLayout) (SubLayout HDRIRotation) (SubLayout HDRIIntensityLayout) ) (Resources (.Label "Environment Light") (.Visible False) (.Decorated True) (.Mapped False) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.BottomOffset 3)
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