📄 adv-paint-metallic.dmt
字号:
V6.0
#
#
# PGL Version 6.0
#
#
# material name
material_name "ref_color60"
# material label
material_label "adv-paint-metallic-black"
# material description
material_description "photolux appearance representing metallic black paint material"
# material keywords
material_keywords "ptc advanced photolux paint black metallic"
shader_type paint_shader "generic_paint"
color_param 0.000000 0.000000 0.000000 "diffuse"
float_param 0.850000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 0
shader_type paint_shader "generic_paint"
color_param 1.000000 1.000000 1.000000 "diffuse"
float_param 1.000000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 0
shader_type paint_shader "metallic_paint"
color_param 0.000000 0.000000 0.000000 "base_color"
color_param 0.010000 0.010000 0.009804 "edge_color"
color_param 1.000000 1.000000 1.000000 "flake_color"
float_param 1.000000 "edge_color_bias"
float_param 1.000000 "diffuse_weight"
float_param 1.000000 "flake_scale"
float_param 0.100000 "flake_reflect"
float_param 1.000000 "glossy_spread"
shader_enabled 1
# ambient color
ambient_color 0.000000 0.000000 0.000000 1.000000
# diffuse color
diffuse_color 0.000000 0.000000 0.000000 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 1.000000
# ambient
ambient 0.100000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.100000
# bump_type
bump_type 4
# amplitude
amplitude 1.000000
# scale
scale 0.200000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color61"
# material label
material_label "adv-paint-metallic-blue"
# material description
material_description "photolux appearance representing metallic blue paint material"
# material keywords
material_keywords "ptc advanced photolux paint blue metallic"
shader_type paint_shader "generic_paint"
color_param 0.000000 0.000000 1.000000 "diffuse"
float_param 0.850000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 0
shader_type paint_shader "generic_paint"
color_param 1.000000 1.000000 1.000000 "diffuse"
float_param 1.000000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 0
shader_type paint_shader "metallic_paint"
color_param 0.000000 0.000000 0.529412 "base_color"
color_param 0.000000 0.000000 0.098039 "edge_color"
color_param 1.000000 1.000000 1.000000 "flake_color"
float_param 1.000000 "edge_color_bias"
float_param 1.000000 "diffuse_weight"
float_param 1.000000 "flake_scale"
float_param 0.100000 "flake_reflect"
float_param 1.000000 "glossy_spread"
shader_enabled 1
# ambient color
ambient_color 0.000000 0.000000 0.529412 1.000000
# diffuse color
diffuse_color 0.000000 0.000000 0.529412 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 1.000000
# ambient
ambient 0.100000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.100000
# bump_type
bump_type 4
# amplitude
amplitude 1.000000
# scale
scale 0.200000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color62"
# material label
material_label "adv-paint-metallic-green"
# material description
material_description "photolux appearance representing metallic green paint material"
# material keywords
material_keywords "ptc advanced photolux paint green metallic"
shader_type paint_shader "generic_paint"
color_param 0.000000 1.000000 0.000000 "diffuse"
float_param 0.850000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 0
shader_type paint_shader "generic_paint"
color_param 1.000000 1.000000 1.000000 "diffuse"
float_param 1.000000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 0
shader_type paint_shader "metallic_paint"
color_param 0.000000 0.196078 0.000000 "base_color"
color_param 0.000000 0.058824 0.000000 "edge_color"
color_param 1.000000 1.000000 1.000000 "flake_color"
float_param 1.000000 "edge_color_bias"
float_param 1.000000 "diffuse_weight"
float_param 1.000000 "flake_scale"
float_param 0.100000 "flake_reflect"
float_param 1.000000 "glossy_spread"
shader_enabled 1
# ambient color
ambient_color 0.000000 0.196078 0.000000 1.000000
# diffuse color
diffuse_color 0.000000 0.196078 0.000000 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 1.000000
# ambient
ambient 0.100000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.100000
# bump_type
bump_type 4
# amplitude
amplitude 1.000000
# scale
scale 0.200000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color63"
# material label
material_label "adv-paint-metallic-grey"
# material description
material_description "photolux appearance representing metallic grey paint material"
# material keywords
material_keywords "ptc advanced photolux paint grey metallic"
shader_type paint_shader "generic_paint"
color_param 0.600000 0.600000 0.600000 "diffuse"
float_param 0.850000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 0
shader_type paint_shader "generic_paint"
color_param 1.000000 1.000000 1.000000 "diffuse"
float_param 1.000000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 0
shader_type paint_shader "metallic_paint"
color_param 0.470588 0.470588 0.470588 "base_color"
color_param 0.058824 0.058824 0.058824 "edge_color"
color_param 1.000000 1.000000 1.000000 "flake_color"
float_param 1.000000 "edge_color_bias"
float_param 1.000000 "diffuse_weight"
float_param 1.000000 "flake_scale"
float_param 0.100000 "flake_reflect"
float_param 1.000000 "glossy_spread"
shader_enabled 1
# ambient color
ambient_color 0.470588 0.470588 0.470588 1.000000
# diffuse color
diffuse_color 0.470588 0.470588 0.470588 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 1.000000
# ambient
ambient 0.100000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.100000
# bump_type
bump_type 4
# amplitude
amplitude 1.000000
# scale
scale 0.200000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color64"
# material label
material_label "adv-paint-metallic-orange"
# material description
material_description "photolux appearance representing metallic orange paint material"
# material keywords
material_keywords "ptc advanced photolux paint orange metallic"
shader_type paint_shader "generic_paint"
color_param 1.000000 1.000000 0.000000 "diffuse"
float_param 0.850000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 0
shader_type paint_shader "generic_paint"
color_param 1.000000 1.000000 1.000000 "diffuse"
float_param 1.000000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 0
shader_type paint_shader "metallic_paint"
color_param 0.784314 0.392157 0.000000 "base_color"
color_param 0.196078 0.117647 0.000000 "edge_color"
color_param 1.000000 1.000000 0.000000 "flake_color"
float_param 1.000000 "edge_color_bias"
float_param 1.000000 "diffuse_weight"
float_param 1.000000 "flake_scale"
float_param 0.100000 "flake_reflect"
float_param 1.000000 "glossy_spread"
shader_enabled 1
# ambient color
ambient_color 0.784314 0.392157 0.000000 1.000000
# diffuse color
diffuse_color 0.784314 0.392157 0.000000 1.000000
# specular color
specular_color 1.000000 1.000000 0.000000 1.000000
# diffuse
diffuse 1.000000
# ambient
ambient 0.100000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.100000
# bump_type
bump_type 4
# amplitude
amplitude 1.000000
# scale
scale 0.200000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color65"
# material label
material_label "adv-paint-metallic-red"
# material description
material_description "photolux appearance representing metallic red paint material"
# material keywords
material_keywords "ptc advanced photolux paint red metallic"
shader_type paint_shader "generic_paint"
color_param 1.000000 0.000000 0.000000 "diffuse"
float_param 0.850000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 0
shader_type paint_shader "generic_paint"
color_param 1.000000 1.000000 1.000000 "diffuse"
float_param 1.000000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 0
shader_type paint_shader "metallic_paint"
color_param 0.784314 0.000000 0.000000 "base_color"
color_param 0.137255 0.000000 0.000000 "edge_color"
color_param 1.000000 1.000000 1.000000 "flake_color"
float_param 1.000000 "edge_color_bias"
float_param 1.000000 "diffuse_weight"
float_param 1.000000 "flake_scale"
float_param 0.100000 "flake_reflect"
float_param 1.000000 "glossy_spread"
shader_enabled 1
# ambient color
ambient_color 0.784314 0.000000 0.000000 1.000000
# diffuse color
diffuse_color 0.784314 0.000000 0.000000 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 1.000000
# ambient
ambient 0.100000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.100000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.200000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
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