📄 adv-catcher.dmt
字号:
V6.0
#
#
# PGL Version 6.0
#
#
# material name
material_name "ref_color45"
# material label
material_label "adv-catcher-reflect"
# material description
material_description "this shader is used to generate a shadow and reflection on a transparent floor. this should only be used on a room"
# material keywords
material_keywords "ptc advanced photolux floor shadow catcher reflection"
shader_type misc_shader "misc_fabric"
color_param 1.000000 1.000000 1.000000 "diffuse"
float_param 1.000000 "diffuse_weight"
float_param 0.900000 "specularity"
shader_enabled 0
shader_type misc_shader "misc_matteeshadow"
boolean_param 1 "catch_shadows"
boolean_param 1 "catch_reflections"
float_param 0.800000 "refl_glossiness"
shader_enabled 1
# ambient color
ambient_color 1.000000 1.000000 1.000000 1.000000
# diffuse color
diffuse_color 0.878400 0.949000 1.000000 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.500000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.250000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color46"
# material label
material_label "adv-catcher-shadow"
# material description
material_description "this shader is used to generate a shadow on a transparent floor. this should only be used on a room"
# material keywords
material_keywords "ptc advanced photolux floor catcher shadow"
shader_type misc_shader "misc_fabric"
color_param 1.000000 1.000000 1.000000 "diffuse"
float_param 1.000000 "diffuse_weight"
float_param 0.900000 "specularity"
shader_enabled 0
shader_type misc_shader "misc_matteeshadow"
boolean_param 1 "catch_shadows"
boolean_param 0 "catch_reflections"
float_param 1.000000 "refl_glossiness"
shader_enabled 1
# ambient color
ambient_color 1.000000 1.000000 1.000000 1.000000
# diffuse color
diffuse_color 0.878400 0.949000 1.000000 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.500000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.250000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -