📄 adv-rubber.dmt
字号:
V6.0
#
#
# PGL Version 6.0
#
#
# material name
material_name "ref_color30"
# material label
material_label "adv-rubber-black"
# material description
material_description "photolux appearance representing black rubber material"
# material keywords
material_keywords "ptc advanced photolux rubber black"
shader_type rubber_shader "generic_rubber"
color_param 0.098039 0.098039 0.098039 "diffuse"
float_param 0.500000 "diffuse_weight"
float_param 0.500000 "specularity"
shader_enabled 1
# ambient color
ambient_color 0.098039 0.098039 0.098039 1.000000
# diffuse color
diffuse_color 0.098039 0.098039 0.098039 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.500000
# ambient
ambient 0.500000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.500000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color31"
# material label
material_label "adv-rubber-grey"
# material description
material_description "photolux appearance representing grey rubber material"
# material keywords
material_keywords "ptc advanced photolux rubber grey"
shader_type rubber_shader "generic_rubber"
color_param 0.533981 0.533981 0.533981 "diffuse"
float_param 0.800000 "diffuse_weight"
float_param 0.500000 "specularity"
shader_enabled 1
# ambient color
ambient_color 0.533981 0.533981 0.533981 1.000000
# diffuse color
diffuse_color 0.533981 0.533981 0.533981 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.500000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.500000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color32"
# material label
material_label "adv-rubber-matte-black"
# material description
material_description "photolux appearance representing matte black rubber material"
# material keywords
material_keywords "ptc advanced photolux rubber matte black"
shader_type rubber_shader "generic_rubber"
color_param 0.098039 0.098039 0.098039 "diffuse"
float_param 0.100000 "diffuse_weight"
float_param 0.400000 "specularity"
shader_enabled 1
# ambient color
ambient_color 0.098039 0.098039 0.098039 1.000000
# diffuse color
diffuse_color 0.098039 0.098039 0.098039 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.100000
# ambient
ambient 0.500000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.400000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color33"
# material label
material_label "adv-rubber-rough-black"
# material description
material_description "photolux appearance representing rough black rubber material"
# material keywords
material_keywords "ptc advanced photolux rubber rough black"
shader_type rubber_shader "generic_rubber"
color_param 0.098039 0.098039 0.098039 "diffuse"
float_param 0.500000 "diffuse_weight"
float_param 0.400000 "specularity"
shader_enabled 1
# ambient color
ambient_color 0.098039 0.098039 0.098039 1.000000
# diffuse color
diffuse_color 0.098039 0.098039 0.098039 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.500000
# ambient
ambient 0.500000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.400000
# bump_type
bump_type 1
# amplitude
amplitude 5.000000
# scale
scale 0.010000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
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