adv-metal-bronze.dmt
来自「proe5.0野火版下载(中文版免费下载)」· DMT 代码 · 共 347 行
DMT
347 行
V6.0
#
#
# PGL Version 6.0
#
#
# material name
material_name "ref_color220"
# material label
material_label "adv-bronze-brushed"
# material description
material_description "photolux appearance representing brushed bronze material"
# material keywords
material_keywords "ptc advanced photolux bronze metal brushed"
shader_type metal_shader "generic_metal"
color_param 0.686275 0.313725 0.235294 "diffuse"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.800000 "diffuse_weight"
float_param 0.700000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 1
# ambient color
ambient_color 0.686275 0.313726 0.235294 1.000000
# diffuse color
diffuse_color 0.686275 0.313725 0.235294 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.250000
# shine
shine 1.000000
# shine intensity
intensity 0.500000
# reflection
reflection 0.700000
# bump_type
bump_type 4
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# bump texture map
bump_map Brushed-bump.jpg
# bump enabled
bump_enabled 1
# material name
material_name "ref_color221"
# material label
material_label "adv-bronze-cast"
# material description
material_description "photolux appearance representing cast bronze material"
# material keywords
material_keywords "ptc advanced photolux bronze metal cast"
shader_type metal_shader "generic_metal"
color_param 0.686275 0.313725 0.235294 "diffuse"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.800000 "diffuse_weight"
float_param 0.600000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 1
# ambient color
ambient_color 0.686275 0.313726 0.235294 1.000000
# diffuse color
diffuse_color 0.686275 0.313725 0.235294 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.250000
# shine
shine 1.000000
# shine intensity
intensity 0.500000
# reflection
reflection 0.600000
# bump_type
bump_type 2
# amplitude
amplitude -6.000000
# scale
scale 0.010000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color222"
# material label
material_label "adv-bronze-matte"
# material description
material_description "photolux appearance representing matte bronze material"
# material keywords
material_keywords "ptc advanced photolux bronze metal matte"
shader_type metal_shader "generic_metal"
color_param 0.686275 0.313725 0.235294 "diffuse"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.800000 "diffuse_weight"
float_param 0.400000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 1
# ambient color
ambient_color 0.686275 0.313726 0.235294 1.000000
# diffuse color
diffuse_color 0.686275 0.313725 0.235294 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.250000
# shine
shine 1.000000
# shine intensity
intensity 0.500000
# reflection
reflection 0.400000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color223"
# material label
material_label "adv-bronze-polished"
# material description
material_description "photolux appearance representing polished bronze material"
# material keywords
material_keywords "ptc advanced photolux bronze metal polished"
shader_type metal_shader "generic_metal"
color_param 0.686275 0.313725 0.235294 "diffuse"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.800000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 1
# ambient color
ambient_color 0.686275 0.313726 0.235294 1.000000
# diffuse color
diffuse_color 0.686275 0.313725 0.235294 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.250000
# shine
shine 1.000000
# shine intensity
intensity 0.500000
# reflection
reflection 0.900000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color224"
# material label
material_label "adv-bronze-satin"
# material description
material_description "photolux appearance representing satin bronze material"
# material keywords
material_keywords "ptc advanced photolux bronze metal satin"
shader_type metal_shader "generic_metal"
color_param 0.686275 0.313725 0.235294 "diffuse"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.800000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 0.400000 "refl_gloss"
shader_enabled 1
# ambient color
ambient_color 0.686275 0.313726 0.235294 1.000000
# diffuse color
diffuse_color 0.686275 0.313725 0.235294 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.250000
# shine
shine 0.400000
# shine intensity
intensity 0.500000
# reflection
reflection 0.900000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color225"
# material label
material_label "adv-bronze-scratch"
# material description
material_description "photolux appearance representing scratched bronze material"
# material keywords
material_keywords "ptc advanced photolux bronze metal scratched"
shader_type metal_shader "generic_metal"
color_param 0.686275 0.313725 0.235294 "diffuse"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.800000 "diffuse_weight"
float_param 0.500000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 1
# ambient color
ambient_color 0.686275 0.313726 0.235294 1.000000
# diffuse color
diffuse_color 0.686275 0.313725 0.235294 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.250000
# shine
shine 1.000000
# shine intensity
intensity 0.500000
# reflection
reflection 0.500000
# bump_type
bump_type 5
# amplitude
amplitude -5.000000
# scale
scale 0.012500# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# bump texture map
bump_map Scratches-bump.jpg
# bump enabled
bump_enabled 0
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