📄 adv-glass-tinted.dmt
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V6.0
#
#
# PGL Version 6.0
#
#
# material name
material_name "ref_color25"
# material label
material_label "adv-glass-tinted-blue"
# material description
material_description "photolux appearance representing tinted blue glass material"
# material keywords
material_keywords "ptc advanced photolux glass tinted blue"
shader_type glass_shader "generic_glass"
color_param 1.000000 1.000000 1.000000 "refr_color"
color_param 0.900000 0.900000 1.000000 "refl_color"
float_param 0.000000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refr_gloss"
float_param 0.970000 "transparency"
float_param 1.520000 "refr_ior"
shader_enabled 1
# ambient color
ambient_color 1.000000 1.000000 1.000000 1.000000
# diffuse color
diffuse_color 1.000000 1.000000 1.000000 1.000000
# specular color
specular_color 0.900000 0.900000 1.000000 1.000000
# diffuse
diffuse 0.000000
# ambient
ambient 0.900000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.900000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.970000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color26"
# material label
material_label "adv-glass-tinted-green"
# material description
material_description "photolux appearance representing tinted green glass material"
# material keywords
material_keywords "ptc advanced photolux glass tinted green"
shader_type glass_shader "generic_glass"
color_param 1.000000 1.000000 1.000000 "refr_color"
color_param 0.900000 1.000000 0.900000 "refl_color"
float_param 0.000000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refr_gloss"
float_param 0.970000 "transparency"
float_param 1.520000 "refr_ior"
shader_enabled 1
# ambient color
ambient_color 1.000000 1.000000 1.000000 1.000000
# diffuse color
diffuse_color 1.000000 1.000000 1.000000 1.000000
# specular color
specular_color 0.900000 1.000000 0.900000 1.000000
# diffuse
diffuse 0.000000
# ambient
ambient 0.900000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.900000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.970000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color27"
# material label
material_label "adv-glass-tinted-red"
# material description
material_description "photolux appearance representing tinted red glass material"
# material keywords
material_keywords "ptc advanced photolux glass tinted red"
shader_type glass_shader "generic_glass"
color_param 1.000000 1.000000 1.000000 "refr_color"
color_param 1.000000 0.900000 0.900000 "refl_color"
float_param 0.000000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refr_gloss"
float_param 0.970000 "transparency"
float_param 1.520000 "refr_ior"
shader_enabled 1
# ambient color
ambient_color 1.000000 1.000000 1.000000 1.000000
# diffuse color
diffuse_color 1.000000 1.000000 1.000000 1.000000
# specular color
specular_color 1.000000 0.900000 0.900000 1.000000
# diffuse
diffuse 0.000000
# ambient
ambient 0.900000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.900000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.970000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
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