📄 pgl_combined_scene_file.res
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! 29-Apr-08 L-03-08 GHJ $$1 Updated from Paul's version! 13-May-08 L-03-09 GHJ $$2 Updated! 29-May-08 L-03-10 GHJ $$3 Added light preset values! 15-Jun-08 L-03-12 PPB $$4 Enabled AlwaysOnTop of main_win_dlg! AAK Removed Clouds from Background Options! 11-Jul-08 L-03-13 AAK $$5 Renamed Effects SystemLibrary Button to ELibraryB! 14-Jul-08 L-03-14 GHJ $$6 Updated scene file preview layout Tone mapping! 26-Jul-08 AAK Changed the tooltip for Wattage Field! 07-Aug-08 L-03-15 NKP $$7 Changed label from Apply to Activate.! 01-Aug-08 PPB Removed delete icon! 14-Jul-08 GHJ Updated scene file Tone mapping! 18-Aug-08 L-03-16 GHJ $$8 Removed dummy tabs in light editor! 11-Sep-08 L-03-18 PVJ $$9 Ui opening at top right corner! 03-Sep-08 L-03-18+ GHJ $$10 Scene editor to open in top left! 03-Oct-08 AAK Disabled DOF in the UI! 26-Sep-08 L-03-19 GHJ $$11 Added accelerator code for Key BDel! 15-Oct-08 GHJ Added help tags for tabs! 02-Dec-08 L-03-22 GHJ $$12 Made room buttons Flat style! 09-Nov-08 AAK Added an option of ZERO for film-iso! Enabled Depth of Field! Removed saturation & gamma options! 28-Jan-09 L-03-25 psagar $$13 Updated! 01-Feb-09 L-03-26 PPB $$14 Made ActiveImage a label! Removed FStop! 26-Feb-09 L-03-27 GHJ $$15 Removed ELibraryB! 28-Jan-09 L-03-29 psagar $$16 Updated! 31-Mar-09 L-03-30 OMP $$17 Updated for SPR 1685598! 07-May-09 L-03-32 AAK $$18 Typos(Dialog pgl_combined_scene_file (Components (SubLayout SceneLayout) (MenuBar SceneMenuBar Edit PreviewMenu) (SubLayout Preview) ) (Resources (SceneMenuBar.Visible False) (.Label "Scenes") (.DialogStyle 3) (.StartLocation 1) (.Resizeable False) (.MinimizeButton True) (.RememberSize False) (.AlwaysAbove "main_wind_dlg") (.AlwaysOnTop True) (.Layout (Grid (Rows 1 1) (Cols 1 1) SceneLayout Preview SceneMenuBar ) ) ))(Layout SceneLayout (Components (Separator Separator1) (SubLayout Buttons) (Tab SceneTabs SceneTab RoomTab LightTab EffectsTab) (Separator Separator4) (SubLayout STopLayout) ) (Resources (Separator1.TopOffset 0) (Separator1.BottomOffset 0) (Separator1.LeftOffset 3) (Separator1.RightOffset 5) (SceneTabs.Decorated True) (SceneTabs.Resizeable True) (SceneTabs.Collapsable True) (Separator4.TopOffset 0) (Separator4.BottomOffset 0) (Separator4.LeftOffset 3) (Separator4.RightOffset 5) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.AttachBottom True) (.TopOffset 3) (.BottomOffset 3) (.LeftOffset 3) (.RightOffset 3) (.Layout (Grid (Rows 0 0 1 0 0) (Cols 1) STopLayout Separator4 SceneTabs Separator1 Buttons ) ) ))(Layout Buttons (Components (PushButton Close) (PushButton PrevDisp) ) (Resources (Close.Label "Close") (Close.HelpText "Close Scene Palette") (Close.TopOffset 2) (Close.BottomOffset 2) (Close.LeftOffset 2) (Close.RightOffset 2) (PrevDisp.Label "Preview >>>") (PrevDisp.HelpText "Toggle display of scene preview") (PrevDisp.TopOffset 2) (PrevDisp.BottomOffset 2) (PrevDisp.LeftOffset 2) (PrevDisp.RightOffset 2) (.AttachRight True) (.AttachBottom True) (.TopOffset 2) (.BottomOffset 2) (.LeftOffset 2) (.RightOffset 2) (.Layout (Grid (Rows 1) (Cols 1 1) Close PrevDisp ) ) ))(Layout SceneTab (Components (SubLayout ActiveSceneLayout) (SubLayout SceneSamplesLayout) ) (Resources (.Label "&Scene") (.HelpTag "scene_editor_scene_tab") (.TopOffset 3) (.BottomOffset 3) (.LeftOffset 3) (.RightOffset 3) (.Layout (Grid (Rows 0 1 1) (Cols 1) ActiveSceneLayout (Pos 3 1) SceneSamplesLayout ) ) ))(Layout ActiveSceneLayout (Components (SubLayout ActScnDetails) (Label ActiveImage) ) (Resources (.Label "Active Scene") (.Decorated True) (.Mapped False) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 1) (Cols 1 1) ActiveImage ActScnDetails ) ) ))(Layout ActScnDetails (Components (SubLayout ActScnNameLayout) (TextArea ActScnDesc) (CheckButton SaveScene) (Label SceneDescriptionLabel) ) (Resources (ActScnDesc.Columns 6) (ActScnDesc.MaxLen 250) (ActScnDesc.Wrap True) (ActScnDesc.MinRows 3) (ActScnDesc.TopOffset 3) (ActScnDesc.ScrollBarPosition 6) (ActScnDesc.ScrollBarsWhenNeeded True) (SaveScene.Label "Save scene with model") (SaveScene.HelpText "Check to automatically update model with current scene information when saving the model.") (SaveScene.AttachLeft True) (SaveScene.AttachTop True) (SaveScene.TopOffset 3) (SaveScene.LeftOffset 0) (SceneDescriptionLabel.Label "Description:") (SceneDescriptionLabel.AttachLeft True) (SceneDescriptionLabel.TopOffset 4) (SceneDescriptionLabel.BottomOffset 0) (.Mapped False) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.AttachBottom True) (.LeftOffset 3) (.Layout (Grid (Rows 1 1 1 1) (Cols 1) ActScnNameLayout SceneDescriptionLabel ActScnDesc SaveScene ) ) ))(Layout ActScnNameLayout (Components (InputPanel ActiveSceneName) (Label ActiveNameLabel) ) (Resources (ActiveSceneName.Columns 6) (ActiveSceneName.HelpText "Scene name") (ActiveNameLabel.Label "Name:") (ActiveNameLabel.AttachLeft True) (ActiveNameLabel.BottomOffset 4) (ActiveNameLabel.RightOffset 3) (.AttachLeft True) (.AttachRight True) (.Layout (Grid (Rows 1 1) (Cols 1) ActiveNameLabel ActiveSceneName ) ) ))(Layout SceneSamplesLayout (Components (SubLayout SceneSample) (PHolder SceneSample) ) (Resources (SceneSample.FileName "pgl_scene_layout") (SceneSample.ResName "pgl_scene_layout") (.Label "&Scene Gallery") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.AttachBottom True) (.Layout (Grid (Rows 1) (Cols 1) SceneSample ) ) ))(Layout RoomTab (Components (SubLayout Position) (SubLayout RoomTextures) ) (Resources (.Label "&Room") (.HelpTag "scene_editor_room_tab") (.TopOffset 3) (.BottomOffset 3) (.LeftOffset 3) (.RightOffset 3) (.Layout (Grid (Rows 0 1) (Cols 1) RoomTextures Position ) ) ))(Layout Position (Components (SubLayout ROrientationLayout) (SubLayout Size) (SubLayout RAdvancedLayout) ) (Resources (.Mapped False) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.Layout (Grid (Rows 0 0 1) (Cols 1) ROrientationLayout Size RAdvancedLayout ) ) ))(Layout ROrientationLayout (Components (SubLayout OrientLayout) (CheckButton LockToModelCB) ) (Resources (LockToModelCB.Label "Lock Room to Model") (LockToModelCB.HelpText "Lock room to model geometry.") (LockToModelCB.AttachLeft True) (LockToModelCB.AttachRight True) (.Label "Room Orientation") (.Decorated True) (.AttachLeft True) (.AttachRight True) (.AttachTop True) (.BottomOffset 3) (.Layout (Grid (Rows 1) (Cols 1 0) OrientLayout LockToModelCB ) ) ))(Layout OrientLayout (Components (PushButton OrientStudioPB) (PushButton OrientModelPB) ) (Resources (OrientStudioPB.Label "Studio") (OrientStudioPB.HelpText "Set room orientation to the Studio") (OrientStudioPB.AttachLeft True) (OrientModelPB.Label "Model") (OrientModelPB.HelpText "Set room orientation to the Model") (OrientModelPB.AttachLeft True) (OrientModelPB.LeftOffset 5) (.AttachLeft True) (.AttachTop True) (.TopOffset 1) (.BottomOffset 3) (.Layout (Grid (Rows 1) (Cols 1 1) OrientStudioPB OrientModelPB ) ) ))
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