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📄 pgl_combined_scene_file.res

📁 proe5.0野火版下载(中文版免费下载)
💻 RES
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        (.AttachRight                   True)        (.AttachTop                     True)        (.BottomOffset                  3)        (.Layout            (Grid (Rows 1 1 1) (Cols 0 1 0)                LXRotate                SXRotate                IXRotate                LYRotate                SYRotate                IYRotate                LZRotate                SZRotate                IZRotate            )        )    ))(Layout Scale    (Components        (ThumbWheel                     SScale)        (Label                          ScaleLabel)        (CheckButton                    ScaleFloorCB)        (InputPanel                     IScale)    )    (Resources        (SScale.HelpText                "Scale Room")        (SScale.Decorated               False)        (SScale.AttachLeft              True)        (SScale.AttachRight             True)        (ScaleLabel.Label               "Scale  ")        (ScaleLabel.AttachLeft          True)        (ScaleFloorCB.Label             "Scale Floor")        (ScaleFloorCB.HelpText          "Scale Floor with Room walls")        (ScaleFloorCB.AttachRight       True)        (ScaleFloorCB.Alignment         1)        (IScale.Visible                 False)        (.Label                         "Scale")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.TopOffset                     3)        (.BottomOffset                  3)        (.Layout            (Grid (Rows 1 1) (Cols 0 1 0)                ScaleLabel                SScale                ScaleFloorCB                IScale            )        )    ))(Layout Options    (Components        (RadioGroup                     DisplayStyleRG)    )    (Resources        (DisplayStyleRG.ItemHelpText    "Display walls as shaded"                                        "Display walls in wireframe")        (DisplayStyleRG.AttachRight     False)        (DisplayStyleRG.AttachBottom    False)        (DisplayStyleRG.Names           "Shaded"                                        "Wireframe")        (DisplayStyleRG.Labels          "Shaded"                                        "Wireframe")        (.Label                         "Display Options")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.BottomOffset                  3)        (.Layout            (Grid (Rows 1) (Cols 1)                DisplayStyleRG            )        )    ))(Layout RAdvancedCollapseLay    (Components        (CheckButton                    RAdvancedCB)        (Separator                      Separator2)    )    (Resources        (RAdvancedCB.Label              "Advanced")        (RAdvancedCB.HelpText           "Expand/collapse interface for Advanced settings")        (RAdvancedCB.Selected_image     "collapse_button_20x20.bif")        (RAdvancedCB.Unselected_image   "uncollapse_button_20x20.bif")        (RAdvancedCB.AttachLeft         True)        (RAdvancedCB.ForegroundColor    30)        (Separator2.TopOffset           2)        (Separator2.BottomOffset        0)        (Separator2.LeftOffset          3)        (Separator2.RightOffset         3)        (.AttachLeft                    True)        (.AttachRight                   True)        (.Layout            (Grid (Rows 1) (Cols 0 1)                RAdvancedCB                Separator2            )        )    ))(Layout RoomTextures    (Components        (SubLayout                      RoomSamples)    )    (Resources        (.Label                         "Room Appearances")        (.Decorated                     True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1) (Cols 1)                RoomSamples            )        )    ))(Layout RoomSamples    (Components        (CheckButton                    CBCeiling)        (CheckButton                    CBFloor)        (CheckButton                    CBWall2)        (SubLayout                      Wall1Layout)        (SubLayout                      Wall4Layout)    )    (Resources        (CBCeiling.Bitmap               "50x50blank")        (CBCeiling.HelpText             "Ceiling Appearance, Click to Modify")        (CBCeiling.ButtonStyle          3)        (CBCeiling.KeyboardInput        True)        (CBCeiling.TopOffset            1)        (CBCeiling.BottomOffset         1)        (CBFloor.Bitmap                 "50x50blank")        (CBFloor.HelpText               "Floor Appearance, Click to Modify")        (CBFloor.ButtonStyle            3)        (CBFloor.KeyboardInput          True)        (CBFloor.TopOffset              1)        (CBFloor.BottomOffset           1)        (CBWall2.Bitmap                 "50x50blank")        (CBWall2.HelpText               "Wall2 Appearance, Click to Modify")        (CBWall2.ButtonStyle            3)        (CBWall2.KeyboardInput          True)        (CBWall2.TopOffset              1)        (CBWall2.BottomOffset           1)        (CBWall2.LeftOffset             1)        (CBWall2.RightOffset            1)        (.Layout            (Grid (Rows 1) (Cols 1 1 1)                Wall1Layout                (Grid (Rows 1 1 1) (Cols 1)                    CBCeiling                    CBWall2                    CBFloor                )                Wall4Layout            )        )    ))(Layout Wall1Layout    (Components        (CheckButton                    CBWall1)    )    (Resources        (CBWall1.Bitmap                 "50x50blank")        (CBWall1.HelpText               "Wall1 Appearance, Click to Modify")        (CBWall1.ButtonStyle            3)        (CBWall1.KeyboardInput          True)        (CBWall1.LeftOffset             1)        (CBWall1.RightOffset            1)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.AttachBottom                  True)        (.Layout            (Grid (Rows 1) (Cols 1)                CBWall1            )        )    ))(Layout Wall4Layout    (Components        (CheckButton                    CBWall3)        (CheckButton                    CBWall4)    )    (Resources        (CBWall3.Bitmap                 "50x50blank")        (CBWall3.HelpText               "Wall3 Appearance, Click to Modify")        (CBWall3.ButtonStyle            3)        (CBWall3.KeyboardInput          True)        (CBWall3.LeftOffset             1)        (CBWall3.RightOffset            1)        (CBWall4.Bitmap                 "50x50blank")        (CBWall4.HelpText               "Wall4 Appearance, Click to Modify")        (CBWall4.ButtonStyle            3)        (CBWall4.KeyboardInput          True)        (CBWall4.LeftOffset             1)        (CBWall4.RightOffset            1)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.AttachBottom                  True)        (.Layout            (Grid (Rows 1) (Cols 1 1)                CBWall3                CBWall4            )        )    ))(Layout LightTab    (Components        (SubLayout                      LPropLayout)        (SubLayout                      LLockLayout)        (SubLayout                      Layout5)    )    (Resources        (.Label                         "&Lights")        (.HelpTag                       "scene_editor_light_tab")        (.TopOffset                     3)        (.BottomOffset                  3)        (.LeftOffset                    3)        (.RightOffset                   3)        (.Layout            (Grid (Rows 1 1 0) (Cols 1)                Layout5                LPropLayout                LLockLayout            )        )    ))(Layout LPropLayout    (Components        (SubLayout                      LGeneralLayout)        (SubLayout                      LEffectLayout)        (SubLayout                      LShadowsLayout)        (SubLayout                      HDRILayout)        (SubLayout                      SpotLayout)    )    (Resources        (.Mapped                        False)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1 1 1 0 1) (Cols 1)                HDRILayout                LGeneralLayout                SpotLayout                LShadowsLayout                LEffectLayout            )        )    ))(Layout LGeneralLayout    (Components        (SubLayout                      LColorLayout)        (SubLayout                      LIntensityLayout)        (SubLayout                      LPPresetLayout)        (SubLayout                      LPDefineLayout)        (SubLayout                      NameLayout)    )    (Resources        (.Label                         "General")        (.Decorated                     True)        (.Mapped                        False)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.BottomOffset                  3)        (.Layout            (Grid (Rows 1 1 1 1 1) (Cols 1)                NameLayout                LColorLayout                LIntensityLayout                LPPresetLayout                LPDefineLayout            )        )    ))(Layout LColorLayout    (Components        (CheckButton                    BColor)        (CheckButton                    PhysicalCB)    )    (Resources        (BColor.Bitmap                  "40x20blank")        (BColor.HelpText                "Color for lighting")        (BColor.ButtonStyle             3)        (BColor.AttachLeft              True)        (BColor.ForegroundColor         26)        (BColor.BottomOffset            4)        (PhysicalCB.Label               "Physical Light")        (PhysicalCB.HelpText            "Enable physically correct lighting with falloff")        (PhysicalCB.AttachRight         True)        (.AttachLeft                    True)        (.AttachRight                   True)        (.AttachTop                     True)        (.Layout            (Grid (Rows 1) (Cols 0 1)                BColor                PhysicalCB            )        )    ))(Layout LIntensityLayout    (Components        (InputPanel                     IIntensity)        (Label                          LIntensity)        (Slider                         SIntensity)        (Label                          LIntensityL)        (Label                          LIntensityR)    )    (Resources        (IIntensity.Columns             3)        (IIntensity.HelpText            "Change Intensity of Light")        (IIntensity.AttachLeft          False)        (IIntensity.LeftOffset          3)        (IIntensity.MinDouble           0.000000)        (IIntensity.MaxDouble           10.000000)        (IIntensity.InputType           3)        (IIntensity.Digits              2)        (LIntensity.Label               "Intensity")        (LIntensity.AttachLeft          True)        (LIntensity.AttachRight         True)        (SIntensity.HelpText            "Change Intensity of Light")        (SIntensity.AttachLeft          True)        (SIntensity.AttachRight         True)        (SIntensity.Alignment           4)        (LIntensityL.Label              "0")        (LIntensityL.AttachLeft         True)        (LIntensityL.LeftOffset         4)        (LIntensityR.Label              "10")        (LIntensityR.AttachRight        True)

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