📄 adv-liquid.dmt
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V6.0
#
#
# PGL Version 6.0
#
#
# material name
material_name "ref_color35"
# material label
material_label "adv-liquid-water"
# material description
material_description "photolux appearance representing water material"
# material keywords
material_keywords "ptc advanced photolux liquid water"
shader_type glass_shader "generic_glass"
color_param 0.878400 0.949000 1.000000 "refr_color"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.200000 "diffuse_weight"
float_param 1.000000 "reflectivity"
float_param 1.000000 "refr_gloss"
float_param 0.980000 "transparency"
float_param 1.330000 "refr_ior"
shader_enabled 1
# ambient color
ambient_color 0.878400 0.949000 1.000000 1.000000
# diffuse color
diffuse_color 0.878400 0.949000 1.000000 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.200000
# ambient
ambient 0.900000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 1.000000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.980000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color36"
# material label
material_label "adv-liquid-wine-white"
# material description
material_description "photolux appearance representing white wine material"
# material keywords
material_keywords "ptc advanced photolux liquid white wine"
shader_type glass_shader "generic_glass"
color_param 0.929412 0.917647 0.615686 "refr_color"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.200000 "diffuse_weight"
float_param 1.000000 "reflectivity"
float_param 1.000000 "refr_gloss"
float_param 0.980000 "transparency"
float_param 1.330000 "refr_ior"
shader_enabled 1
# ambient color
ambient_color 0.929412 0.917647 0.615686 1.000000
# diffuse color
diffuse_color 0.929412 0.917647 0.615686 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.200000
# ambient
ambient 0.500000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 1.000000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.980000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color37"
# material label
material_label "adv-liquid-wine-red"
# material description
material_description "photolux appearance representing red wine material"
# material keywords
material_keywords "ptc advanced photolux liquid red wine"
shader_type glass_shader "generic_glass"
color_param 0.517647 0.098039 0.000000 "refr_color"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.200000 "diffuse_weight"
float_param 1.000000 "reflectivity"
float_param 1.000000 "refr_gloss"
float_param 0.980000 "transparency"
float_param 1.330000 "refr_ior"
shader_enabled 1
# ambient color
ambient_color 0.517647 0.098039 0.000000 1.000000
# diffuse color
diffuse_color 0.517647 0.098039 0.000000 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.200000
# ambient
ambient 0.500000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 1.000000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.980000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
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